Archive for July, 2011

E3 Diary (part 2)

Thursday, July 21st, 2011

Wednesday June 8th – Sony Talks, Redheads, & some Press Love

The first meeting of the day was with Sony to discuss the potential for working together. We are very excited by the Playstation Vita and we think it would fit well with some of our existing software and with our ideas for the future. Being able to make initial contact with both Microsoft & Sony at the same event was a real bonus for us this year. We’re very excited about all the different directions we might be able to go in future. (more…)

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E3 Diary (part 1)

Tuesday, July 19th, 2011

After the positive reception we received from our GDC Diary blogs earlier in the year, we decided to write another covering our experiences at E3 in June.

The Kings of Geeks

In the weeks before the conference our focus was to get our games into a state where we could showcase our latest builds. We had to ensure that all the new features we had in Spirit Hunters Inc were coded into a playable state. As escapeVektor: Chapter 1 was being bug tested, we were keen to have all bugs fixed so that we could show the final version in LA.

Unlike GDC, there were no formal press interviews being set up but we were still keen to show the press the latest builds of our games. Renting a booth at the show is way too expensive for a small developer like Nnooo, and if we were to do this we would need to have someone staffing it at all times which is just not practical for us. We needed another way to reach out to our press contacts which would not cost an arm and a leg. We also wanted to meet up again with the other Nintendo indie devs who we met at GDC. We thought it would be cool if we brought everybody together in one place. Then we could show everyone what we were working on and introduce our indie mates to some press contacts. (more…)

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Kotaku Australia visits Nnooo to see what the Post-It Notes are all about

Thursday, July 7th, 2011

We’ve always thought Mark Serrels from Kotaku Australia was an entertaining journalist so when he won Best Games Journalist at this year’s Australia/New Zealand IT Journalism Awards, we weren’t really surprised. We’ve been trying to get Mark round to our office for a while now but his busy schedule has made it difficult. However, he managed to find some time to visit a few weeks ago and this entertaining and informative article is the result. We really like it!

An Audience With Nnooo: EscapeVektor, Spirit Hunters And Designing Games With Post-It Notes

Australian-based developer Nnooo recently invited us to visit its studio, based in Pyrmont, Sydney, to talk game development, taking risks, and how to design a video game using Post-It notes.

Post-It notes. Everywhere you look. Impossible to escape. Covered in silhouettes, random designs, mazes, outlines. Organised in shapes. Meta Post-It notes – not just for scribbles, but for the framework of things. Master plans doused in yellow. A yellow-print.

I’ve just entered Nnooo headquarters. A handshake from Creative Director Nic Watt later and I’m drawn to the main wall of the office. I walk past in a hypnotic daze, almost cutting Nic off mid-sentence – “why are all these Post-It notes on the wall,” I mutter absently, to no-one in particular. “What do they mean…”

My eyes begin scouring, entranced in this sea of yellow and biro.

Click here for the rest of Mark’s article

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Sci-Fi TV show Electric Playground features Spirit Hunters Inc

Tuesday, July 5th, 2011

At GDC this year, Nic was interviewed by Electric Playground (see our GDC Diary, part 3). EP is a Vancouver based TV show which covers movies, other TV shows, comic books, collectibles and gadgets. The interview went so well they sent their Sydney based team down to our office to interview Nic about Spirit Hunters Inc. (more…)

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