Posts Tagged ‘Bruce Thomson’

Anodyne Announced for Nintendo Switch – 28 February Release

Thursday, February 14th, 2019

 

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We are delighted to announce Anodyne is coming to Nintendo Switch!

And there’s not long to wait until you can download it on the Nintendo eShop. Anodyne will be available from 28 February! You will also be able to pre-purchase the game from 21 February.

Anodyne will cost US$9.99 / €9.99 / £8.99 / AU$14.99 on Nintendo Switch.

Click here to see the Nintendo Switch release trailer

Our full press release is below. (more…)

Anodyne Releases on PS4 & Xbox One 18-21 September

Friday, August 17th, 2018

Great news – Anodyne will be released on PlayStation 4 and Xbox One between 18th to 21st September.

Anodyne will cost US$9.99 / €9.99.

Our full press release is below. (more…)

GDC Diary (Part 2)

Monday, March 26th, 2012

Thursday March 8th – the Joy of Jetpacks and Videoing Vektor

The second day started with one of those meetings we can’t talk about at the moment, but which could lead to an interesting future development. This is one of the things we love about GDC – there are so many industry people there to meet and talk with about potential opportunities. Of course, if anything does happen, we’ll let you know right here on our blog. (more…)

GDC Diary (Part 1)

Thursday, March 22nd, 2012

Well, how did that happen? It seemed like it was only yesterday we’d finished writing last year’s GDC Diaries. But when you’re constantly working against the clock to make games, months pass in the blink of an eye. A cough could be all that separates GDC in March from E3 in June. One major sneeze and suddenly it’s Thanksgiving. Fart and it’s Christmas…..OK, OK, you get the point, right? No wonder studios find it so hard to estimate when games will be finished. Game development years are way shorter than normal years. That’s a fact. Now the year had turned full circle and it was time to head off to San Francisco yet again for that electronic love-fest they call the Game Developers Conference. (more…)

Kotaku Australia Show & Tell

Thursday, September 15th, 2011

Kotaku Australia have recently introduced a new feature for Australian developers called Show & Tell. When they asked for developers to submit answers to five questions describing their studio and current projects we couldn’t resist. It gave us a great chance to tell some more people about escapeVektor: Chapter 1 and Spirit Hunters Inc.

Show And Tell: Nnooo

by Tracey Lien

Welcome to Show and Tell, a (relatively) new regular that gives local Australian indie developers the chance to show their latest work, whether its a finished game or a work in progress. Today we’re speaking to an indie studio that is no stranger to the WiiWare, DSi and iOS market. Bruce Thomson from Nnooo gave us a preview of what they’re working on now.

Can you introduce yourself and tell me a little bit about your studio?

We are an independent game development studio based in Sydney, developing downloadable games primarily for Nintendo consoles. Our first game was called Pop, a bubble popping game for up to four players for the Wii. It was one of only six titles picked for Nintendo’s US WiiWare launch in 2008. We subsequently made a single player version of the game, Pop+ Solo, for the Nintendo DSi and iPhone. We’ve also released a series of personal organiser applications for the Nintendo DSi called the myLifeCollected series. The most successful of the applications, the myNotebook series, has sold almost a quarter of a million units.

Click here to read the rest of the article

Nintendo World Report visit & interview

Monday, August 22nd, 2011

We recently had a visit from Nintendo World Report who were looking to do a feature piece on Nnooo, including an interview with Nic. We were delighted with this resulting article which gives a great feel for the office and really gets to the heart of what we are up to. Plus there’s a great interview with Nic which includes Nic’s game design influences, why we made the myLifeCollected series, a little more insight into escapeVektor and what we think of Nintendo. (more…)