Posts Tagged ‘e3’
Spirit Hunters Inc. Remember that? Yes you do. It’s our augmented reality spirit hunting and battling RPG. We’ve been working on it for a couple of years now and we’re delighted to report it’s in good shape.
So good in fact that we took it to E3 to show journalists. Nintendo World Report are first up with their impressions of the game. They seemed to be surprised at the depth the game offers. Not a surprise to us – that’s why it’s taken us 2 years to get here!
You’ll be hearing more about the game in the coming months. In the meantime check out Nintendo World Report’s impressions and reacquaint yourself with our Spirit Hunters Inc site which will be getting updated over the next few months.
“So when is it due for release?” we hear you shout in unison. Well, we feel confident that it will be released around the 4th quarter of this year. We’re tidying the game up, testing it furiously (and having a great time while we do) and fixing those pesky bugs which always seem to find their way into games.
It will be a downloadable title for Nintendo DSiWare, so you can hunt and battle the spirits on your Nintendo DSi or on your Nintendo 3DS through the eShop. Keep an eye on this News site for more updates and information (including price) over the coming months.
While we were at E3 we ran into Jessica Citizen from Aussie game site Player Attack.
She wanted to talk to us about E3, escapeVektor and Spirit Hunters Inc. We also sent her some exclusive new escapeVektor footage to put in the interview.
Ignore what Bruce said about escapeVektor coming to DSiWare though, it’s strictly 3DS. Poor guy was too exhausted after a hard week’s marketing!
Another preview in from E3, this time from game website RipTen. Justin Berube from the site took the game for a spin and thoroughly enjoyed himself.
He really gets stuck into the detail of the new game in this article, concluding “escapeVektor has become my most wanted 3DS eShop game.” High praise indeed!
The first press article has appeared from our visit to E3. This is an Impressions piece for escapeVektor on the Nintendo 3DS from Nintendo World Report.
Looks like they’re happy with the amount of juicy content we’re packing into it.
We’ve just made it back from this year’s E3 in LA and what a show it was for us! As well as making sure we saw everything on the show floor we had a record number of meetings. Here’s a quick rundown of what we got up to:
Press meetings/interviews: 8.
Nintendo meetings: 3.
Sony meetings: 1.
Presentations attended: 1.
Parties attended: 2.
As you can see above, our security detail was second to none, which made it relatively easy to get through the show. We also took a load of pictures and put them on our Facebook page.
Now that we’re back, or focus is firmly on finishing our games. Wish us luck!
Wednesday June 8th – Sony Talks, Redheads, & some Press Love
The first meeting of the day was with Sony to discuss the potential for working together. We are very excited by the Playstation Vita and we think it would fit well with some of our existing software and with our ideas for the future. Being able to make initial contact with both Microsoft & Sony at the same event was a real bonus for us this year. We’re very excited about all the different directions we might be able to go in future. (more…)
After the positive reception we received from our GDC Diary blogs earlier in the year, we decided to write another covering our experiences at E3 in June.
The Kings of Geeks
In the weeks before the conference our focus was to get our games into a state where we could showcase our latest builds. We had to ensure that all the new features we had in Spirit Hunters Inc were coded into a playable state. As escapeVektor: Chapter 1 was being bug tested, we were keen to have all bugs fixed so that we could show the final version in LA.
Unlike GDC, there were no formal press interviews being set up but we were still keen to show the press the latest builds of our games. Renting a booth at the show is way too expensive for a small developer like Nnooo, and if we were to do this we would need to have someone staffing it at all times which is just not practical for us. We needed another way to reach out to our press contacts which would not cost an arm and a leg. We also wanted to meet up again with the other Nintendo indie devs who we met at GDC. We thought it would be cool if we brought everybody together in one place. Then we could show everyone what we were working on and introduce our indie mates to some press contacts. (more…)
One of the great things about being in the US for E3 was that we were able to get our hands on June’s edition of Nintendo Power magazine. We love Nintendo Power but we love June’s edition even more than usual. “Why is this?” you may ask. Well, because it features 2 articles on our upcoming games, that’s why!
Have a look at the Spirit Hunters Inc and the escapeVektor: Chapter 1 articles below. Just click on each image to make it bigger.
When we were at E3 in LA last week, we bumped into Corbie Dillard from Nintendo Life and we took the opportunity to show him our latest build of Spirit Hunters Inc. We had been working on getting a playable version of the game ready for E3 and this latest build is far more advanced than the one we had at GDC in San Francisco in March. We were delighted with Corbie’s reaction to the game and he liked it so much he decided to do a First Impressions feature for Nintendo Life. Here’s what Corbie thought. (more…)