We’re featured on PlayStation Lifestyle’s Indie Games Showcase!
We’re featured on PlayStation Lifestyle’s Indie Games Showcase!
Sydney, July 23 2012
Australian developer Nnooo has recently received approval to develop for Nintendo’s upcoming home console, the Wii U. The Sydney based studio is the first Australian developer to announce Wii U approval.
Nnooo has been developing titles for Nintendo since the studio was formed in 2006 and is best known for US WiiWare™ launch title Pop™, the myLifeCollected™ range of lifestyle applications for Nintendo DSiWare™, and most recently escapeVektor™: Chapter 1 for WiiWare.
“We’re thrilled to receive developer approval for this exciting new console,” said Nic Watt, Creative Director at Nnooo. “We can’t wait to see what the console is capable of and already have a number of ideas we’d like to experiment with.”
Nnooo is currently developing Spirit Hunters Inc, an augmented reality RPG for Nintendo DSiWare, and escapeVektor for the Nintendo 3DS™ and PlayStation®Vita, all of which are expected to be released in the final quarter of 2012.
“We’re very close to finishing Spirit Hunters Inc and escapeVektor,” said Watt. “We’ll be showcasing the games at Gamescom in Cologne in the middle of August. Once these games are completed we’ll be prototyping some ideas for the Wii U to get a feel for what we can do. We’ve already had a quick play with the hardware and everyone in the studio is super impressed by the GamePad and the capabilities of the Wii U itself.”
Spirit Hunters Inc and escapeVektor are scheduled for release in late 2012.
If you would like to meet us at Gamescom for an interview and/or to preview Spirit Hunters Inc and escapeVektor, please contact us at email@example.com.
More information about Nnooo is available at www.nnooo.com.
escapeVektor for the Nintendo 3DS and PlayStation Vita is being developed with the assistance of Screen NSW.
We were recently featured twice on local indie support site Indie Bits. The aim of the site is “to help people go indie in the games industry and make a living doing what they love”. It’s a great site full of case studies, guides, workshops, book and tool resources and even a few rants. All designed to help the indie community in their quest to make games for a living.
This site is useful whether you’re thinking about starting up a games company, have just done so or even if you’ve been going for a few years. Take a while to explore the site and see how much it has to offer. Follow its creator, Epona Schweer, for a constant source of useful information on going indie.
In the first Nnooo feature, Epona interviewed Nic for a startup case study. She wanted to know about Pop on WiiWare, the first game we released. She also wanted to know why Nic went indie and what lessons we learned from making Pop. There are some useful insights here for aspiring developers.
The second feature is a video interview with Nic at a local IGDA Sydney playtesting event. There’s also a Developer Data Box, which details some useful information on the company, including how much it cost us to make Pop and how much revenue it generated in the first year.
Friday March 9th – Camaraderie with a Convict, a Conductor and a Flight Controller
What, the last day of the conference already? But it felt like we’d only just arrived in San Francisco! We had no time to waste. There were more cool presentations to go to.
Today’s talks covered how games get reviewed, marketing for indies, and for us the most interesting presentation of the day, “Awesome Video Game Data”.
The Awesome Video Game Data talk was given by Geoffrey Zatkin of video game research firm EEDAR. We were already familiar with this company as we’d seen presentations from them at the Game Connect Asia Pacific conferences in Australia over the last couple of years. These guys have teams of analysts constantly reviewing video game data from which they extrapolate key industry statistics. These aren’t just interesting facts and figures though. This stuff can help you plan your business strategy. They never fail to impress us with their in-depth knowledge of this huge industry. Here’s some of the awesome data we were presented with: (more…)
She wanted to know about escapeVektor, Pop and of course Spirit Hunters Inc. We also discussed interacting with our fans and why Spirit Hunters Inc has taken so long to develop. Then we talked about development of escapeVektor for the 3DS and mentioned that we were also talking to Sony – remember, this interview was done in November 2011.
