Posts Tagged ‘sydney’

We’re now an approved Developer and Publisher for PlayStation Vita!

Wednesday, February 22nd, 2012

If you’ve read our E3 Diaries from last year you’ll know that we’ve been speaking to Sony for a while now about developing for the PlayStation Vita. Most of the discussions have involved trying to find the right person to speak to so we can move the process forward – gotta love these big companies!

Well, we finally found the right person and the process was relatively painless once they had reviewed a couple of our pitches. It probably also helped that we were already approved PS3 developers.

The most difficult part of the process was keeping quiet about it. Sony were keen to wait and make a developer announcement at Sydney’s PlayStation Vita launch party. So we kept it under wraps and in the meantime ordered a development kit to see what the system was capable of.

We were invited to the launch party and told to turn up at a wharf next to the Opera house to be transported to a venue on Sydney harbour. The “venue” turned out to be two floating platforms, one for the guests to eat, drink and play with the PlayStation Vitas and one for the speeches and entertainment. So we were whisked off by boat to the party and greeted with Champagne and Mojitos. The rest is all a bit of a blur. Man, these Sony types really know how to throw a party!

We’ve nearly decided what our first game for the PlayStation Vita will be so expect an announcement very soon!

Click here to see more PlayStation Vita launch party pictures

Nic talks to games site Cane and Rinse

Tuesday, November 22nd, 2011

Nic was recently interviewed by UK games site Cane and Rinse. They wanted to chat about how a Scotsman ended up starting a video games business in Sydney and what WiiWare development is like. They also wanted to know about the design and music of escapeVektor: Chapter 1 and of course Spirit Hunters Inc. Have a listen to this illuminating chat.

Click here to be taken to the podcast

Digitally Downloaded preview of escapeVektor: Chapter 1

Thursday, April 21st, 2011

We recently had Matt Sainsbury from Sydney based games website Digitally Downloaded around to our office. Matt had a play around with escapeVektor: Chapter 1. These are his thoughts. (more…)

The Indie Games Channel interview

Wednesday, April 20th, 2011

We were recently contacted by the Indie Games Channel for a written interview. As well as asking Nic about the background to escapeVektor and Spirit Hunters Inc, they were keen to learn more about the game development process and the challenges of making games for different platforms. Finally, Nic has some advice for new development studios. (more…)

Nnooo Sponsors Sydney’s Game Jam 2011

Monday, January 31st, 2011

Nnooo was one of the sponsors of this year’s Sydney Game Jam. Sydney’s Game Jam event is part of the Global Game Jam movement, where for 48 hours over a weekend in January, games makers, whether they are amateur or professional, form themselves into small teams to create a playable game from scratch.

It’s amazing what can be created in such a short space of time, and incredible that this happens around the world over one weekend. At the time of writing this article, over 1,400 games had been registered with the Global Game Jam site. The Nnooo team was in attendance at the Sydney event, with Steven offering help where needed and Nic a member of the judging panel. It’s a serious business making a game in 48 hours but the atmosphere is overwhelmingly one of co-operation and sharing knowledge between teams.

The picture below shows the winning team at the Sydney event, Team Inevitable whose game was called Press 3 to Breed. You can see more pictures on our Facebook site. Click here to access the album.

Nic’s interview with gamesandbiz

Wednesday, September 15th, 2010

Matt Sainsbury from website gamesandbiz recently paid us a visit, chatted to Nic about Nnooo (present and future), the 3DS and other palatforms, then took a few pics.  See below for the full interview or click here for a link to the gamesandbiz site for the interview and pics.

Q & A Interview with Nnooo creative director, Nic Watt

UK-born, Nic Watt’s pet project, Nnooo, has found remarkable success from a digital download platform that many dismiss – thanks in large part to Nintendo’s DSiWare platform, Watt has expanded his small team to four, and is now on the hunt for a senior programmer to expand further.

He sat down with us to have a chat around being a start up, the challenges of developing on other platforms (Nnooo also has WiiWare and iPhone games available, and is looking at the PlayStation Network), and makes some predictions for the future. (more…)