Posts Tagged ‘playstation’

Our PS First teams feature on the PlayStation blog

Friday, December 23rd, 2016

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After their successful appearance on the PlayStation booth at this year’s PAX Australia, our PlayStation First developers were asked to write about their experience on the PlayStation blog.

Click here to find out what they though of being on the booth and what it meant to them.

Our new partnership with PlayStation First and AIE

Tuesday, October 27th, 2015

We’re really excited to officially announce our new partnership with PlayStation First and the Academy of Interactive Entertainment. We’ll be working with talented student teams at AIE’s Sydney Melbourne, Canberra and Adelaide campuses to help them bring their games to PlayStation consoles through the PlayStation First academic programme.

We’re already working with a number of student teams and we’re showcasing some of their games on the PlayStation stand at this weekend’s PAX Australia. If you’re heading to Melbourne for PAX be sure to drop by and check them out.

The full press release is below. (more…)

escapeVektor on US PS Vita is 50% off (limited time)

Wednesday, September 30th, 2015

 

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If you own a US PS Vita you can now download escapeVektor for 50% off. If you are also a PS Plus member you get an additional 20% off!

This is for a limited time only so be sure to grab your copy now.

Click here to go to the escapeVektor page on the US PlayStation store

Click here to learn more about escapeVektor

Nnooo at China Joy

Friday, August 7th, 2015

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We recently announced Blast ‘Em Bunnies for PS4 and PS Vita in China.

The game was also showcased on the PlayStation booth at the recent China Joy expo in Shanghai, so we decided to go over to have a look.

You can check out our pictures on our Facebook album or on Twitter.

E3 2015

Monday, June 29th, 2015


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We recently flew to E3, the huge video game convention in Los Angeles. We go every year as it’s a great opportunity for us to talk to Nintendo, PlayStation and Xbox.

As usual we had a great time. Check out our pics on our Facebook album or on our Twitter page.

Our EB Expo Experience

Wednesday, October 16th, 2013

 

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If you’ve been keeping up to date with our news you’ll know we’ve been pretty busy lately. Not only have we announced our new game, Blast ‘Em Bunnies, we’ve also been working with 2 other Australian developers to publish their games on consoles. We bringing Cubemen 2 from Melbourne studio 3 Sprockets to the Wii U. We’re also bringing ORBITOR, developed by Canberra based Evil Aliens, to console(s). Hopefully we’ll have news on which one(s) soon. If there is a specific platform you’re keen to see ORBITOR on let us know in the comments section below or send us a message via Facebook or Twitter.

The recent EB Expo video game convention in Sydney was a perfect opportunity for us to get all the developers together and showcase this trio of tremendous titles. Expos like this are a great chance for developers to talk directly to consumers, for us to show where we are in the development process and get direct feedback from the gaming public. It’s also a chance for us to spread the word via the games media who attend the event. This year’s EB Expo was also the first time we’ve had a game on a console manufacturer’s stand at a major expo with Blast ‘Em Bunnies showcasing on the PlayStation stand as well as the Nnooo booth! (more…)

Our new game – Blast ‘Em Bunnies

Wednesday, October 2nd, 2013

 

If you’re been wondering what we’ve been up to for the last 8 months it’s this – our next title, Blast ‘Em Bunnies for PlayStation 4, PlayStation Vita and Nintendo 3DS! Check out the trailer then read more about it in the press release below.

If you’re going to this weekend’s EB Expo in Sydney you can play Blast ‘Em Bunnies on PlayStation 4 at both the Sony booth and the Nnooo booth. How cool is that! (more…)

Interview with MMGN

Friday, April 20th, 2012

When Stephen Heller from MMGN visited our office to preview escapeVektor on the 3DS, he also interviewed Nic and Bruce. He asked about GDC, developing for Nintendo and PlayStation platforms, the state of the local industry and where we’re heading.

Click here to see the interview

GDC Diary (Part 1)

Thursday, March 22nd, 2012

Well, how did that happen? It seemed like it was only yesterday we’d finished writing last year’s GDC Diaries. But when you’re constantly working against the clock to make games, months pass in the blink of an eye. A cough could be all that separates GDC in March from E3 in June. One major sneeze and suddenly it’s Thanksgiving. Fart and it’s Christmas…..OK, OK, you get the point, right? No wonder studios find it so hard to estimate when games will be finished. Game development years are way shorter than normal years. That’s a fact. Now the year had turned full circle and it was time to head off to San Francisco yet again for that electronic love-fest they call the Game Developers Conference. (more…)

E3 Diary (part 2)

Thursday, July 21st, 2011

Wednesday June 8th – Sony Talks, Redheads, & some Press Love

The first meeting of the day was with Sony to discuss the potential for working together. We are very excited by the Playstation Vita and we think it would fit well with some of our existing software and with our ideas for the future. Being able to make initial contact with both Microsoft & Sony at the same event was a real bonus for us this year. We’re very excited about all the different directions we might be able to go in future. (more…)