Nnooo (best pronounced in a Darth Vader “NOOOOOOO” style) was formed in 2006 by Nic Watt, a former lead games designer at EA in London, with the aim to make innovative use of gaming platforms resulting in great, fun to play games and applications which appeal to everyone.
Our First Games
Our first game, called Pop was released on WiiWare in 2008. Pop is a bubble popping game playable in single or multi player. The game was one of only six titles picked for Nintendo of America’s WiiWare launch. A single player version of the game was also released on iOS at the end of 2008 and Pop+ Solo, a single player version of the game for Nintendo DSiWare, was released in 2009.
Pop was released on the iPhone and iPod Touch in December 2008 and not only received great reviews but was nominated for the 6 Best App Ever awards and placed in both VentureBeat and The Standard’s Top 10 Games of 2008.
Guided by Nintendo’s stated desire to turn the Nintendo DSi into more than just a games device, we decided to release a series of low cost lifestyle apps called myLifeCollected for Nintendo DSiWare. In 2009 we released the myNotebook series (myNotebook: Blue, Red and Green). As the trade-off for a low price on DSiWare was a restricted file size, each of the myNotebooks had to be limited to 32 pages. Offering three different colours allowed access to more pages for those who wanted to save their notes. The myNotebooks were a huge success and in April 2010, myPostcards, the second in the myLifeCollected series, was released. This was followed by three more myNotebook releases (myNotebook: Carbon, Pearl and Tan) to accommodate users’ requests for an increased number of pages and a desire to export notes. myDiary, the third myLifeCollected application, was released in 2010/early 2011.
Back to Games
In 2011 we turned our attention back to releasing games with our second WiiWare title, a retro arcade adventure game called escapeVektor: Chapter 1, receiving critical acclaim. The game was originally planned as a four chapter title but we decided to release the full game, entitled escapeVektor and containing 150 levels, on Nintendo 3DS and PlayStation Vita at the end of 2012/beginning of 2013. In 2012 we also released Spirit Hunters Inc, an augmented reality real-time RPG for Nintendo DSiWare. Our latest title, Blast ’Em Bunnies, is a pick-up-and-play endless shooter in which you play a cute bunny defending your burrow from a horde of evil bunnies. Blast ’Em Bunnies was released on PlayStation 4, PlayStation Vita, Nintendo 3DS and Xbox One in March 2016..
Keen to share our experience of working on consoles and to increase the number of Australian developers releasing games on these platforms, we published Cubemen 2, the 3 Sprockets’ Steam and iOS hit, on Wii U in September 2014. Cubemen 2 was the first indie title on any Nintendo platform to offer in-game cross platform multiplayer and user generated content, allowing players to battle not only against other players on the Wii U, but also players who are playing the game on PC/Mac, iOS or Linux. We have announced seven other titles under our publishing arm from Australian and overseas developers. The first of these new titles is The Legend of Kusakari, a quirky adventure-puzzle game from Japanese developer Librage. The Legend of Kusakari is scheduled to be released by Nnooo on Nintendo 3DS in western markets on 25 August 2016.
In October 2015 we announced a partnership with PlayStation First and the Academy of Interactive Entertainment to bring the games of talented student teams to PlayStation platforms. The only programme of its kind in Australia, the Nnooo partnership with PlayStation First and AIE provides students with the opportunity to be supported in an entrepreneurial setting while getting access to the required training and tools to begin developing products commercially. Students will gain the skills to create games for the PS4 system with the opportunity to publish their games under Nnooo, on the PlayStation Network. In its first united showcase in Australia Nnooo, PlayStation First and AIE presented four student games on the PlayStation stand at the PAX expo in Melbourne at the end of October 2015.
Visit our News page for regular updates on our future releases.