Thursday, March 22nd, 2012
Well, how did that happen? It seemed like it was only yesterday we’d finished writing last year’s GDC Diaries. But when you’re constantly working against the clock to make games, months pass in the blink of an eye. A cough could be all that separates GDC in March from E3 in June. One major sneeze and suddenly it’s Thanksgiving. Fart and it’s Christmas…..OK, OK, you get the point, right? No wonder studios find it so hard to estimate when games will be finished. Game development years are way shorter than normal years. That’s a fact. Now the year had turned full circle and it was time to head off to San Francisco yet again for that electronic love-fest they call the Game Developers Conference. (more…)
Tags: Alastair Craig, Andrew Goulding, App Store, Ben Kosima, bit.trip, bootstrapping, Brawsome, Bruce Thomson, diary, escapevektor, Gaijin Games, gdc, GDC Play, indie bundle, Jolly Rover, MacGuffin's Curse, Moscone Center, Nic Watt, nintendo, nnooo, playstation, PubFund, Runner 2, sony, spirit hunters inc, Steam, Vita
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Thursday, July 21st, 2011
Wednesday June 8th – Sony Talks, Redheads, & some Press Love
The first meeting of the day was with Sony to discuss the potential for working together. We are very excited by the Playstation Vita and we think it would fit well with some of our existing software and with our ideas for the future. Being able to make initial contact with both Microsoft & Sony at the same event was a real bonus for us this year. We’re very excited about all the different directions we might be able to go in future. (more…)
Tags: 3ds, Ask Ogy, Cave Story, dsi, e3, gamespot, gdc, Insanely Twisted Shadow Planet, Kinect, Legend of Zelda, Luigi's Mansion 2, Mario Kart, microsoft, nintendo, Nintendo Life, nnooo, playstation, sony, spirit hunters inc, Super Mario, Vita, Wii U
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