Posts Tagged ‘vektor’

Nintendo Nation interviews Nic

Monday, March 5th, 2012

It’s almost time for us to fly out to San Francisco for this year’s Game Developers Conference. We’ve got an early build of escapeVektor on the 3DS to show press and the latest version of Spirit Hunters Inc. We’ve been flat out over the last few weeks making sure everything is prepared.

However, we’re never too busy for an interview. So when The Strikester from Nintendo Nation asked Nic to answer a few questions, he was right on it.

INTERVIEW: NNOOO

The Strikester

What happens when you make a successful WiiWare game? The Strikester talks to Nic Watt, the head of the team behind the hit game escapeVEKTOR.

NN: Congratulations on the success of escapeVEKTOR: Chapter 1 on WiiWare. What was the idea behind it?

NW: The idea came from several places. Firstly we wanted to make a new WiiWare game and thought that doing something fun and stylish with depth would appeal to the Nintendo market. Secondly we wanted to make something we could ensure would give the best game-play and graphics we could achieve with not only our resources but also within the confines of the WiiWare service.

I really like the idea of having a person trapped inside the player’s Wii and having to go through games to get out. This sparked the idea of a series of games telling the tales of Vektor, how he became trapped in your Wii and his subsequent escape. escapeVektor is only one part of that story.

Click here for the rest of the interview

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escapeVektor: Chapter 1 scores 5/5 from MMGN!

Monday, October 24th, 2011

The latest games website to review escapeVektor: Chapter 1 is MMGN.

Did they like it? Well, let’s see. They scored the game 5 stars out of 5 and wrote “Very rarely do we see a game come through with such perfect design and gameplay, but escapeVektor: Chapter 1 nails it on debut.” So yes, we think they liked it. Have a look at the review below.

escapeVektor: Chapter 1 Review

by Stephen Heller

Some of the best games of all time are the simple, yet challenging ones.  Donkey Kong, Pac-Man and Tetris all have simple concepts, yet immense difficulty that challenges the player and keeps them coming back for more. While the puzzle meets retro arcade gaming sector has seen a number of successes in recent years, Nnooo’s escapeVektor: Chapter 1 goes above and beyond all expectations, as it offers an inviting and unforgettable experience.

Click here to read the rest of this review

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Nintendo Life review scores 9/10 for escapeVektor: Chapter 1

Wednesday, October 5th, 2011

Nintendo Life have written their review of escapeVektor: Chapter 1 and it’s another hugely positive one. With comments like “one of the finest experiences on the entire WiiWare service” and “This game is sharp, challenging, clever, gorgeous, atmospheric, thought-provoking, and, above all else, fun”, we think they quite like it! Have a read and see if you agree with us.

Virtual world, real quality

by Philip J Reed

After the delightful Pop (and its various offshoots), it seemed a bit like Nnooo was taking a break from game development. The studio released several applications through DSiWare, and while they were quite good, gamers might be forgiven for assuming that the company’s future releases would gravitate more toward “useful” than “fun.” Now Nnooo has released escapeVektor: Chapter 1 to remind us all that not only is the team still interested in games, but that it can also to deliver one of the finest experiences on the entire WiiWare service.

escapeVektor: Chapter 1 is brilliant. There are no other words to describe it, though, so that this review isn’t the shortest in Nintendo Life’s history, we’re going to have to try to find some.

Click here to read the rest of this review

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IGN scores 9/10 for escapeVektor: Chapter 1

Friday, September 30th, 2011

It looks like IGN are also fans of escapeVektor: Chapter 1. In their 9/10 review they say “escapeVektor just blew me away.” and “It’s a spectacular experience.” Nice!

escapeVektor: Chapter 1 review

by Lucas M. Thomas

escapeVektor just blew me away. I’d had this new WiiWare game on my radar for a while, and I thought that it looked like a good one – but now that it’s out, and I’ve played it, I was wrong. It’s more than good. It’s great. It rocks. It’s totally freaking slick.

Click here to read the rest of the review

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escapeVektor: Chapter 1 scores 9/10 from Nintendo World Report

Friday, September 30th, 2011

Our first review is in for escapeVektor: Chapter 1 and it’s a big thumbs up from Nintendo World Report, giving the game 9/10. “It was addictive, fun, and strikes the perfect balance between an arcade and puzzle game.” Thanks guys!

escapeVektor: Chapter 1
by Daan Koopman, Europe Correspondent

What lurks inside your Wii’s CPU? An awesome game, that’s what!

Have you ever wondered what is going on in your Wii’s CPU? No? Well, maybe you will after playing Australian developer Nnooo’s newest WiiWare product escapeVektor Chapter 1: Combat Power Unleashed. In the first episode of this brand new series, we meet Vektor. He has been trapped inside your Wii for longer than he can remember and you are the first person he has successfully made contact with. He doesn’t remember anything of his past or why he is trapped, but if you help him you might learn a thing or two about Vektor. However, this is not as easy as it sounds. The CPU is fully aware of your actions and tries to stop you at any cost. Luckily for you, Vektor has coding skills which can come in handy, but I am getting ahead of myself.

