Pixels for Breakfast visit
Friday, October 3rd, 2014
Bart from Pixels for Breakfast visited Nnooo HQ for a peek at Blast ‘Em Bunnies and ORBITOR.
Bart from Pixels for Breakfast visited Nnooo HQ for a peek at Blast ‘Em Bunnies and ORBITOR.
When we were at PAX East in Boston earlier this year Electric Playground interviewed Nic about Blast ‘Em Bunnies, Cubemen 2 for Wii U and ORBITOR. All the video interviews have recently been released. Check them out below.
We’re showcasing three games at this year’s PAX East in Boston! If you’re coming to PAX East make sure you visit booth 118 to play the games and say hi to Nic and Bruce.
See our official press release below for all the details. (more…)
Nic was recently interviewed by Nintendo Everything. He discusses Blast ‘Em Bunnies, escapeVektor’s future, eShop thoughts and more…
How did the concept for Blast ‘Em Bunnies come about?
Following on from Spirit Hunters Inc and escapeVektor which were both really well reviewed by most outlets and very well received by our fans we were looking for a game idea which could be a little more commercially focused.
We noticed that with escapeVektor it was getting a lot of great reviews and awards but for many players it was a hard sell due to its abstract nature. With Spirit Hunters Inc the video for the game went really high in the eShop charts but the transfer to sales was not at the same level. I came to the conclusion that both games were hard to market to players in a way that ensured they got the excitement and fun of the games. We knew if we could get people playing they would love them both but both concepts were perhaps a hard sell.
At the same time we had just come off two projects (escapeVektor and Spirit Hunters Inc) which had consumed several years of our lives so we wanted to do something shorter and more focused.
I’d had an idea for a target shooting game floating around in my head for a while and it was originally going to be an AR style game based in the Spirit Hunters universe. I really like the gameplay idea so it kept returning to me as something we should look at doing.
If you’ve been keeping up to date with our news you’ll know we’ve been pretty busy lately. Not only have we announced our new game, Blast ‘Em Bunnies, we’ve also been working with 2 other Australian developers to publish their games on consoles. We bringing Cubemen 2 from Melbourne studio 3 Sprockets to the Wii U. We’re also bringing ORBITOR, developed by Canberra based Evil Aliens, to console(s). Hopefully we’ll have news on which one(s) soon. If there is a specific platform you’re keen to see ORBITOR on let us know in the comments section below or send us a message via Facebook or Twitter.
The recent EB Expo video game convention in Sydney was a perfect opportunity for us to get all the developers together and showcase this trio of tremendous titles. Expos like this are a great chance for developers to talk directly to consumers, for us to show where we are in the development process and get direct feedback from the gaming public. It’s also a chance for us to spread the word via the games media who attend the event. This year’s EB Expo was also the first time we’ve had a game on a console manufacturer’s stand at a major expo with Blast ‘Em Bunnies showcasing on the PlayStation stand as well as the Nnooo booth! (more…)
For our second publishing deal we’re delighted to announce that the visually stunning space exploration game ORBITOR will be coming to console. Currently in development by Canberra studio Evil Aliens, ORBITOR is expected to be completed in 2014 at which point we will be publishing the game on console. Take a look at the trailer to see the amazing visuals in this game, not to mention the great audio! We’re really excited to be working with Evil Aliens on their first project.
For more information check out our press release below. (more…)