Posts Tagged ‘developer’

We’re now an approved Developer and Publisher for PlayStation Vita!

Wednesday, February 22nd, 2012

If you’ve read our E3 Diaries from last year you’ll know that we’ve been speaking to Sony for a while now about developing for the PlayStation Vita. Most of the discussions have involved trying to find the right person to speak to so we can move the process forward – gotta love these big companies!

Well, we finally found the right person and the process was relatively painless once they had reviewed a couple of our pitches. It probably also helped that we were already approved PS3 developers.

The most difficult part of the process was keeping quiet about it. Sony were keen to wait and make a developer announcement at Sydney’s PlayStation Vita launch party. So we kept it under wraps and in the meantime ordered a development kit to see what the system was capable of.

We were invited to the launch party and told to turn up at a wharf next to the Opera house to be transported to a venue on Sydney harbour. The “venue” turned out to be two floating platforms, one for the guests to eat, drink and play with the PlayStation Vitas and one for the speeches and entertainment. So we were whisked off by boat to the party and greeted with Champagne and Mojitos. The rest is all a bit of a blur. Man, these Sony types really know how to throw a party!

We’ve nearly decided what our first game for the PlayStation Vita will be so expect an announcement very soon!

Click here to see more PlayStation Vita launch party pictures

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Developing for WiiWare

Wednesday, September 7th, 2011

When we sent out our press release about the escapeVektor: Chapter 1 release date, MCV Pacific asked us what developing for WiiWare was like for a small indie developer. So we told them…

Nnooo talks about developing for WiiWare

by Leigh Harris

escapeVektor: Chapter 1 has been given pricing and a release date by developer Nnooo today, who has spoken to MCV about releasing games for WiiWare.

The downloadable Wii title will be available worldwide on 29th September for 500 Nintendo points, and blends Tron style arcade gameplay with intense puzzle action to unique and very colourful effect.

Nic Watt, creative director at Nnooo, told MCV: “WiiWare like all channels for an indie developer is a tough market to compete in. As a small independent developer we have learnt that it is not simply good enough to have a great, highly polished game and expect it to sell well just on word of mouth.”

Click here to see the rest of the article

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Nintendo World Report visit & interview

Monday, August 22nd, 2011

We recently had a visit from Nintendo World Report who were looking to do a feature piece on Nnooo, including an interview with Nic. We were delighted with this resulting article which gives a great feel for the office and really gets to the heart of what we are up to. Plus there’s a great interview with Nic which includes Nic’s game design influences, why we made the myLifeCollected series, a little more insight into escapeVektor and what we think of Nintendo. (more…)

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Nic’s interview with MMGN

Friday, May 27th, 2011

When the guys from Australia’s MMGN website got in touch for an interview, Nic was there to answer their questions on being an indie developer, the state of the Australian market, and of course Spirit Hunters Inc & escapeVektor: Chapter 1. See and hear what he had to say to Stephen Heller from MMGN.

Indie Dev Insight – Nnooo

It takes drive, motivation and a creative flair to be successful in the games industry, and Sydney-based developer Nnooo have all of its bases covered. With a successful game under its belt and a series of popular applications for the Nintendo DSi to their name, we recently had the chance to catch up with founder Nic Watt and discuss his thoughts on the industry, and find out a little more about their upcoming projects. (more…)

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Digitally Downloaded preview of escapeVektor: Chapter 1

Thursday, April 21st, 2011

We recently had Matt Sainsbury from Sydney based games website Digitally Downloaded around to our office. Matt had a play around with escapeVektor: Chapter 1. These are his thoughts. (more…)

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GDC Diary (part 2)

Wednesday, March 16th, 2011

Wednesday March 2nd – Frankenstein Creations and Positive Vibes

Our first full day at GDC started with Nintendo’s president Satoru Iwata’s keynote conference speech. His theme was “Video Games turn 25″ and it was fascinating to hear him talk about his experience of working with Shigeru Miyamoto, how the industry has developed over the last 25 years, where he thinks it will go from here, and of course that well documented dig at mobile games! It was a nicely balanced talk, about the good and the bad of the video games industry, made all the more impressive by the fact that English isn’t his mother tongue. You can see the whole talk here. (more…)

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Spirit Hunters Inc – developer video & new website

Friday, September 24th, 2010

Sydney, September 24, 2010

PRESS RELEASE: Nnooo release video footage of Spirit Hunters Inc and launch website.

Australian based games developer Nnooo have released the first in a series of developer video diaries showcasing their next game, Spirit Hunters Inc™, for Nintendo DSiWare™ (click here to access the video).

httpv://www.youtube.com/watch?v=ytH9EPhh5Cw

Spirit Hunters Inc is a role playing game in which the player hunts, battles and captures spirits which inhabit our physical world. The game uses the Nintendo DSi’s front facing camera to create an augmented reality, merging computer generated spirits with the player’s real environment where battles take place. (more…)

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Experienced Software Engineer required at Nnooo Studios, Sydney

Wednesday, September 1st, 2010

Nnooo is a small independent games development studio based in Sydney Australia. We fund, develop and publish our own games and applications which are predominantly made for the Nintendo Wii and DSi platforms through WiiWare and DSiWare channels. Our titles include Pop/Pop+ Solo, the myLifeCollected series and the upcoming Spirit Hunters Inc.

Our success to date, combined with a strong current pipeline and a desire to extend our products to other platforms (including Nintendo’s new 3DS), has opened up a permanent position for an experienced software engineer. This is an opportunity for a passionate and committed games developer to join a small, professional and friendly team who make their own games and own decisions. The role will encompass whole game programming and the successful candidate should be able to demonstrate a successful history of programming all aspects of games to completion. (more…)

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