Click here to read the rest of the review and see a couple of gameplay videos

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escapeVektor: Chapter 1 – Run, blast and reach for the stars!

Tuesday, September 27th, 2011

escapeVektor™: Chapter 1 is a retro styled arcade game for WiiWare™ in which the player controls Vektor, an entity trapped inside the player’s CPU. Each level consists of a series of interconnected lines which form cells. These are claimed as Vektor moves along them. Claiming all of the cells in a level unlocks the exit to the next level, bringing Vektor closer to his escape.

However, this is no ordinary CPU. It has held Vektor captive for what feels like an eternity and it doesn’t want him to leave now. As Vektor progresses with his escape, the CPU sets up obstacles and sends out its army to destroy him.

In the final part of our escapeVektor: Chapter 1 feature, we describe the Interceptors, the most difficult enemy to deal with. We also talk about the Detonate ability, high scoring tactics and the interactive soundtrack. (more…)

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escapeVektor: Chapter 1 – Anti-Hunter tactics, exits to hidden areas and the key to Vektor’s memory

Tuesday, September 20th, 2011

escapeVektor™: Chapter 1 is a retro styled arcade game for WiiWare™ in which the player controls Vektor, an entity trapped inside the player’s CPU. Each level consists of a series of interconnected lines which form cells. These are claimed as Vektor moves along them. Claiming all of the cells in a level unlocks the exit to the next level, bringing Vektor closer to his escape.

However, this is no ordinary CPU. It has held Vektor captive for what feels like an eternity and it doesn’t want him to leave now. As Vektor progresses with his escape, the CPU sets up obstacles and sends out its army to destroy him.

We told you about about those dumb Patrols in the first part of our escapeVektor: Chapter 1 feature. We also described the dangerous Electric Fences and Cannons, not to mention Vektor’s useful Boost ability. Now it’s time to find out about another enemy and see how you get Vektor out of there. (more…)

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Kotaku Australia Show & Tell

Thursday, September 15th, 2011

Kotaku Australia have recently introduced a new feature for Australian developers called Show & Tell. When they asked for developers to submit answers to five questions describing their studio and current projects we couldn’t resist. It gave us a great chance to tell some more people about escapeVektor: Chapter 1 and Spirit Hunters Inc.

Show And Tell: Nnooo

by Tracey Lien

Welcome to Show and Tell, a (relatively) new regular that gives local Australian indie developers the chance to show their latest work, whether its a finished game or a work in progress. Today we’re speaking to an indie studio that is no stranger to the WiiWare, DSi and iOS market. Bruce Thomson from Nnooo gave us a preview of what they’re working on now.

Can you introduce yourself and tell me a little bit about your studio?

We are an independent game development studio based in Sydney, developing downloadable games primarily for Nintendo consoles. Our first game was called Pop, a bubble popping game for up to four players for the Wii. It was one of only six titles picked for Nintendo’s US WiiWare launch in 2008. We subsequently made a single player version of the game, Pop+ Solo, for the Nintendo DSi and iPhone. We’ve also released a series of personal organiser applications for the Nintendo DSi called the myLifeCollected series. The most successful of the applications, the myNotebook series, has sold almost a quarter of a million units.

Click here to read the rest of the article

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escapeVektor: Chapter 1 – Avoiding Patrols, Electric Fences & Cannons!

Tuesday, September 13th, 2011

escapeVektor™: Chapter 1 is a retro styled arcade game for WiiWare™ in which the player controls Vektor, an entity trapped inside the player’s CPU. Each level consists of a series of interconnected lines which form cells. These are claimed as Vektor moves along them. Claiming all of the cells in a level unlocks the exit to the next level, bringing Vektor closer to his escape.

However, this is no ordinary CPU. It has held Vektor captive for what feels like an eternity and it doesn’t want him to leave now. As Vektor progresses with his escape, the CPU sets up obstacles and sends out its army to destroy him.

In the first part of our escapeVektor: Chapter 1 feature we have a look at one of the enemy types and some of the obstacles Vektor has to deal with during his escape. (more…)

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escapeVektor: Chapter 1 – WiiWare release date

Thursday, September 1st, 2011

PRESS RELEASE: Nnooo announces release date and price for escapeVektor™: Chapter 1.

Australian based games developer Nnooo has announced the release date and price for its upcoming WiiWare™ game escapeVektor: Chapter 1.

The game will be released in The Americas, Europe, Australia and NZ on September 29th and will cost 500 Nintendo Points.

escapeVektor: Chapter 1 is a retro styled arcade game in which the player controls Vektor, an entity trapped inside the player’s CPU. The player has to help Vektor escape and in doing so, avoid enemies sent out by the CPU to track Vektor down. Each enemy type has different hunting patterns and intelligence, and as the player completes the various levels in the game, escape becomes more difficult. New abilities unlock to help the player outwit and destroy the CPU’s army. (more…)

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