Archive for the ‘news’ Category

Blast ™ Milestones 6 and 7 complete

Tuesday, March 27th, 2007

 

We have now completed Milestones 6 and 7. These two milestones were about getting artwork into the game and rolled right off the back of Milestone 5. We now have the player characters animating, the ability to place and export instanced objects including pickups and the ability to put in static artwork for the levels.

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Blast™ Milestones 4 and 5 complete

Friday, December 22nd, 2006

We have now completed Milestones 4 and 5. Milestone 4 took a little bit longer than expected because Dom, our programmer, had a nasty accident while out cycling. He has recovered well and there is minimal lasting damage. The milestone was extended to make sure he was fully recovered as his health is much more important than our prototyping!

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Fanboy – www.iamfanboy.com

Thursday, November 16th, 2006

 

I just wanted to let you all know that our sister site Fanboy is now up and ready for business. Its a great site which is offering T-shirts, wallpaper and icons for gamers and over the coming months they will be adding more and more to their range. Check it out!

 

-Nic

Blast Milestone 3 complete

Thursday, October 26th, 2006

This Wednesday we finished Milestone 3. Unfortunately some of the one of the items we wanted to do was just too much for this milestone. We made the tough decision of pushing it onto Milestone 4, when we originally planned it the item seemed like a 2 day task but we were being silly and it has now grown to a 2 week one! The rest of milestone 3 passed well tho’ so we now have full levels working.

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Blast™ Milestone 2 complete

Thursday, October 5th, 2006

On Tuesday we finished our second Milestone! In this we prototyped our AI, bad guy patterns and such. So we can now play about with the player and the bad guy side of things (still no hints on what it is tho’). The great thing is because of the xml files we are using we can place and script what they do and how they react.

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Blast™ Milestone 1 complete

Monday, September 25th, 2006

We have finished our first internal milestone and it was a success. We are now working on our second prototype.

 

Our first milestone was a prototype to test the player controls. It allows us to adjust the player character using text files and reload them on the fly. These attributes include speed, firing rates, textures etc. Due to this we can play about with the player controls to our hearts content adjusting it separate to the rest of the game code.

 

Milestone 2 is focusing on the players opponents and again will allow for them to be adjusted in a text file and reloaded on the fly as well as allowing us to specify much of their AI, patterns and/or waypoints. This milestone is due to finish at the end of September.

 

Milestone 3 will integrate both of the previous milestones work to allow us to see for the first time the interaction between the player and the computer opponents.

 

We’ll keep you abreast of our progress as it continues.

Our first project live!

Monday, September 25th, 2006

After interviewing many programmers we have settled on one, a recent graduate of University of New South Wales. This has allowed us to start the prototyping phase of our first game.

First website update

Saturday, June 3rd, 2006

Today I updated the website again so there are some minor tweaks and more importantly more info in the Games section of the website. Its not complete but bit by bit we are getting there!

 

Content:

Games overview updated. Layout changes. Contact and About us sections amended.

 

Enjoy.

Nnooo begins

Wednesday, May 17th, 2006

Welcome to Nnooo.com!

The site is now in the process of being constructed so many links etc. may not yet function. We will be adding content over the coming weeks as we begin the development of our first game.

 

Content:

Main links working and descriptions for most areas complete.