Posts Tagged ‘nnooo’
Thursday March 8th – the Joy of Jetpacks and Videoing Vektor
The second day started with one of those meetings we can’t talk about at the moment, but which could lead to an interesting future development. This is one of the things we love about GDC – there are so many industry people there to meet and talk with about potential opportunities. Of course, if anything does happen, we’ll let you know right here on our blog. (more…)
Well, how did that happen? It seemed like it was only yesterday we’d finished writing last year’s GDC Diaries. But when you’re constantly working against the clock to make games, months pass in the blink of an eye. A cough could be all that separates GDC in March from E3 in June. One major sneeze and suddenly it’s Thanksgiving. Fart and it’s Christmas…..OK, OK, you get the point, right? No wonder studios find it so hard to estimate when games will be finished. Game development years are way shorter than normal years. That’s a fact. Now the year had turned full circle and it was time to head off to San Francisco yet again for that electronic love-fest they call the Game Developers Conference. (more…)
It’s almost time for us to fly out to San Francisco for this year’s Game Developers Conference. We’ve got an early build of escapeVektor on the 3DS to show press and the latest version of Spirit Hunters Inc. We’ve been flat out over the last few weeks making sure everything is prepared.
However, we’re never too busy for an interview. So when The Strikester from Nintendo Nation asked Nic to answer a few questions, he was right on it.
What happens when you make a successful WiiWare game? The Strikester talks to Nic Watt, the head of the team behind the hit game escapeVEKTOR.
NN: Congratulations on the success of escapeVEKTOR: Chapter 1 on WiiWare. What was the idea behind it?
NW: The idea came from several places. Firstly we wanted to make a new WiiWare game and thought that doing something fun and stylish with depth would appeal to the Nintendo market. Secondly we wanted to make something we could ensure would give the best game-play and graphics we could achieve with not only our resources but also within the confines of the WiiWare service.
I really like the idea of having a person trapped inside the player’s Wii and having to go through games to get out. This sparked the idea of a series of games telling the tales of Vektor, how he became trapped in your Wii and his subsequent escape. escapeVektor is only one part of that story.
She wanted to know about escapeVektor, Pop and of course Spirit Hunters Inc. We also discussed interacting with our fans and why Spirit Hunters Inc has taken so long to develop. Then we talked about development of escapeVektor for the 3DS and mentioned that we were also talking to Sony – remember, this interview was done in November 2011.
PRESS RELEASE: GDC announcement – Nnooo announces PlayStation®Vita and Nintendo 3DS™ versions of escapeVektor™
Australian based games developer Nnooo has revealed their award-winning game escapeVektor will be coming to both the PlayStation Vita and Nintendo 3DS. escapeVektor is a retro styled arcade game in which the player controls Vektor, an entity trapped inside the console’s CPU.
The player has to help Vektor escape the CPU which has been holding him captive. In making his escape, Vektor must get through obstacles and avoid enemies, each with different hunting patterns and intelligence. As the player completes the various levels in the game, escape becomes more difficult. New abilities unlock to help the player outwit and destroy the CPU’s army. As the player continues through the game, old code and memories are unlocked which reveal more about Vektor’s past.
“We were delighted by the reception the WiiWare™ version of the game received,” said Nic Watt, Creative Director at Nnooo. “We originally planned to have four Chapters but have now decided to roll them all into one game and bring it out on these new consoles to reach a wider audience.”
The new version of the game will have new enemies and obstacles, plenty of extra levels and online leaderboards. Each console’s unique features will also be highlighted.
“Playing the game in 3D on the Nintendo 3DS is really cool,” said Watt. “With the background to each level pulsing in time to the cool chip-tune soundtrack you really get drawn into game’s environment. For PlayStation Vita players we hope to make use of near™ and location based leaderboards. We’ll also be experimenting with the front and rear touchscreen controls.”
An early build of the Nintendo 3DS version of the game will be showcased at GDC.
escapeVektor for PlayStation Vita and Nintendo 3DS is scheduled for release in late 2012.
If you would like to meet us at GDC for an interview and/or to play our latest build of escapeVektor on the Nintendo 3DS, please contact us at firstname.lastname@example.org.
