Posts Tagged ‘gdc’
Friday March 9th – Camaraderie with a Convict, a Conductor and a Flight Controller
What, the last day of the conference already? But it felt like we’d only just arrived in San Francisco! We had no time to waste. There were more cool presentations to go to.
Today’s talks covered how games get reviewed, marketing for indies, and for us the most interesting presentation of the day, “Awesome Video Game Data”.
The Awesome Video Game Data talk was given by Geoffrey Zatkin of video game research firm EEDAR. We were already familiar with this company as we’d seen presentations from them at the Game Connect Asia Pacific conferences in Australia over the last couple of years. These guys have teams of analysts constantly reviewing video game data from which they extrapolate key industry statistics. These aren’t just interesting facts and figures though. This stuff can help you plan your business strategy. They never fail to impress us with their in-depth knowledge of this huge industry. Here’s some of the awesome data we were presented with: (more…)
Well, how did that happen? It seemed like it was only yesterday we’d finished writing last year’s GDC Diaries. But when you’re constantly working against the clock to make games, months pass in the blink of an eye. A cough could be all that separates GDC in March from E3 in June. One major sneeze and suddenly it’s Thanksgiving. Fart and it’s Christmas…..OK, OK, you get the point, right? No wonder studios find it so hard to estimate when games will be finished. Game development years are way shorter than normal years. That’s a fact. Now the year had turned full circle and it was time to head off to San Francisco yet again for that electronic love-fest they call the Game Developers Conference. (more…)
Wednesday June 8th – Sony Talks, Redheads, & some Press Love
The first meeting of the day was with Sony to discuss the potential for working together. We are very excited by the Playstation Vita and we think it would fit well with some of our existing software and with our ideas for the future. Being able to make initial contact with both Microsoft & Sony at the same event was a real bonus for us this year. We’re very excited about all the different directions we might be able to go in future. (more…)
At GDC this year, Nic was interviewed by Electric Playground (see our GDC Diary, part 3). EP is a Vancouver based TV show which covers movies, other TV shows, comic books, collectibles and gadgets. The interview went so well they sent their Sydney based team down to our office to interview Nic about Spirit Hunters Inc. (more…)
Another one of our GDC interviews has recently appeared online. This one is a podcast interview with the Experimental Game Dev Podcast Show (see our GDC Diary, Part 2). In it, Nic & Bruce talk about why we developed the myLifeCollected range for DSiWare and how these apps influenced the making of Spirit Hunters Inc. We also talk about Pop/Pop Plus: Solo and escapeVektor, and why we make games for consoles rather than mobile phones or PCs.
Next up on the GDC interviews is Gamespot. They interviewed Nic on the final afternoon of GDC. We think he looks pretty fresh considering the hectic week he had at the conference. Have a look at our GDC Diaries for the full story but first check out the interview. (more…)
Friday March 4th – Interviews, Secret Talks & Pure Entertainment
Thankfully we had a quiet night on Thursday because Friday was a media onslaught with every interview on camera! First up was News 10 from the ABC network. They were meant to be doing 3 interviews over the course of an hour, but as the other devs didn’t show (not any of the guys mentioned in part 2 by the way), Nic had a full hour with them! Not only did he showcase escapeVektor and Spirit Hunters Inc, he did an additional interview on the madness of Australia not having an R18+ rating. We’re looking forward to that coming out! (more…)
Wednesday March 2nd – Frankenstein Creations and Positive Vibes
Our first full day at GDC started with Nintendo’s president Satoru Iwata’s keynote conference speech. His theme was “Video Games turn 25″ and it was fascinating to hear him talk about his experience of working with Shigeru Miyamoto, how the industry has developed over the last 25 years, where he thinks it will go from here, and of course that well documented dig at mobile games! It was a nicely balanced talk, about the good and the bad of the video games industry, made all the more impressive by the fact that English isn’t his mother tongue. You can see the whole talk here. (more…)