Kotaku Australia visits Nnooo to see what the Post-It Notes are all about
We’ve always thought Mark Serrels from Kotaku Australia was an entertaining journalist so when he won Best Games Journalist at this year’s Australia/New Zealand IT Journalism Awards, we weren’t really surprised. We’ve been trying to get Mark round to our office for a while now but his busy schedule has made it difficult. However, he managed to find some time to visit a few weeks ago and this entertaining and informative article is the result. We really like it!
An Audience With Nnooo: EscapeVektor, Spirit Hunters And Designing Games With Post-It Notes
Australian-based developer Nnooo recently invited us to visit its studio, based in Pyrmont, Sydney, to talk game development, taking risks, and how to design a video game using Post-It notes.
Post-It notes. Everywhere you look. Impossible to escape. Covered in silhouettes, random designs, mazes, outlines. Organised in shapes. Meta Post-It notes – not just for scribbles, but for the framework of things. Master plans doused in yellow. A yellow-print.
I’ve just entered Nnooo headquarters. A handshake from Creative Director Nic Watt later and I’m drawn to the main wall of the office. I walk past in a hypnotic daze, almost cutting Nic off mid-sentence – “why are all these Post-It notes on the wall,” I mutter absently, to no-one in particular. “What do they mean…”
My eyes begin scouring, entranced in this sea of yellow and biro.
Click here for the rest of Mark’s article
Tags: augmented reality, australia, designing, dsiware, escapevektor, game development, games, kotaku, Mark Serrels, nnooo, pop, Post-It Notes, Spirit Hunters, wiiware