Archive for August, 2007

Super Metroid (Virtual Console)

Monday, August 27th, 2007

 

With the imminent release of Metroid Corruption I have started playing Super Metroid on the Virtual Console. Having never played a Metroid game until Fusion (on the GBA) and Prime (on the Cube) Super Metroid passed me by (I know I had a SNES and still never played it!).

Anyway coming to it as a relative newcomer is interesting for several reasons.

Guidance and objectives:

Super Metroid is really hard. Not because of the AI or the amount of health or ammo you get. Instead it is because there is very little guidance. It does not tell you how to use any of your abilities or where to go next. Instead you are left to explore and experiment to discover what to do and where to go. To this end it can be frustrating at certain sections becuase you think you are lost or even trapped.

Feeling trapped and unable to progress is an interesting one as there are several sections where you can blast a switch to open a door from one side that when you return you cannot open from the other side. This leads to a few moments of thinking ‘crap I am going to have to reset and start from my save again’. Interestingly, however, there are always ways out of the area you think you are trapped in.

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Pop™ Prototyping almost done!

Monday, August 27th, 2007

We are nearing the end of our prototype phase and are really chuffed with where the game is.

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