Archive for the ‘news’ Category

Blog changes

Monday, July 14th, 2008

Just a quick note to say our blogs have changed from being made in iWeb to WordPress.

We made the change because unless you have a .mac or mobile me account iWeb doesn’t really work for blogs as you have to physically upload each blog entry by hand. WordPress on the other hand means that we can upload from any browser, email client and soon the iPhone.

Hopefully this will mean more posts, more frequently!

 

-Nic

Pop™ Now available in the EU, Australia and New Zealand!

Friday, July 4th, 2008

We are really pleased to announce that Pop™ is now on sale in Europe, Australia and New Zealand!

Players pop bubbles to score points and stop the timer from running out.

 

Pop can be enjoyed by anyone – casual gamers can simply play to pop  bubbles and keep the game moving, whereas advanced players will need  to pick their shots rapidly and accurately and generate combos to  maximize their score. (more…)

Now Hiring!

Thursday, June 5th, 2008

With the successful launch of Pop in the USA, Europe and soon Japan Nnooo are now looking to hire an experienced and passionate senior programmer.

 

If you are interested please check out our Jobs page.

Pop™ Available in North America

Monday, May 12th, 2008

Nnooo is thrilled to announce that Pop™ is a launch  title for WiiWare™ in the North America.

Players pop bubbles to score points and stop the timer from running out.

(more…)

Pop™ Status Update

Friday, January 25th, 2008

Progress on Pop™ is proceeding well and we are now in Alpha. We currently hope to have the game completed and submitted to Nintendo by mid to end of February all things being well.

(more…)

Pop™ Press Announcement

Tuesday, October 16th, 2007

Nnooo announces the development of Pop.

 

New games development studio Nnooo (pronounced NO!) have announced the development of Pop™ for Nintendo’s WiiWare™ service. The single and multi-player game will give gamers the chance to burst their way through waves of bubbles – grabbing power-ups, multipliers, chains and aiming for worldwide high-scores.

(more…)

Pop™ Audio Auditions are done

Tuesday, September 4th, 2007

We have reached a decision on who we will be using for Audio. The quality level was really high across all the companies we auditioned (which is good for quality and bad for making decisions!).

 

We would like to congratulate and welcome Game Audio Australia who we are confident will provide us with some great music and effects.

Pop™ Prototyping almost done!

Monday, August 27th, 2007

We are nearing the end of our prototype phase and are really chuffed with where the game is.

(more…)

Pop™ is go!

Monday, July 9th, 2007

Now that we have been approved to develop WiiWare™ we can announce that we have started developing Pop™. A game which we hope will launch with the service.

(more…)

Blast™ on hold

Monday, July 9th, 2007

Back in April we were approved by Nintendo to develop for what has now become WiiWare™. We could not announce this at the time as it was obviously top-secret.

 

Because of this we have put Blast on temporary hold. This is because 1) it was being developed using XNA and 2) we had not been approved for XBLA (Xbox Live Arcade). The XBLA process at the moment is a very long affair with this in mind and that we have been approved for WiiWare™ we made the decision to freeze its development.

 

We will be returning to it but for now we are working on something a little simpler which makes loads of use of the cool Nintendo Wii™ Controller. So check back here often for updates.