We’re Hiring!

April 29th, 2013

 

PlayStation 4, Wii U, PlayStation Vita and Nintendo 3DS, not to mention all of the other potential platforms there are out there. Plus we’ve just received our new Oculus Rift dev kit. We need help!

Are you an experienced C++ graphics programmer with handheld/home console experience? Or maybe an animator who has experience in Maya and are already credited with a shipped game, or you have 2+ years experience in animation for games, film or TV?

If you are, then why not come and work with an award-winning studio and help us develop our new game for multiple platforms?

Check out the full job descriptions and details of how to apply on the jobs page of our website.

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PRESS RELEASE: Nnooo receives developer approval for PlayStation 4

April 26th, 2013

 

Nnooo is pleased to announce developer approval from Sony Computer Entertainment Europe for the PlayStation®4 (PS4™).

The PS4 will be the second PlayStation platform Nnooo has developed for, having recently released its critically acclaimed escapeVektor™ on the PlayStation®Vita (PS Vita).

“It’s exciting to be developing for a new generation of consoles,” said Nic Watt, Creative Director at Nnooo. “We’re delighted to get early access to PS4 development kits so we can get our games on the console as quickly as possible.”

Nnooo is currently developing a new game which is expected to be released across multiple platforms, including the PS4 and PS Vita.

“We’re still at an early stage of development of our new game,” said Watt. “We don’t want to announce anything until we are more advanced with the project. Hopefully we’ll be able to say something about it around the middle of the year.”

As a result of the PS4 approval the company will be looking to hire additional experienced staff to help with programming and art/animation. Details of the Sydney-based roles will be announced next week.

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Nnooo is a game development studio based in Sydney, Australia.

More information about Nnooo is available at www.nnooo.com while escapeVektor information can be found at www.escapeVektor.com.

escapeVektor screenshots are available for PS Vita here.

Join us on Facebook at www.facebook.com/nnooo or Twitter at www.twitter.com/_Nnooo.

escapeVektor was developed with the assistance of Screen NSW.

 

 

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The Great escapeVektor Sale!

March 26th, 2013

 

SplashImages_escapeVektorSale

 

Yes, it’s true, we’re having an escapeVektor sale! 50% off the price of the game over the next few weeks across all regions on Nintendo 3DS and PlayStation Vita. You can also buy the soundtrack to the game for a massive 75% off! Check out our press release below and grab yourself a copy of the game and the soundtrack while they’re ridiculously cheap! Read the rest of this entry »

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Reply from Andrew Stoner, MP

March 20th, 2013

 

Last month we wrote an open letter to Andrew Stoner, NSW Minister for Trade and Investment, to urge him to continue the NSW Interactive Media Fund through another round of committed grant funding. Yesterday we received a reply from Mr Stoner. What do you think? Is this a promising step in the right direction or just some political wordsmithing?

If you took up our rallying call and sent an email to Mr Stoner, thanks for the support. We believe a fund of this nature is really important for the local games industry. Time will tell if our politicians agree. Read the rest of this entry »

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An open letter to Andrew Stoner, MP

February 14th, 2013

 

The Interactive Media Fund is a grant-based fund, administered by Screen NSW, to help grow the interactive media industry in New South Wales through supporting the creation of new interactive digital content. The fund, initially called the Digital Media Initiative, was launched in December 2010 and committed to providing $1.5m per year over a 3 year period to develop the digital media industry in NSW, of which video games is a key component. Since launch the fund has provided grant income to a number of small video game companies, including ourselves. This, we believe, has helped grow the video game industry across NSW. The initial 3 year commitment comes to an end in June this year and continuation of the fund is currently under review.

We believe that a fund of this nature is vital to foster the development of the local video games industry and urge Andrew Stoner MP, NSW Minister for Trade and Investment, to continue the legacy of this important fund through another round of committed grant funding. Nic has written an open letter to him which is shown below.

If you live in NSW and share our view that this vital fund should continue, please write to Mr Stoner at office@deputypremier.nsw.gov.au. We have provided an email template here. Feel free to use this template in its entirety or to change it to suit your circumstances. It is really important that Mr Stoner hears our views during this review period. Help us persuade Mr Stoner of the importance of this initiative and together we can continue to grow the burgeoning video game industry in NSW. Read the rest of this entry »

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escapeVektor competition winners!

