Archive for September, 2006

Dead Xbox 360 :(

Monday, September 25th, 2006

Well my Xbox 360 has had a happy life until this weekend when he couldn’t manage the strains of next-gen graphics anymore :(


I was playing the excellent Enchant Arms and it appears that my launch 360 had a fault which was just hiding in wait for the right time to strike. This weekend was when it chose to do so. 


The news is not all bad though! Although I have moved to Australia and my 360 was a UK launch model ever gracious Microsoft have whisked it away and are in the process of diagnosing its ills. I should be back up and running in no more than 10 days…


In the meantime I think I will try to complete my Pokemon collection (arggh) and finish off with the delightful Bit Generations range on GBA (more on them in a future posting).



Blast™ Milestone 1 complete

Monday, September 25th, 2006

We have finished our first internal milestone and it was a success. We are now working on our second prototype.


Our first milestone was a prototype to test the player controls. It allows us to adjust the player character using text files and reload them on the fly. These attributes include speed, firing rates, textures etc. Due to this we can play about with the player controls to our hearts content adjusting it separate to the rest of the game code.


Milestone 2 is focusing on the players opponents and again will allow for them to be adjusted in a text file and reloaded on the fly as well as allowing us to specify much of their AI, patterns and/or waypoints. This milestone is due to finish at the end of September.


Milestone 3 will integrate both of the previous milestones work to allow us to see for the first time the interaction between the player and the computer opponents.


We’ll keep you abreast of our progress as it continues.

Our first project live!

Monday, September 25th, 2006

After interviewing many programmers we have settled on one, a recent graduate of University of New South Wales. This has allowed us to start the prototyping phase of our first game.