Posts Tagged ‘interview’

Interview with Librage, developers of The Legend of Kusakari

Tuesday, August 23rd, 2016

The Librage team in Tokyo

We’re really excited to be publishing The Legend of Kusakari, our first game from a Japanese developer, on Nintendo 3DS. The game is released in western markets this week.

There’s always a lot of interest in the west about the Japanese development scene so we thought we’d find out more about Librage and their quirky game.

Read on to find out more, including what Nintendo of Japan thought about The Legend of Kusakari.


Game Hugs interviews Nic

Monday, August 22nd, 2016


We love listening to the Game Hugs podcasts from Guy “Yug” Blomberg.

His casual interview style always gets the best out of the people he interviews from the video game industry.

His recent interview with Nic is the most comprehensive interview yet on Nic’s career in video games.

Click here to be taken to the podcast

Librage Interview on The Legend of Kusakari

Tuesday, May 17th, 2016


Japanese developer Librage was interviewed by Nintendo News about their Nintendo 3DS game The Legend of Kusakari.

We will be publishing The Legend of Kusakari on Nintendo 3DS in western markets later this year.

Click here to read the interview

Interview with Aussie-Gamer on Indie Publishing

Thursday, April 28th, 2016

Screen Shot Aussie-Gamer

We were recently interviewed by Aussie-Gamer about indie publishing.

If you would like to learn more about our indie publishing side of the business click here to read the interview.

If you would like to speak to us about publishing your game please contact us at

In a book, and an interview

Thursday, October 22nd, 2015

Matt Sainsbury, who runs the game site Digitally Downloaded, has been pretty busy lately.

As well as running his own site he’s written a book on Game Art.

One of the interviewees for Matt’s book was Nic. Click on the images above to read his interview.

Matt’s book has art and interviews from 40 video games. The art is awesome and the interviews provide amazing insights into the minds of the games’ creators. You can buy a copy of Game Art here.

Matt also recently interviewed a number of Australian game developers about why Australian development has had its best year ever.

Nintendo Fan club Radio interview

Tuesday, August 11th, 2015



We were interviewed on a Nintendo fan podcast when we were in Shanghai for China Joy.

The name of the podcast is loosely translated as Nintendo Fan Club Radio.

The interview is the one from 5/8/15. It’s in English and Mandarin!

Click here to listen to it

Nic interviewed on Pixel Otaku

Sunday, March 8th, 2015


Nic was recently interviewed by the guys at Pixel Otaku. He talks about Blast ‘Em Bunnies and the game industry in general.

His segment starts around 16:00.

Click here to listen to the episode

Electric Playground interviews Nic about our upcoming games

Thursday, June 19th, 2014




When we were at PAX East in Boston earlier this year Electric Playground interviewed Nic about Blast ‘Em Bunnies, Cubemen 2 for Wii U and ORBITOR. All the video interviews have recently been released. Check them out below.

Blast ‘Em Bunnies interview

Cubemen 2 for Wii U interview

ORBITOR interview

Nintendo Everything interviews Nic

Tuesday, April 1st, 2014




Nic was recently interviewed by Nintendo Everything. He discusses Blast ‘Em Bunnies, escapeVektor’s future, eShop thoughts and more…

How did the concept for Blast ‘Em Bunnies come about?

Following on from Spirit Hunters Inc and escapeVektor which were both really well reviewed by most outlets and very well received by our fans we were looking for a game idea which could be a little more commercially focused.

We noticed that with escapeVektor it was getting a lot of great reviews and awards but for many players it was a hard sell due to its abstract nature. With Spirit Hunters Inc the video for the game went really high in the eShop charts but the transfer to sales was not at the same level. I came to the conclusion that both games were hard to market to players in a way that ensured they got the excitement and fun of the games. We knew if we could get people playing they would love them both but both concepts were perhaps a hard sell.

At the same time we had just come off two projects (escapeVektor and Spirit Hunters Inc) which had consumed several years of our lives so we wanted to do something shorter and more focused.

I’d had an idea for a target shooting game floating around in my head for a while and it was originally going to be an AR style game based in the Spirit Hunters universe. I really like the gameplay idea so it kept returning to me as something we should look at doing.

Click here to read the full interview

Player Attack Interview

Tuesday, June 26th, 2012

While we were at E3 we ran into Jessica Citizen from Aussie game site Player Attack.

She wanted to talk to us about E3, escapeVektor and Spirit Hunters Inc. We also sent her some exclusive new escapeVektor footage to put in the interview.

Ignore what Bruce said about escapeVektor coming to DSiWare though, it’s strictly 3DS. Poor guy was too exhausted after a hard week’s marketing!

Click here to see the interview