Here’s an update packed full of stories
And we’ve been a little slack lately when it comes to updating this blog. So let’s get you up to date.
Spirit Hunters Inc is finished! Yes, you read correctly! FINISHED, FINISHED, FINISHED! So we can say with 100% certainty it will be released in the final quarter of this year. As soon as we have a date and price agreed with Nintendo we’ll issue a press release. We’ve also made a whole load of cool videos which we’ll be releasing once the launch date is announced, and of course we’ll be updating the Spirit Hunters Inc website with new spirit concept artwork like the images you see here, eventually showing all the spirit families.
escapeVektor is progressing well with both the Nintendo 3DS and PlayStation Vita versions of the game almost complete. We’re still aiming for a 2012 launch for both. They’ll be released after Spirit Hunters Inc, but as with all our games we have to be 100% happy before we release them. If you want a sneaky preview of the type of challenges to expect in the new game take a look at these 3DS gameplay videos recorded by NintenDaan1 at E3:
With all of the games at an advanced stage we took a trip over to Gamescom in Cologne to show the European press and meet with Nintendo and Sony. We also visited a load of magazines in the UK, including Official Nintendo, Official PlayStation and Edge magazines. We’re delighted to say the games were well received by everyone. escapeVektor on the PlayStation Vita was even featured in the latest edition of Edge Magazine in their Most Wanted section.
While we were away, Gamasutra ran a feature on The Real story of Developing for Nintendo’s Download Platforms. This included an interview with Nic and other Nintendo indie devs, including our friends Alex Neuse from Gaijin Games and Tyrone Rodriguez from Nicalis. Edge Online also ran an interview with Nic titled Making eShop Games.
Although we’re flat out at the moment we always have time for journalists who want to come and visit to see what we’re working on. The guys from Aussie-Gamer.com popped round earlier this week with doughnuts. Now that’s what we like! In return we gave them some hands-on fun with Spirit Hunters Inc and escapeVektor and had a chat to them about our current thoughts on Wii U development.
Nic was also interviewed by Melbourne-based Radio Respawn about starting Nnooo, our first game Pop, Spirit Hunters Inc and escapeVektor.
Today we’re flying down to Melbourne for the annual Freeplay festival. Nic is on a panel about finding an appropriate platform for your game and escapevektor is a finalist in the Freeplay Awards for Best Design in a Game.
Congratulations to all the finalists in every category and best of luck at the awards ceremony on Sunday.
Finally, we’ll be showcasing Spirit Hunters Inc and escapeVektor at the EB Expo in Sydney from October 5th to 7th. Come along, play our games and meet Nic and Bruce at Sydney Olympic Park. We’ll be in the Homegrown Developers section. Come along and say hi.
Phew, now you’re officially updated! Better get back to it. escapeVektor’s not going to bug test itself!