Posts Tagged ‘Nintendo 3DS’

escapeVektor heading to Japan

Tuesday, December 3rd, 2013

 

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We’re delighted to announce escapeVektor will be released in Japan on Nintendo 3DS and PlayStation Vita.

Release date on the Nintendo 3DS is December 11th. The date for release on PlayStation Vita is January 16th. The price of the game on both handhelds will be ¥700.

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escapeVektor gets a permanent price reduction

Tuesday, November 12th, 2013

 

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We’re permanently reducing the price of escapeVektor on the Nintendo 3DS and PlayStation Vita. We’re also permanently reducing the price of the escapeVektor soundtrack on CD Baby. Check out the new prices and dates below.

Nintendo 3DS

The Americas, Europe, Australia & New Zealand – permanent price reduction effective from 14 November; price reduced to US$6.99 from US$9.99 /  €6.99 from €10 / AUS$8.99 from AUS$13 / NZ$10.99 from NZ$17.

PlayStation Vita

The Americas – permanent price reduction effective from 26 November; price reduced to US$6.99 from US$9.99.
Europe, Australia & New Zealand – permanent price reduction effective from 20 November; price reduced to €6.99 from €9.99 / AUS$10.35 from AUS$14.45 / NZ$13.25 from NZ$18.95.

Original soundtrack permanently reduced via cdbaby from today; price reduced to US$3.49 from US$4.99.

 

Our new game – Blast ‘Em Bunnies

Wednesday, October 2nd, 2013

 

If you’re been wondering what we’ve been up to for the last 8 months it’s this – our next title, Blast ‘Em Bunnies for PlayStation 4, PlayStation Vita and Nintendo 3DS! Check out the trailer then read more about it in the press release below.

If you’re going to this weekend’s EB Expo in Sydney you can play Blast ‘Em Bunnies on PlayStation 4 at both the Sony booth and the Nnooo booth. How cool is that! (more…)

Another escapeVektor sale!

Monday, August 5th, 2013

 

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Due to the awesome response from our last sale, we’re taking 50% off the price of escapeVektor again!

It’s yours for half price over the next couple of weeks on Nintendo 3DS and PlayStation Vita. We’re also launching the game on PS Vita in Argentina, Brazil and Chile with 50% off.  And you can buy the soundtrack for a 60% discount for the next 2 weeks! Go to it folks! Check out the press release below for more details. (more…)

The Great escapeVektor Sale!

Tuesday, March 26th, 2013

 

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Yes, it’s true, we’re having an escapeVektor sale! 50% off the price of the game over the next few weeks across all regions on Nintendo 3DS and PlayStation Vita. You can also buy the soundtrack to the game for a massive 75% off! Check out our press release below and grab yourself a copy of the game and the soundtrack while they’re ridiculously cheap! (more…)

Unlocking the Secrets of escapeVektor (part 3)

Saturday, January 12th, 2013

Escape with all the medals

This is the final part of our series of features telling you all you need to know about escapeVektor.  Read on to learn about more enemy types, Boostenate and the soundtrack that will accompany your escape from the CPU.

Run, blast and reach for the stars!

escapeVektor™ is a retro styled arcade game  in which the player controls Vektor, an entity trapped inside the player’s CPU. Each node (level) consists of a series of interconnected lines which form cells. These are claimed as Vektor moves along them. Claiming all of the cells in a node unlocks the exit to the next node, bringing Vektor closer to his escape.

However, this is no ordinary CPU. It has held Vektor captive for what feels like an eternity and it doesn’t want him to leave now. As Vektor progresses with his escape, the CPU sets up obstacles and sends out its army to destroy him.

In the final part of our escapeVektor feature, we describe the Interceptors, Munchers and Locusts, the most difficult enemies to deal with. We also talk about the Detonate and Boostenate abilities, high scoring tactics and the interactive soundtrack. (more…)

Unlocking the Secrets of escapeVektor (part 2)

Wednesday, December 19th, 2012

Learn more about Vektor

Last time we brought you the first in the series of our three features on escapeVektor. In this second instalment, we tell you about another enemy type, as well as details on the secrets and achievements to be uncovered in the title.

Anti-Hunter tactics, exits to hidden areas and the key to Vektor’s memory

escapeVektor™ is a retro styled arcade game in which the player controls Vektor, an entity trapped inside the player’s CPU. Each node (level) consists of a series of interconnected lines which form cells. These are claimed as Vektor moves along them. Claiming all of the cells in a node unlocks the exit to the next node, bringing Vektor closer to his escape.

