Super Monkeyball

July 16th, 2008

I have bought quite a few games now for my iPhone so I thought I’d do little mini reviews or musings about them.

Super Monkeyball as you probably know tasks you with guiding your monkey, who is trapped in a ball, through a series of levels collecting bananas. At its most simple you must get from A to B as quickly as possible and you score higher for a good time and collecting more bananas. Read the rest of this entry »

iPhone

July 16th, 2008

Ok so I am officially a geek (not that I probably wasn’t anyway)! I queued in the launch queue outside the Sydney Optus store just so I could be one of the first to get an iPhone 3g (well I need one to start making iPhone games, that is my excuse and I am sticking to it).

 

So my first impressions are as follows… Read the rest of this entry »

Blog changes

July 14th, 2008

Just a quick note to say our blogs have changed from being made in iWeb to WordPress.

We made the change because unless you have a .mac or mobile me account iWeb doesn’t really work for blogs as you have to physically upload each blog entry by hand. WordPress on the other hand means that we can upload from any browser, email client and soon the iPhone.

Hopefully this will mean more posts, more frequently!

 

-Nic

Pop™ Now available in the EU, Australia and New Zealand!

July 4th, 2008

We are really pleased to announce that Pop™ is now on sale in Europe, Australia and New Zealand!

Players pop bubbles to score points and stop the timer from running out.

 

Pop can be enjoyed by anyone – casual gamers can simply play to pop  bubbles and keep the game moving, whereas advanced players will need  to pick their shots rapidly and accurately and generate combos to  maximize their score. Read the rest of this entry »

Now Hiring!

June 5th, 2008

With the successful launch of Pop in the USA, Europe and soon Japan Nnooo are now looking to hire an experienced and passionate senior programmer.

 

If you are interested please check out our Jobs page.

Pop™ Available in North America

May 12th, 2008

Nnooo is thrilled to announce that Pop™ is a launch  title for WiiWare™ in the North America.

Players pop bubbles to score points and stop the timer from running out.

Read the rest of this entry »

Pop™ Status Update

January 25th, 2008

Progress on Pop™ is proceeding well and we are now in Alpha. We currently hope to have the game completed and submitted to Nintendo by mid to end of February all things being well.

Read the rest of this entry »

Pop™ Press Announcement

October 16th, 2007

Nnooo announces the development of Pop.

 

New games development studio Nnooo (pronounced NO!) have announced the development of Pop™ for Nintendo’s WiiWare™ service. The single and multi-player game will give gamers the chance to burst their way through waves of bubbles – grabbing power-ups, multipliers, chains and aiming for worldwide high-scores.

Read the rest of this entry »

Metroid Prime: Corruption

September 4th, 2007

 

I finally got my copy of Metroid Prime 3 yesterday. I had asked for it to be shipped DHL from Video Games Plus which they did but they sent it to my old UK address. Fortunately both of us caught this quickly and they managed to get another copy DHL-ed to me.

Anyway I spent a couple of hours playing it last night and managed to get through 2 bosses (or one boss and a mini boss depending on how you look at it). As I have not managed to complete it I’ll give you my first impressions.

Firstly Wow! It looks great, ok not HD great but for a Wii game it looks amazing. The first few minutes or hours are very different from a normal Metroid game in that 1) you have people speaking to you 2) you don’t have to kill everything you meet and 3) you get some help in places. This might put off die-hard fans but for me it fleshes out Samus’s world a little more without removing any of the core Metroid elements.

Read the rest of this entry »

Pop™ Audio Auditions are done

September 4th, 2007

We have reached a decision on who we will be using for Audio. The quality level was really high across all the companies we auditioned (which is good for quality and bad for making decisions!).

 

We would like to congratulate and welcome Game Audio Australia who we are confident will provide us with some great music and effects.