Gizmodo Australia run a regular feature called Developer Cubed in which they focus on Australia’s up and coming dev scene. They grabbed Nic for a quick interview recently.
by Alex Kidman
Gizmodo’s Developers Cubed series offers a behind the scenes look into Australia’s up and coming dev scene. This week: We chat with Nic from Sydney-based games developer Nnooo about why all development isn’t just iOS development and why it’s important to carve your own niche.
Developers! Developers! Developers!
It’s not just Steve Ballmer’s favourite sweat-laden catchcry! If you’d like to be featured in Developers Cubed, shoot a note to alex.kidman at alluremedia.com.au. I’d love to hear from you.
Who are you and where do you work?
My name is Nic Watt and I’m the Creative Director (and technically CEO) of Nnooo an indie games company based in Sydney, Australia
Why do we know you? What have you created?
We have created several successful franchises for WiiWare and DSiWare and are now turning our hand to the next generation of consoles with games for Nintendo 3DS and other unannounced consoles. Our most successful projects have been Pop, a launch title for the WiiWare service; Pop + Solo a sequel to Pop for DSiWare and our myLifeCollected series of applications for DSiWare which includes myNotebook, myPostcards and myDiary; finally escapeVektor our latest game was released to critical acclaim at the end of last year on WiiWare.
Our current projects include escapeVektor for Nintendo 3DS (and other platforms – to be announced) and Spirit Hunters Inc an augmented reality RPG for DSiWare and Nintendo 3DS.
We’ve just added Game Center support to Pop on iOS. We’ve also recently added an iPad upgrade to the game. So what are we doing now that you have this all-singing, all-dancing version of the game with all of the additional modes included? We’re dropping the price, that’s what we’re doing!
Oh yes, for the whole of December this shiny new version of our award-winning game is featured in the Aussie App Sale at only $0.99! Yes, you read it right, only $0.99! If you haven’t already got your hands on this addictive and fun game, then get straight over there. You’ll also find some other cool Aussie apps to download.
As you know, we’ve recently issued each of the Pop modes as individual games for iPhone, iPad and iPod Touch.
We’ve now issued an upgrade for Pop, making our original game (complete with all of the individual modes) fully iPad compatible. We think the game looks great on the iPad as you can see from the picture above.
It’s still really busy at Nnooo HQ, what with the launch of escapeVektor: Chapter 1, competitions to win a copy of the game (check out our Facebook and Twitter pages), the release of our new versions of Pop for iPhone, iPad & iPod Touch (including FREE giveaways on Twitter), setting up our Movember team to raise money for charity AND a visit from video games show 5 Inch Floppy who interviewed Nic and had a look round the office.
Nic and Bruce are also off to the annual Australian games shindig in Melbourne next week, otherwise known as GCAP (Game Connect Asia Pacific). They’ll be meeting up with some old game dev mates, having some serious industry pow-wows, listening to a load of interesting & inspiring talks and meeting a whole heap of new friends. They’ll take a few pics too. (more…)
Kotaku Australia have recently introduced a new feature for Australian developers called Show & Tell. When they asked for developers to submit answers to five questions describing their studio and current projects we couldn’t resist. It gave us a great chance to tell some more people about escapeVektor: Chapter 1 and Spirit Hunters Inc.
Show And Tell: Nnooo
by Tracey Lien
Welcome to Show and Tell, a (relatively) new regular that gives local Australian indie developers the chance to show their latest work, whether its a finished game or a work in progress. Today we’re speaking to an indie studio that is no stranger to the WiiWare, DSi and iOS market. Bruce Thomson from Nnooo gave us a preview of what they’re working on now.
Can you introduce yourself and tell me a little bit about your studio?
We are an independent game development studio based in Sydney, developing downloadable games primarily for Nintendo consoles. Our first game was called Pop, a bubble popping game for up to four players for the Wii. It was one of only six titles picked for Nintendo’s US WiiWare launch in 2008. We subsequently made a single player version of the game, Pop+ Solo, for the Nintendo DSi and iPhone. We’ve also released a series of personal organiser applications for the Nintendo DSi called the myLifeCollected series. The most successful of the applications, the myNotebook series, has sold almost a quarter of a million units.