These projects are being developed with the assistance of NSW Trade and Investment.
If you’ve read our E3 Diaries from last year you’ll know that we’ve been speaking to Sony for a while now about developing for the PlayStation Vita. Most of the discussions have involved trying to find the right person to speak to so we can move the process forward – gotta love these big companies!
Well, we finally found the right person and the process was relatively painless once they had reviewed a couple of our pitches. It probably also helped that we were already approved PS3 developers.
The most difficult part of the process was keeping quiet about it. Sony were keen to wait and make a developer announcement at Sydney’s PlayStation Vita launch party. So we kept it under wraps and in the meantime ordered a development kit to see what the system was capable of.
We were invited to the launch party and told to turn up at a wharf next to the Opera house to be transported to a venue on Sydney harbour. The “venue” turned out to be two floating platforms, one for the guests to eat, drink and play with the PlayStation Vitas and one for the speeches and entertainment. So we were whisked off by boat to the party and greeted with Champagne and Mojitos. The rest is all a bit of a blur. Man, these Sony types really know how to throw a party!
We’ve nearly decided what our first game for the PlayStation Vita will be so expect an announcement very soon!
Gizmodo Australia run a regular feature called Developer Cubed in which they focus on Australia’s up and coming dev scene. They grabbed Nic for a quick interview recently.
Developers Cubed: Nnooo
by Alex Kidman
Gizmodo’s Developers Cubed series offers a behind the scenes look into Australia’s up and coming dev scene. This week: We chat with Nic from Sydney-based games developer Nnooo about why all development isn’t just iOS development and why it’s important to carve your own niche.
Developers! Developers! Developers!
It’s not just Steve Ballmer’s favourite sweat-laden catchcry! If you’d like to be featured in Developers Cubed, shoot a note to alex.kidman at alluremedia.com.au. I’d love to hear from you.
Who are you and where do you work?
My name is Nic Watt and I’m the Creative Director (and technically CEO) of Nnooo an indie games company based in Sydney, Australia
Why do we know you? What have you created?
We have created several successful franchises for WiiWare and DSiWare and are now turning our hand to the next generation of consoles with games for Nintendo 3DS and other unannounced consoles. Our most successful projects have been Pop, a launch title for the WiiWare service; Pop + Solo a sequel to Pop for DSiWare and our myLifeCollected series of applications for DSiWare which includes myNotebook, myPostcards and myDiary; finally escapeVektor our latest game was released to critical acclaim at the end of last year on WiiWare.
Our current projects include escapeVektor for Nintendo 3DS (and other platforms – to be announced) and Spirit Hunters Inc an augmented reality RPG for DSiWare and Nintendo 3DS.
It’s been quite a while since our last post, but that’s because we’ve been super-busy (and also on holiday for a couple of weeks)! But we’re back and hopefully we’ll have plenty of exciting news for you soon. But before that, there’s this – our new Mario Kart 7 Community!
Yes, we’ve been playing the awesome Mario Kart 7 on our Nintendo 3DSs and we want to race you! We’ll be racing every weekday from 1pm-2pm (Sydney time). Just check the countdown clock on our community page to find out when the next race is. The running totals of the top 10 cup winners will be recorded on our leaderboard for everyone to look at in wonderment and awe.
But that’s not all! If your name is at the top of the leaderboard at the end of the first week, we’ll gift you a copy of escapeVektor: Chapter 1 for WiiWare. If you already own a copy or don’t own a Wii, you can choose someone else for us to gift the game to.
Have you got what it takes to get to the top of our leaderboard? Have you? You really think so? Well, bring it on!
We’ll keep the racing going until…..well, until we get bored of it. See you in the race suckers!
We’ve just added Game Center support to Pop on iOS. We’ve also recently added an iPad upgrade to the game. So what are we doing now that you have this all-singing, all-dancing version of the game with all of the additional modes included? We’re dropping the price, that’s what we’re doing!
Oh yes, for the whole of December this shiny new version of our award-winning game is featured in the Aussie App Sale at only $0.99! Yes, you read it right, only $0.99! If you haven’t already got your hands on this addictive and fun game, then get straight over there. You’ll also find some other cool Aussie apps to download.