Posts Tagged ‘eShop’

Nintendo Everything interviews Nic

Tuesday, April 1st, 2014

 

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Nic was recently interviewed by Nintendo Everything. He discusses Blast ‘Em Bunnies, escapeVektor’s future, eShop thoughts and more…

How did the concept for Blast ‘Em Bunnies come about?

Following on from Spirit Hunters Inc and escapeVektor which were both really well reviewed by most outlets and very well received by our fans we were looking for a game idea which could be a little more commercially focused.

We noticed that with escapeVektor it was getting a lot of great reviews and awards but for many players it was a hard sell due to its abstract nature. With Spirit Hunters Inc the video for the game went really high in the eShop charts but the transfer to sales was not at the same level. I came to the conclusion that both games were hard to market to players in a way that ensured they got the excitement and fun of the games. We knew if we could get people playing they would love them both but both concepts were perhaps a hard sell.

At the same time we had just come off two projects (escapeVektor and Spirit Hunters Inc) which had consumed several years of our lives so we wanted to do something shorter and more focused.

I’d had an idea for a target shooting game floating around in my head for a while and it was originally going to be an AR style game based in the Spirit Hunters universe. I really like the gameplay idea so it kept returning to me as something we should look at doing.

Click here to read the full interview

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Unlocking the Secrets of escapeVektor (part 1)

Tuesday, December 18th, 2012

Can you help Vektor escape?

Welcome to the first in a series of three features detailing the ins and outs of escapeVektor™. This is our first release on PlayStation®Vita and first Nintendo eShop title, so we’re super excited to give you some details on what you’ll be up against!

Avoiding Patrols, Electric Fences & Cannons!

escapeVektor is a retro styled arcade game in which the player controls Vektor, an entity trapped inside the player’s CPU. Each node (level) consists of a series of interconnected lines which form cells. These are claimed as Vektor moves along them. Claiming all of the cells in a node unlocks the exit to the next node, bringing Vektor closer to his escape.

However, this is no ordinary CPU. It has held Vektor captive for what feels like an eternity and it doesn’t want him to leave now. As Vektor progresses with his escape, the CPU sets up obstacles and sends out its army to destroy him.

In the first part of our escapeVektor feature we have a look at one of the enemy types and some of the obstacles Vektor has to deal with during his escape. (more…)

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Official Nintendo Magazine previews Spirit Hunters Inc & escapeVektor

Wednesday, October 10th, 2012

Official Nintendo Magazine has previewed both Spirit Hunters Inc and the 3DS version of escapeVektor.

Of Spirit Hunters Inc the preview says, “This is a chunky game offering value for money rarely seen on DSiWare.”  escapeVektor is described as “a beautiful game”.

Take a look at both previews below. You can get your hands on Spirit Hunters Inc from November 22nd. It will cost 800 Nintendo DSi Points on the Nintendo DSi Shop and US$7.99, €8 or AUS$12 on the Nintendo eShop. We’re finishing off escapeVektor now and hope to have it released by the end of the year.

Click on the images to enlarge and click on them again to zoom in. Official Nintendo Magazine is packed full of Nintendo goodness, so if you’re a Nintendo fan we’d highly recommend you buy a copy.

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RipTen previews escapeVektor on the Nintendo 3DS

Friday, June 22nd, 2012

Another preview in from E3, this time from game website RipTen. Justin Berube from the site took the game for a spin and thoroughly enjoyed himself.

He really gets stuck into the detail of the new game in this article, concluding “escapeVektor has become my most wanted 3DS eShop game.” High praise indeed!

Click here to read the article

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Official Nintendo Magazine – how to make an eShop game

Friday, April 27th, 2012

We’re featured in the May edition of Official Nintendo Magazine. Not once, but twice!

First of all, escapeVektor has a double spread in the magazine’s Select section, which details ONM’s pick of the latest Nintendo news. That in itself would have been great. But there’s more….. (more…)

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Pop+ Solo one of Nintendo Life’s favourites on eShop

Sunday, September 18th, 2011

We’re big fans of Nintendo Life, so we were delighted for them when we saw they had their own shelf on the Nintendo 3DS eShop featuring Nintendo Life favourites. We were even more delighted when we found out that one of their favourites was Pop+ Solo. Thanks guys!

Click here to see the whole range of Nintendo Life’s favourites on the Nintendo 3DS eShop

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Kotaku Australia Show & Tell

Thursday, September 15th, 2011

Kotaku Australia have recently introduced a new feature for Australian developers called Show & Tell. When they asked for developers to submit answers to five questions describing their studio and current projects we couldn’t resist. It gave us a great chance to tell some more people about escapeVektor: Chapter 1 and Spirit Hunters Inc.

Show And Tell: Nnooo

by Tracey Lien

Welcome to Show and Tell, a (relatively) new regular that gives local Australian indie developers the chance to show their latest work, whether its a finished game or a work in progress. Today we’re speaking to an indie studio that is no stranger to the WiiWare, DSi and iOS market. Bruce Thomson from Nnooo gave us a preview of what they’re working on now.

Can you introduce yourself and tell me a little bit about your studio?

We are an independent game development studio based in Sydney, developing downloadable games primarily for Nintendo consoles. Our first game was called Pop, a bubble popping game for up to four players for the Wii. It was one of only six titles picked for Nintendo’s US WiiWare launch in 2008. We subsequently made a single player version of the game, Pop+ Solo, for the Nintendo DSi and iPhone. We’ve also released a series of personal organiser applications for the Nintendo DSi called the myLifeCollected series. The most successful of the applications, the myNotebook series, has sold almost a quarter of a million units.

Click here to read the rest of the article

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Pop Plus: Solo – a great DSiWare title for your 3DS

Tuesday, June 21st, 2011

Now that Nintendo’s eShop has arrived, there is a fantastic range of highly quality, great value DSiWare titles which can be downloaded on to your 3DS. One of these is our very own Pop Plus: Solo. We think it’s a great game, full of challenging content with 8 different play modes, 4  boss battles, bonus rounds, powerups and over eighty badges to collect. But then maybe we’re biased. We did make the game after all!

Well, Nintendo of Europe have included Pop Plus: Solo in their recommended DSiWare titles promotion, so they must like it. Also, games site Vooks consider it one of "The best DSiWare games that deserve a place on your Nintendo 3DS", so they seem to like it too. Not convinced yet? Well, Pop Plus: Solo also features in "Wiiloveit's Best of DSiWare".

If that's not enough to persuade you, why not take a look at Nintendo Life's review of Pop Plus: Solo when it originally came out for DSiWare. They scored the game 9/10, and said "It goes without saying that Pop Plus: Solo is a highly recommended purchase, there are very few other games on the DSiWare service that come close to matching the extremely high quality of this title."

Given these recommendations and the great value that the game represents, isn't it time you took a look for yourself? Go on, you know you want to!

Oh, and one last thing. If you do download it, or any of our other DSiWare software, on to your 3DS, be sure and rate it so that others can hear about it too.

As always, we really appreciate the support of our existing and new fans. Thank you all very much.

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