Archive for May, 2011
When the guys from Australia’s MMGN website got in touch for an interview, Nic was there to answer their questions on being an indie developer, the state of the Australian market, and of course Spirit Hunters Inc & escapeVektor: Chapter 1. See and hear what he had to say to Stephen Heller from MMGN.
Indie Dev Insight – Nnooo
It takes drive, motivation and a creative flair to be successful in the games industry, and Sydney-based developer Nnooo have all of its bases covered. With a successful game under its belt and a series of popular applications for the Nintendo DSi to their name, we recently had the chance to catch up with founder Nic Watt and discuss his thoughts on the industry, and find out a little more about their upcoming projects. (more…)
With less than 3 weeks to E3, the team here at Nnooo HQ are starting to get excited. Yes, as always, there will be a load to do before we get on that plane. However, the thought of all those lovely new games to test out and the chance to see Nintendo’s Project Cafe first hand will keep us working tirelessly until we board that big metal tube and hurtle across the Pacific Ocean at speeds that defy any rational logic. Bruce & Steven (aka Ogy) will be calming their nerves during the flight with whichever alcoholic beverage comes to hand when the trolley comes round; Nic will probably be sleeping! (more…)
Nintendo World Report interviewed Nic at GDC and filmed his walkthrough of escapeVektor: Chapter 1. We also sent them a preview copy of the game to see what they thought when they played it through themselves. Find out exactly what they thought below and see the detailed walkthough video at the end of the preview.
Let me ‘point’ you in the direction of a new retro-styled WiiWare title.
Nnooo’s latest WiiWare game is a decidedly retro title with inspiration from arcade games like Pac-Man, Tron, and a bit of Every Extend Extra and Rez. In the first in a series of games, players find an entity named Vektor who is trapped inside the Wii’s CPU, and in an abstract way, they must help him escape.
The “CPU” is made up of series of interconnecting rectangles, or “cells,” of various sizes. Using the Wii Remote in NES configuration or the Classic Controller, players control an arrow, which travels along the edges of these cells. All lines must be traversed in order to open a door to escape. The concept is simple, but very engaging.
When Matt Sainsbury from Digitally Downloaded came to have a look at escapeVektor: Chapter 1, he also took some time to catch up with Nic. Based in Sydney, Matt knows us reasonably well by now and Nnooo is featured in this month’s edition of the online magazine. Once you’ve finished reading pages 16-19, have a flick through the rest of it. We think it’s well worth a read!