Posts Tagged ‘nintendo’

Everything you want to know about Cubemen 2

Wednesday, April 2nd, 2014

 

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Cubemen 2 is coming soon to Wii U. Here’s a handy feature from Nintendo Enthusiast with everything you need to know about the game:

CUBEMEN 2

Like Fuzzy Wuzzy Games, Nnooo is also among the number of indie developers having their games showcased by Nintendo at the Game Developers Conference this year. Naturally, this means new footage, screenshots, and details.

But first, for those who are unfamiliar with what Cubemen 2 is, it’s designed to be a fast paced, action packed, original 3D strategy game where the player conducts Cubemen units to defend and attack enemies in a range of game modes including Capture the Flag, Skirmish, Territory and more.

Click here to read the rest of this feature

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Nintendo Everything interviews Nic

Tuesday, April 1st, 2014

 

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Nic was recently interviewed by Nintendo Everything. He discusses Blast ‘Em Bunnies, escapeVektor’s future, eShop thoughts and more…

How did the concept for Blast ‘Em Bunnies come about?

Following on from Spirit Hunters Inc and escapeVektor which were both really well reviewed by most outlets and very well received by our fans we were looking for a game idea which could be a little more commercially focused.

We noticed that with escapeVektor it was getting a lot of great reviews and awards but for many players it was a hard sell due to its abstract nature. With Spirit Hunters Inc the video for the game went really high in the eShop charts but the transfer to sales was not at the same level. I came to the conclusion that both games were hard to market to players in a way that ensured they got the excitement and fun of the games. We knew if we could get people playing they would love them both but both concepts were perhaps a hard sell.

At the same time we had just come off two projects (escapeVektor and Spirit Hunters Inc) which had consumed several years of our lives so we wanted to do something shorter and more focused.

I’d had an idea for a target shooting game floating around in my head for a while and it was originally going to be an AR style game based in the Spirit Hunters universe. I really like the gameplay idea so it kept returning to me as something we should look at doing.

Click here to read the full interview

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Cubemen 2 for Wii U featured by Nintendo at GDC

Thursday, March 13th, 2014

 

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Exciting news! Nintendo are featuring Cubemen 2 for Wii U on their booth at next week’s Game Developers Conference in San Francisco.

Cubemen 2 for Wii U, published by Nnooo and developed by 3 Sprockets, is being featured as part of a showcase of indie games made using Unity Pro for Nintendo’s Wii U console.

Our own Nic Watt will be on hand to demonstrate Cubemen 2 at the Nintendo booth from 2pm-6pm on Wednesday March 19 and between 10am-2pm on Thursday March 20. If you are attending GDC come along to see how well Cubemen 2 plays on the Wii U.

After visiting the Nintendo booth why not take a look at 3 Sprockets’ new game, Fight the Dragon? Winner of a GDC Best in Play 2014 award, this 3D hack n’ slash RPG will be showcased at GDC Play on the Play Tabletop 313 booth in the North Hall. This is your chance to get hands-on with the latest build of this game.

Press enquiries should be addressed to press@nnooo.com.

 

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Spirit Hunters Inc update

Thursday, June 28th, 2012

Spirit Hunters Inc. Remember that? Yes you do. It’s our augmented reality spirit hunting and battling RPG. We’ve been working on it for a couple of years now and we’re delighted to report it’s in good shape.

So good in fact that we took it to E3 to show journalists. Nintendo World Report are first up with their impressions of the game. They seemed to be surprised at the depth the game offers. Not a surprise to us – that’s why it’s taken us 2 years to get here!

You’ll be hearing more about the game in the coming months. In the meantime check out Nintendo World Report’s impressions and reacquaint yourself with our Spirit Hunters Inc site which will be getting updated over the next few months.

“So when is it due for release?” we hear you shout in unison. Well, we feel confident that it will be released around the 4th quarter of this year. We’re tidying the game up, testing it furiously (and having a great time while we do) and fixing those pesky bugs which always seem to find their way into games.

It will be a downloadable title for Nintendo DSiWare, so you can hunt and battle the spirits on your Nintendo DSi or on your Nintendo 3DS through the eShop. Keep an eye on this News site for more updates and information (including price) over the coming months.

Excited yet? Go on, give us a smile. You know you want to. Just like this —>

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E3!

Tuesday, June 12th, 2012

We’ve just made it back from this year’s E3 in LA and what a show it was for us! As well as making sure we saw everything on the show floor we had a record number of meetings. Here’s a quick rundown of what we got up to:

Press meetings/interviews: 8.

Nintendo meetings: 3.

Sony meetings: 1.

Presentations attended: 1.

Parties attended: 2.

As you can see above, our security detail was second to none, which made it relatively easy to get through the show. We also took a load of pictures and put them on our Facebook page.

Now that we’re back, or focus is firmly on finishing our games. Wish us luck!

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Interview with WiiWareWave

Wednesday, May 16th, 2012



Nintendo fan site WiiWareWave recently interviewed Nic about escapeVektor: Chapter 1. The interview is split into 2 parts. In Part 1, Nic talks about the graphical inspiration for the game, the development process, music and what happened to the other chapters. Part 2 covers the positive reviews the game has received, WiiWare file size limits, lessons learned and developer tips.

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The best Wii games you didn’t play

Wednesday, May 2nd, 2012

Ah the trusty Wii. Originally a game-changer (literally) and enjoyed by millions as a console to help them get into shape, did it really get the use it deserved? How many people dug deep into the range of Wii games on offer, and how many even knew they could download games for the console?

Now inhabiting dusty cupboards and basements, cast aside by those looking for new experiences and excited for the arrival of the Wii U, let’s not forget this great Nintendo invention. It led the way at its launch and its unique interactivity inspired Nintendo’s competition to raise the bar for their own consoles. Plenty of loving care and attention went into making Wii games from Nintendo and third party developers alike, including us indie devs. It’s only fair then that we should salute this great console and the games which made it so much fun to play.

Games Beat asked some key industry figures, including our own Nic Watt, which Wii experiences they think deserved a wider audience. Take a look at this great feature and see how many of these games you’ve played yourself. Who knows, it might be worth dusting down your Wii and firing it up again for some great new experiences. Remember, it’s not gone yet!

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Interview with MMGN

Friday, April 20th, 2012

When Stephen Heller from MMGN visited our office to preview escapeVektor on the 3DS, he also interviewed Nic and Bruce. He asked about GDC, developing for Nintendo and PlayStation platforms, the state of the local industry and where we’re heading.

Click here to see the interview

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GDC Diary (Part 2)

Monday, March 26th, 2012

Thursday March 8th – the Joy of Jetpacks and Videoing Vektor

The second day started with one of those meetings we can’t talk about at the moment, but which could lead to an interesting future development. This is one of the things we love about GDC – there are so many industry people there to meet and talk with about potential opportunities. Of course, if anything does happen, we’ll let you know right here on our blog. (more…)

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GDC Diary (Part 1)

Thursday, March 22nd, 2012

Well, how did that happen? It seemed like it was only yesterday we’d finished writing last year’s GDC Diaries. But when you’re constantly working against the clock to make games, months pass in the blink of an eye. A cough could be all that separates GDC in March from E3 in June. One major sneeze and suddenly it’s Thanksgiving. Fart and it’s Christmas…..OK, OK, you get the point, right? No wonder studios find it so hard to estimate when games will be finished. Game development years are way shorter than normal years. That’s a fact. Now the year had turned full circle and it was time to head off to San Francisco yet again for that electronic love-fest they call the Game Developers Conference. (more…)

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