However, this is no ordinary CPU. It has held Vektor captive for what feels like an eternity and it doesn’t want him to leave now. As Vektor progresses with his escape, the CPU sets up obstacles and sends out its army to destroy him.

We told you about about those dumb Patrols in the first part of our escapeVektor feature. We also described the dangerous Electric Fences and Cannons, not to mention Vektor’s useful abilities. Now it’s time to find out about another enemy and see how you get Vektor out of there. (more…)

Unlocking the Secrets of escapeVektor (part 1)

Tuesday, December 18th, 2012

Can you help Vektor escape?

Welcome to the first in a series of three features detailing the ins and outs of escapeVektor™. This is our first release on PlayStation®Vita and first Nintendo eShop title, so we’re super excited to give you some details on what you’ll be up against!

Avoiding Patrols, Electric Fences & Cannons!

escapeVektor is a retro styled arcade game in which the player controls Vektor, an entity trapped inside the player’s CPU. Each node (level) consists of a series of interconnected lines which form cells. These are claimed as Vektor moves along them. Claiming all of the cells in a node unlocks the exit to the next node, bringing Vektor closer to his escape.

However, this is no ordinary CPU. It has held Vektor captive for what feels like an eternity and it doesn’t want him to leave now. As Vektor progresses with his escape, the CPU sets up obstacles and sends out its army to destroy him.

In the first part of our escapeVektor feature we have a look at one of the enemy types and some of the obstacles Vektor has to deal with during his escape. (more…)

PRESS RELEASE: escapeVektor release dates and prices announced

Wednesday, December 12th, 2012

Sydney, December 12 2012

PRESS RELEASE: escapeVektor release dates and prices announced

Nnooo is pleased to announce that escapeVektor™ will be released on the Nintendo 3DS™ and PlayStation®Vita (PS Vita) on the following dates in December:

December 19 – PS Vita release in Europe and Australia/New Zealand for €9.99/AUD$15.95/NZD$18.90. This will be available on the PlayStation®Store.
December 20 – Nintendo 3DS release via the Nintendo eShop in US, Europe and Australia/New Zealand for US$9.99/€9.99/AUD$13/NZD$17. (more…)

PRESS RELEASE: Nnooo receives developer approval for Wii U™

Monday, July 23rd, 2012

Sydney, July 23 2012

Australian developer Nnooo has recently received approval to develop for Nintendo’s upcoming home console, the Wii U. The Sydney based studio is the first Australian developer to announce Wii U approval.

Nnooo has been developing titles for Nintendo since the studio was formed in 2006 and is best known for US WiiWare™ launch title Pop™, the myLifeCollected™ range of lifestyle applications for Nintendo DSiWare™, and most recently escapeVektor™: Chapter 1 for WiiWare.

“We’re thrilled to receive developer approval for this exciting new console,” said Nic Watt, Creative Director at Nnooo. “We can’t wait to see what the console is capable of and already have a number of ideas we’d like to experiment with.”

Nnooo is currently developing Spirit Hunters Inc, an augmented reality RPG for Nintendo DSiWare, and escapeVektor for the Nintendo 3DS™ and PlayStation®Vita, all of which are expected to be released in the final quarter of 2012.

“We’re very close to finishing Spirit Hunters Inc and escapeVektor,” said Watt. “We’ll be showcasing the games at Gamescom in Cologne in the middle of August. Once these games are completed we’ll be prototyping some ideas for the Wii U to get a feel for what we can do. We’ve already had a quick play with the hardware and everyone in the studio is super impressed by the GamePad and the capabilities of the Wii U itself.”

Spirit Hunters Inc and escapeVektor are scheduled for release in late 2012.

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If you would like to meet us at Gamescom for an interview and/or to preview Spirit Hunters Inc and escapeVektor, please contact us at press@nnooo.com.

More information about Nnooo is available at www.nnooo.com.

Spirit Hunters Inc information can be found at www.spirithuntersinc.com and escapeVektor information can be found at www.escapeVektor.com.

Spirit Hunters Inc screenshots are available here. escapeVektor assets are available here.

Join us on Facebook at www.facebook.com/nnooo or Twitter at www.twitter.com/_Nnooo.

escapeVektor for the Nintendo 3DS and PlayStation Vita is being developed with the assistance of Screen NSW.