Archive for the ‘news’ Category

escapeVektor: Chapter 1 – Avoiding Patrols, Electric Fences & Cannons!

Tuesday, September 13th, 2011

escapeVektor™: Chapter 1 is a retro styled arcade game for WiiWare™ in which the player controls Vektor, an entity trapped inside the player’s CPU. Each level consists of a series of interconnected lines which form cells. These are claimed as Vektor moves along them. Claiming all of the cells in a level unlocks the exit to the next level, bringing Vektor closer to his escape.

However, this is no ordinary CPU. It has held Vektor captive for what feels like an eternity and it doesn’t want him to leave now. As Vektor progresses with his escape, the CPU sets up obstacles and sends out its army to destroy him.

In the first part of our escapeVektor: Chapter 1 feature we have a look at one of the enemy types and some of the obstacles Vektor has to deal with during his escape. (more…)

Developing for WiiWare

Wednesday, September 7th, 2011

When we sent out our press release about the escapeVektor: Chapter 1 release date, MCV Pacific asked us what developing for WiiWare was like for a small indie developer. So we told them…

Nnooo talks about developing for WiiWare

by Leigh Harris

escapeVektor: Chapter 1 has been given pricing and a release date by developer Nnooo today, who has spoken to MCV about releasing games for WiiWare.

The downloadable Wii title will be available worldwide on 29th September for 500 Nintendo points, and blends Tron style arcade gameplay with intense puzzle action to unique and very colourful effect.

Nic Watt, creative director at Nnooo, told MCV: “WiiWare like all channels for an indie developer is a tough market to compete in. As a small independent developer we have learnt that it is not simply good enough to have a great, highly polished game and expect it to sell well just on word of mouth.”

Click here to see the rest of the article

escapeVektor: Chapter 1 – WiiWare release date

Thursday, September 1st, 2011

PRESS RELEASE: Nnooo announces release date and price for escapeVektor™: Chapter 1.

Australian based games developer Nnooo has announced the release date and price for its upcoming WiiWare™ game escapeVektor: Chapter 1.

The game will be released in The Americas, Europe, Australia and NZ on September 29th and will cost 500 Nintendo Points.

escapeVektor: Chapter 1 is a retro styled arcade game in which the player controls Vektor, an entity trapped inside the player’s CPU. The player has to help Vektor escape and in doing so, avoid enemies sent out by the CPU to track Vektor down. Each enemy type has different hunting patterns and intelligence, and as the player completes the various levels in the game, escape becomes more difficult. New abilities unlock to help the player outwit and destroy the CPU’s army. (more…)

Nintendo World Report visit & interview

Monday, August 22nd, 2011

We recently had a visit from Nintendo World Report who were looking to do a feature piece on Nnooo, including an interview with Nic. We were delighted with this resulting article which gives a great feel for the office and really gets to the heart of what we are up to. Plus there’s a great interview with Nic which includes Nic’s game design influences, why we made the myLifeCollected series, a little more insight into escapeVektor and what we think of Nintendo. (more…)

New updates available for Pop & Pop Lite on iPhone

Thursday, August 4th, 2011

Although we’ve been flat out making our escapeVektor: Chapter 1 and Spirit Hunters Inc games, we haven’t forgotten our fans who have downloaded Pop & Pop Lite on their iPhones. We’ve just released new updates of both games; we’ve streamlined the UI so there are less screens to move through, fixed a music issue on the iPod app while playing the game, and squashed some minor bugs for earlier iPhone models.

If you haven’t yet downloaded Pop, Pop Lite or our other app Pop Chill, then why not head straight to the iTunes store to have a look at our award winning game.

E3 Diary (part 2)

Thursday, July 21st, 2011

Wednesday June 8th – Sony Talks, Redheads, & some Press Love

The first meeting of the day was with Sony to discuss the potential for working together. We are very excited by the Playstation Vita and we think it would fit well with some of our existing software and with our ideas for the future. Being able to make initial contact with both Microsoft & Sony at the same event was a real bonus for us this year. We’re very excited about all the different directions we might be able to go in future. (more…)

E3 Diary (part 1)

Tuesday, July 19th, 2011

After the positive reception we received from our GDC Diary blogs earlier in the year, we decided to write another covering our experiences at E3 in June.

The Kings of Geeks

In the weeks before the conference our focus was to get our games into a state where we could showcase our latest builds. We had to ensure that all the new features we had in Spirit Hunters Inc were coded into a playable state. As escapeVektor: Chapter 1 was being bug tested, we were keen to have all bugs fixed so that we could show the final version in LA.

Unlike GDC, there were no formal press interviews being set up but we were still keen to show the press the latest builds of our games. Renting a booth at the show is way too expensive for a small developer like Nnooo, and if we were to do this we would need to have someone staffing it at all times which is just not practical for us. We needed another way to reach out to our press contacts which would not cost an arm and a leg. We also wanted to meet up again with the other Nintendo indie devs who we met at GDC. We thought it would be cool if we brought everybody together in one place. Then we could show everyone what we were working on and introduce our indie mates to some press contacts. (more…)

Kotaku Australia visits Nnooo to see what the Post-It Notes are all about

Thursday, July 7th, 2011

We’ve always thought Mark Serrels from Kotaku Australia was an entertaining journalist so when he won Best Games Journalist at this year’s Australia/New Zealand IT Journalism Awards, we weren’t really surprised. We’ve been trying to get Mark round to our office for a while now but his busy schedule has made it difficult. However, he managed to find some time to visit a few weeks ago and this entertaining and informative article is the result. We really like it!

An Audience With Nnooo: EscapeVektor, Spirit Hunters And Designing Games With Post-It Notes

Australian-based developer Nnooo recently invited us to visit its studio, based in Pyrmont, Sydney, to talk game development, taking risks, and how to design a video game using Post-It notes.

Post-It notes. Everywhere you look. Impossible to escape. Covered in silhouettes, random designs, mazes, outlines. Organised in shapes. Meta Post-It notes – not just for scribbles, but for the framework of things. Master plans doused in yellow. A yellow-print.

I’ve just entered Nnooo headquarters. A handshake from Creative Director Nic Watt later and I’m drawn to the main wall of the office. I walk past in a hypnotic daze, almost cutting Nic off mid-sentence – “why are all these Post-It notes on the wall,” I mutter absently, to no-one in particular. “What do they mean…”

My eyes begin scouring, entranced in this sea of yellow and biro.

Click here for the rest of Mark’s article

Sci-Fi TV show Electric Playground features Spirit Hunters Inc

Tuesday, July 5th, 2011

At GDC this year, Nic was interviewed by Electric Playground (see our GDC Diary, part 3). EP is a Vancouver based TV show which covers movies, other TV shows, comic books, collectibles and gadgets. The interview went so well they sent their Sydney based team down to our office to interview Nic about Spirit Hunters Inc. (more…)

Games featured in June’s Edition of Nintendo Power Magazine

Thursday, June 30th, 2011

One of the great things about being in the US for E3 was that we were able to get our hands on June’s edition of Nintendo Power magazine. We love Nintendo Power but we love June’s edition even more than usual. “Why is this?” you may ask. Well, because it features 2 articles on our upcoming games, that’s why!

Have a look at the Spirit Hunters Inc and the escapeVektor: Chapter 1 articles below. Just click on each image to make it bigger.