She wanted to know about escapeVektor, Pop and of course Spirit Hunters Inc. We also discussed interacting with our fans and why Spirit Hunters Inc has taken so long to develop. Then we talked about development of escapeVektor for the 3DS and mentioned that we were also talking to Sony – remember, this interview was done in November 2011.
Archive for February, 2012
PRESS RELEASE: GDC announcement – Nnooo announces PlayStation®Vita and Nintendo 3DS™ versions of escapeVektor™
Australian based games developer Nnooo has revealed their award-winning game escapeVektor will be coming to both the PlayStation Vita and Nintendo 3DS. escapeVektor is a retro styled arcade game in which the player controls Vektor, an entity trapped inside the console’s CPU.
The player has to help Vektor escape the CPU which has been holding him captive. In making his escape, Vektor must get through obstacles and avoid enemies, each with different hunting patterns and intelligence. As the player completes the various levels in the game, escape becomes more difficult. New abilities unlock to help the player outwit and destroy the CPU’s army. As the player continues through the game, old code and memories are unlocked which reveal more about Vektor’s past.
“We were delighted by the reception the WiiWare™ version of the game received,” said Nic Watt, Creative Director at Nnooo. “We originally planned to have four Chapters but have now decided to roll them all into one game and bring it out on these new consoles to reach a wider audience.”
The new version of the game will have new enemies and obstacles, plenty of extra levels and online leaderboards. Each console’s unique features will also be highlighted.
“Playing the game in 3D on the Nintendo 3DS is really cool,” said Watt. “With the background to each level pulsing in time to the cool chip-tune soundtrack you really get drawn into game’s environment. For PlayStation Vita players we hope to make use of near™ and location based leaderboards. We’ll also be experimenting with the front and rear touchscreen controls.”
An early build of the Nintendo 3DS version of the game will be showcased at GDC.
escapeVektor for PlayStation Vita and Nintendo 3DS is scheduled for release in late 2012.
If you would like to meet us at GDC for an interview and/or to play our latest build of escapeVektor on the Nintendo 3DS, please contact us at firstname.lastname@example.org.
These projects are being developed with the assistance of NSW Trade and Investment.
If you’ve read our E3 Diaries from last year you’ll know that we’ve been speaking to Sony for a while now about developing for the PlayStation Vita. Most of the discussions have involved trying to find the right person to speak to so we can move the process forward – gotta love these big companies!
Well, we finally found the right person and the process was relatively painless once they had reviewed a couple of our pitches. It probably also helped that we were already approved PS3 developers.
The most difficult part of the process was keeping quiet about it. Sony were keen to wait and make a developer announcement at Sydney’s PlayStation Vita launch party. So we kept it under wraps and in the meantime ordered a development kit to see what the system was capable of.
We were invited to the launch party and told to turn up at a wharf next to the Opera house to be transported to a venue on Sydney harbour. The “venue” turned out to be two floating platforms, one for the guests to eat, drink and play with the PlayStation Vitas and one for the speeches and entertainment. So we were whisked off by boat to the party and greeted with Champagne and Mojitos. The rest is all a bit of a blur. Man, these Sony types really know how to throw a party!
We’ve nearly decided what our first game for the PlayStation Vita will be so expect an announcement very soon!
Gizmodo Australia run a regular feature called Developer Cubed in which they focus on Australia’s up and coming dev scene. They grabbed Nic for a quick interview recently.
Developers Cubed: Nnooo
by Alex Kidman
Gizmodo’s Developers Cubed series offers a behind the scenes look into Australia’s up and coming dev scene. This week: We chat with Nic from Sydney-based games developer Nnooo about why all development isn’t just iOS development and why it’s important to carve your own niche.
Developers! Developers! Developers!
It’s not just Steve Ballmer’s favourite sweat-laden catchcry! If you’d like to be featured in Developers Cubed, shoot a note to alex.kidman at alluremedia.com.au. I’d love to hear from you.
Who are you and where do you work?
My name is Nic Watt and I’m the Creative Director (and technically CEO) of Nnooo an indie games company based in Sydney, Australia
Why do we know you? What have you created?
We have created several successful franchises for WiiWare and DSiWare and are now turning our hand to the next generation of consoles with games for Nintendo 3DS and other unannounced consoles. Our most successful projects have been Pop, a launch title for the WiiWare service; Pop + Solo a sequel to Pop for DSiWare and our myLifeCollected series of applications for DSiWare which includes myNotebook, myPostcards and myDiary; finally escapeVektor our latest game was released to critical acclaim at the end of last year on WiiWare.
Our current projects include escapeVektor for Nintendo 3DS (and other platforms – to be announced) and Spirit Hunters Inc an augmented reality RPG for DSiWare and Nintendo 3DS.