Posts Tagged ‘3ds’

Interview with Librage, developers of The Legend of Kusakari

Tuesday, August 23rd, 2016

The Librage team in Tokyo

We’re really excited to be publishing The Legend of Kusakari, our first game from a Japanese developer, on Nintendo 3DS. The game is released in western markets this week.

There’s always a lot of interest in the west about the Japanese development scene so we thought we’d find out more about Librage and their quirky game.

Read on to find out more, including what Nintendo of Japan thought about The Legend of Kusakari.


The Legend of Kusakari Releases on Nintendo 3DS on 25 August

Friday, August 5th, 2016

The Legend of Kusakari will be released on 25 August in The Americas, Europe, UK, Australia and New Zealand for

US$4.99 / €4.99 / £3.99 / AUS$6.99 / NZ$7.99.

Our full press release, including more details about the game, is below. (more…)

Blast ‘Em Bunnies Release Dates – 8 to 11 March on multiple platforms

Tuesday, February 9th, 2016

We’re thrilled to finally announce Blast ‘Em Bunnies is released on PlayStation 4, PlayStation Vita, Xbox One and Nintendo 3DS between 8th to 11th March.

The base game will cost US$/€ 4.99 and add-on content, including additional skins and arenas, will be available from launch.

Our full press release is below.


Nintendo World Report’s top 5 3DS & WiiU eShop games of 2014

Wednesday, February 4th, 2015



Daan Koopman from Nintendo World Report has picked out his top 5 Nintendo 3DS and Wii U eShop games of 2014. And what a list it is!

Many of our favourite downloadable titles from last year are in this list which includes our very own Cubemen 2 for Wii U.

Click here to check Daan’s list and see if it contains your favourite eShop game from last year.

Official Nintendo Magazine previews Spirit Hunters Inc & escapeVektor

Wednesday, October 10th, 2012

Official Nintendo Magazine has previewed both Spirit Hunters Inc and the 3DS version of escapeVektor.

Of Spirit Hunters Inc the preview says, “This is a chunky game offering value for money rarely seen on DSiWare.”  escapeVektor is described as “a beautiful game”.

Take a look at both previews below. You can get your hands on Spirit Hunters Inc from November 22nd. It will cost 800 Nintendo DSi Points on the Nintendo DSi Shop and US$7.99, €8 or AUS$12 on the Nintendo eShop. We’re finishing off escapeVektor now and hope to have it released by the end of the year.

Click on the images to enlarge and click on them again to zoom in. Official Nintendo Magazine is packed full of Nintendo goodness, so if you’re a Nintendo fan we’d highly recommend you buy a copy.

Spirit Hunters Inc update

Thursday, June 28th, 2012

Spirit Hunters Inc. Remember that? Yes you do. It’s our augmented reality spirit hunting and battling RPG. We’ve been working on it for a couple of years now and we’re delighted to report it’s in good shape.

So good in fact that we took it to E3 to show journalists. Nintendo World Report are first up with their impressions of the game. They seemed to be surprised at the depth the game offers. Not a surprise to us – that’s why it’s taken us 2 years to get here!

You’ll be hearing more about the game in the coming months. In the meantime check out Nintendo World Report’s impressions and reacquaint yourself with our Spirit Hunters Inc site which will be getting updated over the next few months.

“So when is it due for release?” we hear you shout in unison. Well, we feel confident that it will be released around the 4th quarter of this year. We’re tidying the game up, testing it furiously (and having a great time while we do) and fixing those pesky bugs which always seem to find their way into games.

It will be a downloadable title for Nintendo DSiWare, so you can hunt and battle the spirits on your Nintendo DSi or on your Nintendo 3DS through the eShop. Keep an eye on this News site for more updates and information (including price) over the coming months.

Excited yet? Go on, give us a smile. You know you want to. Just like this —>

Player Attack Interview

Tuesday, June 26th, 2012

While we were at E3 we ran into Jessica Citizen from Aussie game site Player Attack.

She wanted to talk to us about E3, escapeVektor and Spirit Hunters Inc. We also sent her some exclusive new escapeVektor footage to put in the interview.

Ignore what Bruce said about escapeVektor coming to DSiWare though, it’s strictly 3DS. Poor guy was too exhausted after a hard week’s marketing!

Click here to see the interview

GDC Diary (Part 2)

Monday, March 26th, 2012

Thursday March 8th – the Joy of Jetpacks and Videoing Vektor

The second day started with one of those meetings we can’t talk about at the moment, but which could lead to an interesting future development. This is one of the things we love about GDC – there are so many industry people there to meet and talk with about potential opportunities. Of course, if anything does happen, we’ll let you know right here on our blog. (more…)

Nintendo Nation interviews Nic

Monday, March 5th, 2012

It’s almost time for us to fly out to San Francisco for this year’s Game Developers Conference. We’ve got an early build of escapeVektor on the 3DS to show press and the latest version of Spirit Hunters Inc. We’ve been flat out over the last few weeks making sure everything is prepared.

However, we’re never too busy for an interview. So when The Strikester from Nintendo Nation asked Nic to answer a few questions, he was right on it.


The Strikester

What happens when you make a successful WiiWare game? The Strikester talks to Nic Watt, the head of the team behind the hit game escapeVEKTOR.

NN: Congratulations on the success of escapeVEKTOR: Chapter 1 on WiiWare. What was the idea behind it?

NW: The idea came from several places. Firstly we wanted to make a new WiiWare game and thought that doing something fun and stylish with depth would appeal to the Nintendo market. Secondly we wanted to make something we could ensure would give the best game-play and graphics we could achieve with not only our resources but also within the confines of the WiiWare service.

I really like the idea of having a person trapped inside the player’s Wii and having to go through games to get out. This sparked the idea of a series of games telling the tales of Vektor, how he became trapped in your Wii and his subsequent escape. escapeVektor is only one part of that story.

Click here for the rest of the interview

Interview with Player Attack

Monday, February 27th, 2012

Jessica Citizen from games website Player Attack interviewed Nic & Bruce at last year’s Game Connect Asia Pacific conference in Melbourne.

She wanted to know about escapeVektor, Pop and of course Spirit Hunters Inc. We also discussed interacting with our fans and why Spirit Hunters Inc has taken so long to develop. Then we talked about development of escapeVektor for the 3DS and mentioned that we were also talking to Sony – remember, this interview was done in November 2011.