Posts Tagged ‘nic’

Indie Bits features

Monday, May 21st, 2012

We were recently featured twice on local indie support site Indie Bits. The aim of the site is “to help people go indie in the games industry and make a living doing what they love”. It’s a great site full of case studies, guides, workshops, book and tool resources and even a few rants. All designed to help the indie community in their quest to make games for a living.

This site is useful whether you’re thinking about starting up a games company, have just done so or even if you’ve been going for a few years. Take a while to explore the site and see how much it has to offer. Follow its creator, Epona Schweer, for a constant source of useful information on going indie.

In the first Nnooo feature, Epona interviewed Nic for a startup case study. She wanted to know about Pop on WiiWare, the first game we released. She also wanted to know why Nic went indie and what lessons we learned from making Pop. There are some useful insights here for aspiring developers.

The second feature is a video interview with Nic at a local IGDA Sydney playtesting event. There’s also a Developer Data Box, which details some useful information on the company, including how much it cost us to make Pop and how much revenue it generated in the first year.

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Interview with WiiWareWave

Wednesday, May 16th, 2012



Nintendo fan site WiiWareWave recently interviewed Nic about escapeVektor: Chapter 1. The interview is split into 2 parts. In Part 1, Nic talks about the graphical inspiration for the game, the development process, music and what happened to the other chapters. Part 2 covers the positive reviews the game has received, WiiWare file size limits, lessons learned and developer tips.

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Interview with MMGN

Friday, April 20th, 2012

When Stephen Heller from MMGN visited our office to preview escapeVektor on the 3DS, he also interviewed Nic and Bruce. He asked about GDC, developing for Nintendo and PlayStation platforms, the state of the local industry and where we’re heading.

Click here to see the interview

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Sci-Fi TV show Electric Playground features Spirit Hunters Inc

Tuesday, July 5th, 2011

At GDC this year, Nic was interviewed by Electric Playground (see our GDC Diary, part 3). EP is a Vancouver based TV show which covers movies, other TV shows, comic books, collectibles and gadgets. The interview went so well they sent their Sydney based team down to our office to interview Nic about Spirit Hunters Inc. (more…)

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Gamereactor interview Nic at GDC

Tuesday, May 31st, 2011

As featured in part 3 of our GDC diary, Nic was interviewed by Gamereactor. They have recently released the interview which covers escapeVektor, Spirit Hunters Inc and Nnooo’s game making strategy. Click here to see the video



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Nic’s interview with MMGN

Friday, May 27th, 2011

When the guys from Australia’s MMGN website got in touch for an interview, Nic was there to answer their questions on being an indie developer, the state of the Australian market, and of course Spirit Hunters Inc & escapeVektor: Chapter 1. See and hear what he had to say to Stephen Heller from MMGN.

Indie Dev Insight – Nnooo

It takes drive, motivation and a creative flair to be successful in the games industry, and Sydney-based developer Nnooo have all of its bases covered. With a successful game under its belt and a series of popular applications for the Nintendo DSi to their name, we recently had the chance to catch up with founder Nic Watt and discuss his thoughts on the industry, and find out a little more about their upcoming projects. (more…)

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The Indie Games Channel interview

Wednesday, April 20th, 2011

We were recently contacted by the Indie Games Channel for a written interview. As well as asking Nic about the background to escapeVektor and Spirit Hunters Inc, they were keen to learn more about the game development process and the challenges of making games for different platforms. Finally, Nic has some advice for new development studios. (more…)

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Gamespot’s GDC inteview with Nic

Monday, April 11th, 2011

Next up on the GDC interviews is Gamespot. They interviewed Nic on the final afternoon of GDC. We think he looks pretty fresh considering the hectic week he had at the conference. Have a look at our GDC Diaries for the full story but first check out the interview. (more…)

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Nic’s Interview with The Speed Gamers

Wednesday, April 6th, 2011

Another week, another interview! This time Nic was interviewed by Cameron Litland from The Speed Gamers. The interview covers the origin of the name “Nnooo”, the reasons for making the myLifeCollected series and how myLifeCollected helped us to develop Spirit Hunters Inc. And of course, a chat about Spirit Hunters Inc & escapeVektor, and what we’re planning for the Nintendo 3DS. At around 16 minutes, this bitesize interview is well worth a listen!

Go directly to The Speed Gamers website for the interview.

Nic testing out his Nntendo 3DS "for research purposes"

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News 10 interview with Nic on R18+ Rating

Tuesday, March 29th, 2011

As promised, we’re putting up all of the published interviews with Nic at GDC this year. First up is his interview with News 10 on Australia’s lack of an R18+ rating for video games, featured in part 3 of our GDC Diary. (more…)

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