Posts Tagged ‘publishing’

Interview with Aussie-Gamer on Indie Publishing

Thursday, April 28th, 2016

Screen Shot Aussie-Gamer

We were recently interviewed by Aussie-Gamer about indie publishing.

If you would like to learn more about our indie publishing side of the business click here to read the interview.

If you would like to speak to us about publishing your game please contact us at support@nnooo.com.

Four New Titles Coming to our Publishing Arm

Wednesday, February 24th, 2016

Screen Shot all titles

We are excited to announce 4 new titles which we will be publishing on multiple consoles.

These are Majestic Nights by Sydney developer Epiphany Games, Rogue Singularity by Melbourne’s Considerable Content, Anodyne by Analgesic Productions in the US and The Legend of Kusakari by Librage in Japan.

Majestic Nights, Rogue Singularity and Anodyne will all be published by Nnooo on PlayStation 4 and Xbox One while The Legend of Kusakari will be published by Nnooo on Nintendo 3DS (already released on Nintendo 3DS in Japan).

Click here to go to our updated Nnooo page to discover all of our games or read more details in our press release below.

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Nintendo Everything interviews Nic

Tuesday, April 1st, 2014

 

blast_em_bunnies-1024x576

 

Nic was recently interviewed by Nintendo Everything. He discusses Blast ‘Em Bunnies, escapeVektor’s future, eShop thoughts and more…

How did the concept for Blast ‘Em Bunnies come about?

Following on from Spirit Hunters Inc and escapeVektor which were both really well reviewed by most outlets and very well received by our fans we were looking for a game idea which could be a little more commercially focused.

We noticed that with escapeVektor it was getting a lot of great reviews and awards but for many players it was a hard sell due to its abstract nature. With Spirit Hunters Inc the video for the game went really high in the eShop charts but the transfer to sales was not at the same level. I came to the conclusion that both games were hard to market to players in a way that ensured they got the excitement and fun of the games. We knew if we could get people playing they would love them both but both concepts were perhaps a hard sell.

At the same time we had just come off two projects (escapeVektor and Spirit Hunters Inc) which had consumed several years of our lives so we wanted to do something shorter and more focused.

I’d had an idea for a target shooting game floating around in my head for a while and it was originally going to be an AR style game based in the Spirit Hunters universe. I really like the gameplay idea so it kept returning to me as something we should look at doing.

Click here to read the full interview

ORBITOR is coming to console

Friday, September 27th, 2013

 

For our second publishing deal we’re delighted to announce that the visually stunning space exploration game ORBITOR will be coming to console. Currently in development by Canberra studio Evil Aliens, ORBITOR is expected to be completed in 2014 at which point we will be publishing the game on console. Take a look at the trailer to see the amazing visuals in this game, not to mention the great audio! We’re really excited to be working with Evil Aliens on their first project.

For more information check out our press release below. (more…)