Posts Tagged ‘Player Attack’

Our EB Expo Experience

Wednesday, October 16th, 2013

 

EB Expo 2103_5_small

If you’ve been keeping up to date with our news you’ll know we’ve been pretty busy lately. Not only have we announced our new game, Blast ‘Em Bunnies, we’ve also been working with 2 other Australian developers to publish their games on consoles. We bringing Cubemen 2 from Melbourne studio 3 Sprockets to the Wii U. We’re also bringing ORBITOR, developed by Canberra based Evil Aliens, to console(s). Hopefully we’ll have news on which one(s) soon. If there is a specific platform you’re keen to see ORBITOR on let us know in the comments section below or send us a message via Facebook or Twitter.

The recent EB Expo video game convention in Sydney was a perfect opportunity for us to get all the developers together and showcase this trio of tremendous titles. Expos like this are a great chance for developers to talk directly to consumers, for us to show where we are in the development process and get direct feedback from the gaming public. It’s also a chance for us to spread the word via the games media who attend the event. This year’s EB Expo was also the first time we’ve had a game on a console manufacturer’s stand at a major expo with Blast ‘Em Bunnies showcasing on the PlayStation stand as well as the Nnooo booth! (more…)

Player Attack Interview

Tuesday, June 26th, 2012

While we were at E3 we ran into Jessica Citizen from Aussie game site Player Attack.

She wanted to talk to us about E3, escapeVektor and Spirit Hunters Inc. We also sent her some exclusive new escapeVektor footage to put in the interview.

Ignore what Bruce said about escapeVektor coming to DSiWare though, it’s strictly 3DS. Poor guy was too exhausted after a hard week’s marketing!

Click here to see the interview

Interview with Player Attack

Monday, February 27th, 2012

Jessica Citizen from games website Player Attack interviewed Nic & Bruce at last year’s Game Connect Asia Pacific conference in Melbourne.

She wanted to know about escapeVektor, Pop and of course Spirit Hunters Inc. We also discussed interacting with our fans and why Spirit Hunters Inc has taken so long to develop. Then we talked about development of escapeVektor for the 3DS and mentioned that we were also talking to Sony – remember, this interview was done in November 2011.

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