Archive for April, 2014

escapeVektor for PS Vita in PSN Europe Easter sale

Thursday, April 10th, 2014


You can grab escapeVektor at a super low price in the European PlayStation Network Easter sale.

Download escapeVektor here for only €3.99/£3.19/AU$5.85. You get an extra 20% discount if you’re a PS+ subscriber.

What a bargain!

We’re exhibiting at PAX East!

Wednesday, April 2nd, 2014




We’re showcasing three games at this year’s PAX East in Boston! If you’re coming to PAX East make sure you visit booth 118 to play the games and say hi to Nic and Bruce.

See our official press release below for all the details. (more…)

Everything you want to know about Cubemen 2

Wednesday, April 2nd, 2014




Cubemen 2 is coming soon to Wii U. Here’s a handy feature from Nintendo Enthusiast with everything you need to know about the game:


Like Fuzzy Wuzzy Games, Nnooo is also among the number of indie developers having their games showcased by Nintendo at the Game Developers Conference this year. Naturally, this means new footage, screenshots, and details.

But first, for those who are unfamiliar with what Cubemen 2 is, it’s designed to be a fast paced, action packed, original 3D strategy game where the player conducts Cubemen units to defend and attack enemies in a range of game modes including Capture the Flag, Skirmish, Territory and more.

Click here to read the rest of this feature

Nintendo Everything interviews Nic

Tuesday, April 1st, 2014




Nic was recently interviewed by Nintendo Everything. He discusses Blast ‘Em Bunnies, escapeVektor’s future, eShop thoughts and more…

How did the concept for Blast ‘Em Bunnies come about?

Following on from Spirit Hunters Inc and escapeVektor which were both really well reviewed by most outlets and very well received by our fans we were looking for a game idea which could be a little more commercially focused.

We noticed that with escapeVektor it was getting a lot of great reviews and awards but for many players it was a hard sell due to its abstract nature. With Spirit Hunters Inc the video for the game went really high in the eShop charts but the transfer to sales was not at the same level. I came to the conclusion that both games were hard to market to players in a way that ensured they got the excitement and fun of the games. We knew if we could get people playing they would love them both but both concepts were perhaps a hard sell.

At the same time we had just come off two projects (escapeVektor and Spirit Hunters Inc) which had consumed several years of our lives so we wanted to do something shorter and more focused.

I’d had an idea for a target shooting game floating around in my head for a while and it was originally going to be an AR style game based in the Spirit Hunters universe. I really like the gameplay idea so it kept returning to me as something we should look at doing.

Click here to read the full interview