Posts Tagged ‘dsi’

Official Nintendo Magazine previews Spirit Hunters Inc & escapeVektor

Wednesday, October 10th, 2012

Official Nintendo Magazine has previewed both Spirit Hunters Inc and the 3DS version of escapeVektor.

Of Spirit Hunters Inc the preview says, “This is a chunky game offering value for money rarely seen on DSiWare.”  escapeVektor is described as “a beautiful game”.

Take a look at both previews below. You can get your hands on Spirit Hunters Inc from November 22nd. It will cost 800 Nintendo DSi Points on the Nintendo DSi Shop and US$7.99, €8 or AUS$12 on the Nintendo eShop. We’re finishing off escapeVektor now and hope to have it released by the end of the year.

Click on the images to enlarge and click on them again to zoom in. Official Nintendo Magazine is packed full of Nintendo goodness, so if you’re a Nintendo fan we’d highly recommend you buy a copy.

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Spirit Hunters Inc update

Thursday, June 28th, 2012

Spirit Hunters Inc. Remember that? Yes you do. It’s our augmented reality spirit hunting and battling RPG. We’ve been working on it for a couple of years now and we’re delighted to report it’s in good shape.

So good in fact that we took it to E3 to show journalists. Nintendo World Report are first up with their impressions of the game. They seemed to be surprised at the depth the game offers. Not a surprise to us – that’s why it’s taken us 2 years to get here!

You’ll be hearing more about the game in the coming months. In the meantime check out Nintendo World Report’s impressions and reacquaint yourself with our Spirit Hunters Inc site which will be getting updated over the next few months.

“So when is it due for release?” we hear you shout in unison. Well, we feel confident that it will be released around the 4th quarter of this year. We’re tidying the game up, testing it furiously (and having a great time while we do) and fixing those pesky bugs which always seem to find their way into games.

It will be a downloadable title for Nintendo DSiWare, so you can hunt and battle the spirits on your Nintendo DSi or on your Nintendo 3DS through the eShop. Keep an eye on this News site for more updates and information (including price) over the coming months.

Excited yet? Go on, give us a smile. You know you want to. Just like this —>

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GDC Diary (Part 2)

Monday, March 26th, 2012

Thursday March 8th – the Joy of Jetpacks and Videoing Vektor

The second day started with one of those meetings we can’t talk about at the moment, but which could lead to an interesting future development. This is one of the things we love about GDC – there are so many industry people there to meet and talk with about potential opportunities. Of course, if anything does happen, we’ll let you know right here on our blog. (more…)

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Kotaku Australia Show & Tell

Thursday, September 15th, 2011

Kotaku Australia have recently introduced a new feature for Australian developers called Show & Tell. When they asked for developers to submit answers to five questions describing their studio and current projects we couldn’t resist. It gave us a great chance to tell some more people about escapeVektor: Chapter 1 and Spirit Hunters Inc.

Show And Tell: Nnooo

by Tracey Lien

Welcome to Show and Tell, a (relatively) new regular that gives local Australian indie developers the chance to show their latest work, whether its a finished game or a work in progress. Today we’re speaking to an indie studio that is no stranger to the WiiWare, DSi and iOS market. Bruce Thomson from Nnooo gave us a preview of what they’re working on now.

Can you introduce yourself and tell me a little bit about your studio?

We are an independent game development studio based in Sydney, developing downloadable games primarily for Nintendo consoles. Our first game was called Pop, a bubble popping game for up to four players for the Wii. It was one of only six titles picked for Nintendo’s US WiiWare launch in 2008. We subsequently made a single player version of the game, Pop+ Solo, for the Nintendo DSi and iPhone. We’ve also released a series of personal organiser applications for the Nintendo DSi called the myLifeCollected series. The most successful of the applications, the myNotebook series, has sold almost a quarter of a million units.

Click here to read the rest of the article

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Nintendo World Report visit & interview

Monday, August 22nd, 2011

We recently had a visit from Nintendo World Report who were looking to do a feature piece on Nnooo, including an interview with Nic. We were delighted with this resulting article which gives a great feel for the office and really gets to the heart of what we are up to. Plus there’s a great interview with Nic which includes Nic’s game design influences, why we made the myLifeCollected series, a little more insight into escapeVektor and what we think of Nintendo. (more…)

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E3 Diary (part 2)

Thursday, July 21st, 2011

Wednesday June 8th – Sony Talks, Redheads, & some Press Love

The first meeting of the day was with Sony to discuss the potential for working together. We are very excited by the Playstation Vita and we think it would fit well with some of our existing software and with our ideas for the future. Being able to make initial contact with both Microsoft & Sony at the same event was a real bonus for us this year. We’re very excited about all the different directions we might be able to go in future. (more…)

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E3 Diary (part 1)

Tuesday, July 19th, 2011

After the positive reception we received from our GDC Diary blogs earlier in the year, we decided to write another covering our experiences at E3 in June.

The Kings of Geeks

In the weeks before the conference our focus was to get our games into a state where we could showcase our latest builds. We had to ensure that all the new features we had in Spirit Hunters Inc were coded into a playable state. As escapeVektor: Chapter 1 was being bug tested, we were keen to have all bugs fixed so that we could show the final version in LA.

Unlike GDC, there were no formal press interviews being set up but we were still keen to show the press the latest builds of our games. Renting a booth at the show is way too expensive for a small developer like Nnooo, and if we were to do this we would need to have someone staffing it at all times which is just not practical for us. We needed another way to reach out to our press contacts which would not cost an arm and a leg. We also wanted to meet up again with the other Nintendo indie devs who we met at GDC. We thought it would be cool if we brought everybody together in one place. Then we could show everyone what we were working on and introduce our indie mates to some press contacts. (more…)

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Nic’s interview with MMGN

Friday, May 27th, 2011

When the guys from Australia’s MMGN website got in touch for an interview, Nic was there to answer their questions on being an indie developer, the state of the Australian market, and of course Spirit Hunters Inc & escapeVektor: Chapter 1. See and hear what he had to say to Stephen Heller from MMGN.

Indie Dev Insight – Nnooo

It takes drive, motivation and a creative flair to be successful in the games industry, and Sydney-based developer Nnooo have all of its bases covered. With a successful game under its belt and a series of popular applications for the Nintendo DSi to their name, we recently had the chance to catch up with founder Nic Watt and discuss his thoughts on the industry, and find out a little more about their upcoming projects. (more…)

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Team Interview with Moving Platforms

Monday, April 4th, 2011

We recently had our first team interview! The interviewers were our old friend Daan Koopman, who has interviewed Nic a few times before, and Daan’s colleague Jason Davidson. We talked in detail about Spirit Hunters Inc, escapeVektor, our future plans and a few other things. It was quite a long one, about an hour and a quarter, with plenty of details on the upcoming games! Daan and Jason are starting up a new site called Moving Platforms. Knowing these guys, it is bound to be a great success. Keep an eye out for their future content through Daan’s twitter account.

Click here for the full interview and let us know what you think!

This is why we like audio interviews! From left, Nic, Bruce & Steven

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GDC Diary (part 1)

Monday, March 14th, 2011

We know you enjoy keeping up to date with what we’re working on and checking out what we’re up to when we attend conferences, so we thought we’d give you an insight into what exactly we got up to when we went to GDC in San Francisco. Here’s a little run-up info followed by a day by day account of our fun but hectic trip. (more…)

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