January 21st, 2013

Screenshot_escapeVektor_02

Thanks to everyone who took part in our competition to win a copy of the US version of escapeVektor for PS Vita.

The winners were:

Kenny Schafer
Rob T
fangyuansnake
Martin Bird
Renato Fomigone Silveira
Brady Thomas
Jon Sinewnew
Luis Felipe Puebla Gallardo
Matias Gajardo Parra
Matias Villalobos

Congratulations to all our winners, who have already been notified of their win via email.

If you didn’t win our competition, you can download the US version of escapeVektor for PS Vita from January 22 for only US$9.99.

The game is already available on PS Vita in Europe, Australia and New Zealand. It has also been released in all territories on Nintendo 3DS.

Make sure you know about our future competitions by following us on Twitter or Facebook.

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Competition – win a copy of escapeVektor for your US PS Vita

January 17th, 2013

07_DestroyAllEnemiesInYour

PLEASE NOTE THIS COMPETITION IS NOW CLOSED

 CLICK HERE TO VIEW WINNERS

 

If you own a US PlayStation®Vita, we’ve got some great news for you. escapeVektor will be released in the US, Canada and Mexico on January 22 for a price of US$9.99.

Here’s some more great news. You might be able to pick up a copy for free if you enter this competition! We’re drawing 10 winners so you have 10 chances to win. If you’re a winner we’ll let you download the game before it gets released in the US so you can get a head start on the leaderboards. How cool is that? Read the rest of this entry »

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PRESS RELEASE: escapeVektor release date and price announced for US PlayStation®Vita

January 16th, 2013

 

Nnooo is pleased to announce that escapeVektor™ will be released on the PlayStation®Vita (PS Vita) in the US, Canada and Mexico next week.

The PS Vita release will become available on PlayStation®Store for PS Vita from January 22 for US$9.99. Read the rest of this entry »

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Unlocking the Secrets of escapeVektor (part 3)

January 12th, 2013

Escape with all the medals

This is the final part of our series of features telling you all you need to know about escapeVektor.  Read on to learn about more enemy types, Boostenate and the soundtrack that will accompany your escape from the CPU.

Run, blast and reach for the stars!

escapeVektor™ is a retro styled arcade game  in which the player controls Vektor, an entity trapped inside the player’s CPU. Each node (level) consists of a series of interconnected lines which form cells. These are claimed as Vektor moves along them. Claiming all of the cells in a node unlocks the exit to the next node, bringing Vektor closer to his escape.

However, this is no ordinary CPU. It has held Vektor captive for what feels like an eternity and it doesn’t want him to leave now. As Vektor progresses with his escape, the CPU sets up obstacles and sends out its army to destroy him.

In the final part of our escapeVektor feature, we describe the Interceptors, Munchers and Locusts, the most difficult enemies to deal with. We also talk about the Detonate and Boostenate abilities, high scoring tactics and the interactive soundtrack. Read the rest of this entry »

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Unlocking the Secrets of escapeVektor (part 2)

December 19th, 2012

Learn more about Vektor

Last time we brought you the first in the series of our three features on escapeVektor. In this second instalment, we tell you about another enemy type, as well as details on the secrets and achievements to be uncovered in the title.

Anti-Hunter tactics, exits to hidden areas and the key to Vektor’s memory

escapeVektor™ is a retro styled arcade game in which the player controls Vektor, an entity trapped inside the player’s CPU. Each node (level) consists of a series of interconnected lines which form cells. These are claimed as Vektor moves along them. Claiming all of the cells in a node unlocks the exit to the next node, bringing Vektor closer to his escape.

However, this is no ordinary CPU. It has held Vektor captive for what feels like an eternity and it doesn’t want him to leave now. As Vektor progresses with his escape, the CPU sets up obstacles and sends out its army to destroy him.

We told you about about those dumb Patrols in the first part of our escapeVektor feature. We also described the dangerous Electric Fences and Cannons, not to mention Vektor’s useful abilities. Now it’s time to find out about another enemy and see how you get Vektor out of there. Read the rest of this entry »

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