7 Key Principles of Game Development (part 1)

To coincide with the launch of escapeVektor: Chapter 1, games website MMGN asked us to write about the making of the game. We thought it would be interesting to combine it with a few principles of game development and it ended up being a 2 part feature. Here’s part 1.

Making escapeVektor Chapter 1: 7 Key Principles of Game Development

We recently completed our second WiiWare™ title, escapeVektor™: Chapter 1 which is released in Australia, NZ, The Americas and Europe on September 29th for 500 Nintendo Points.

If you’ve read our 3 features on escapeVektor: Chapter 1 over the last few weeks, you’ll hopefully know all about the game by now. We thought we would finish off by sharing what we believe are some key principles of game development, and show where we applied them to escapeVektor: Chapter 1.

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