Our EB Expo Experience

October 16th, 2013

 

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If you’ve been keeping up to date with our news you’ll know we’ve been pretty busy lately. Not only have we announced our new game, Blast ‘Em Bunnies, we’ve also been working with 2 other Australian developers to publish their games on consoles. We bringing Cubemen 2 from Melbourne studio 3 Sprockets to the Wii U. We’re also bringing ORBITOR, developed by Canberra based Evil Aliens, to console(s). Hopefully we’ll have news on which one(s) soon. If there is a specific platform you’re keen to see ORBITOR on let us know in the comments section below or send us a message via Facebook or Twitter.

The recent EB Expo video game convention in Sydney was a perfect opportunity for us to get all the developers together and showcase this trio of tremendous titles. Expos like this are a great chance for developers to talk directly to consumers, for us to show where we are in the development process and get direct feedback from the gaming public. It’s also a chance for us to spread the word via the games media who attend the event. This year’s EB Expo was also the first time we’ve had a game on a console manufacturer’s stand at a major expo with Blast ‘Em Bunnies showcasing on the PlayStation stand as well as the Nnooo booth! Read the rest of this entry »

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Our new game – Blast ‘Em Bunnies

October 2nd, 2013

 

If you’re been wondering what we’ve been up to for the last 8 months it’s this – our next title, Blast ‘Em Bunnies for PlayStation 4, PlayStation Vita and Nintendo 3DS! Check out the trailer then read more about it in the press release below.

If you’re going to this weekend’s EB Expo in Sydney you can play Blast ‘Em Bunnies on PlayStation 4 at both the Sony booth and the Nnooo booth. How cool is that! Read the rest of this entry »

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ORBITOR is coming to console

September 27th, 2013

 

For our second publishing deal we’re delighted to announce that the visually stunning space exploration game ORBITOR will be coming to console. Currently in development by Canberra studio Evil Aliens, ORBITOR is expected to be completed in 2014 at which point we will be publishing the game on console. Take a look at the trailer to see the amazing visuals in this game, not to mention the great audio! We’re really excited to be working with Evil Aliens on their first project.

For more information check out our press release below. Read the rest of this entry »

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We’re a finalist in the NSW Export Awards!

September 20th, 2013

Finalist certificate

We’re very excited here at Nnooo HQ. We’ve just been announced as a finalist in the NSW Export Awards! We got this shiny certificate and we get to attend a swanky dinner at the Sydney Conference & Exhibition Centre on October 16th to see who wins.

We’ve issued a press release which tells you more about the awards. Wish us luck! Read the rest of this entry »

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We’re bringing you a world first for an indie game on a Nintendo platform!

August 8th, 2013

We’re bringing cross-platform multiplayer and user-generated content to the Wii U with Cubemen 2, the highly successful Steam and iOS game. Control your army of Cubemen and battle them against other players who are playing on Wii U, PC, Linux, Mac or iOS. There are already over 4,000 user-generated levels which you’ll be able to access, specific level themes, customisable Cubemen skins and a global ranking system. Check out our press release below for more details. Read the rest of this entry »

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Another escapeVektor sale!

August 5th, 2013

 

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Due to the awesome response from our last sale, we’re taking 50% off the price of escapeVektor again!

It’s yours for half price over the next couple of weeks on Nintendo 3DS and PlayStation Vita. We’re also launching the game on PS Vita in Argentina, Brazil and Chile with 50% off.  And you can buy the soundtrack for a 60% discount for the next 2 weeks! Go to it folks! Check out the press release below for more details. Read the rest of this entry »

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Heading to PAX Aus – with free SHI & eV codes!

July 18th, 2013

 

We’re heading down to Melbourne for the first ever PAX Australia!

We’re not ready to showcase our new game yet so we won’t have a booth, but we’ll be wandering around taking in Australia’s inaugural PAX event and having a look at all the cool games on show. We’ll also get a chance to catch up with our Melbourne gaming pals, and hopefully make a few new ones. Read the rest of this entry »

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We’re hiring again – composer/audio engineer

June 5th, 2013

 

***Sorry, we are no longer taking applications for this position***

So, we’ve found our graphics programmer and he’s already working on making our graphics the best they can be for our new game. Our animator starts soon too and we’re really excited to see what he has up his sleeve. Now we’re set for E3 in the knowledge that Nnooo HQ will be a powerhouse of activity while we’re living it up attending important business meetings in LA.

“But what about the audio?” we hear you say. “Good point,” we reply. Let’s get that sorted.

Are you an audio genius? Do you want to work with games geniuses? Well then, we’re a perfect fit!

Take a look at this job description and if you fit the bill, we want to hear from you. We promise we’ll read your application in between E3 parties meetings and the search for our perfect audio partner will begin in earnest on our return to Nnooo HQ at the end of June.

Good luck!

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We’re Hiring!

April 29th, 2013

 

***Sorry, these positions are now filled***

PlayStation 4, Wii U, PlayStation Vita and Nintendo 3DS, not to mention all of the other potential platforms there are out there. Plus we’ve just received our new Oculus Rift dev kit. We need help!

Are you an experienced C++ graphics programmer with handheld/home console experience? Or maybe an animator who has experience in Maya and are already credited with a shipped game, or you have 2+ years experience in animation for games, film or TV?

If you are, then why not come and work with an award-winning studio and help us develop our new game for multiple platforms?

 

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PRESS RELEASE: Nnooo receives developer approval for PlayStation 4

April 26th, 2013

 

Nnooo is pleased to announce developer approval from Sony Computer Entertainment Europe for the PlayStation®4 (PS4™).

The PS4 will be the second PlayStation platform Nnooo has developed for, having recently released its critically acclaimed escapeVektor™ on the PlayStation®Vita (PS Vita).

“It’s exciting to be developing for a new generation of consoles,” said Nic Watt, Creative Director at Nnooo. “We’re delighted to get early access to PS4 development kits so we can get our games on the console as quickly as possible.”

Nnooo is currently developing a new game which is expected to be released across multiple platforms, including the PS4 and PS Vita.

“We’re still at an early stage of development of our new game,” said Watt. “We don’t want to announce anything until we are more advanced with the project. Hopefully we’ll be able to say something about it around the middle of the year.”

As a result of the PS4 approval the company will be looking to hire additional experienced staff to help with programming and art/animation. Details of the Sydney-based roles will be announced next week.

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Nnooo is a game development studio based in Sydney, Australia.

More information about Nnooo is available at www.nnooo.com while escapeVektor information can be found at www.escapeVektor.com.

escapeVektor screenshots are available for PS Vita here.

Join us on Facebook at www.facebook.com/nnooo or Twitter at www.twitter.com/_Nnooo.

escapeVektor was developed with the assistance of Screen NSW.

 

 

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