We have finished our first internal milestone and it was a success. We are now working on our second prototype.
Our first milestone was a prototype to test the player controls. It allows us to adjust the player character using text files and reload them on the fly. These attributes include speed, firing rates, textures etc. Due to this we can play about with the player controls to our hearts content adjusting it separate to the rest of the game code.
Milestone 2 is focusing on the players opponents and again will allow for them to be adjusted in a text file and reloaded on the fly as well as allowing us to specify much of their AI, patterns and/or waypoints. This milestone is due to finish at the end of September.
Milestone 3 will integrate both of the previous milestones work to allow us to see for the first time the interaction between the player and the computer opponents.
We’ll keep you abreast of our progress as it continues.