Thursday, March 22nd, 2012
Well, how did that happen? It seemed like it was only yesterday we’d finished writing last year’s GDC Diaries. But when you’re constantly working against the clock to make games, months pass in the blink of an eye. A cough could be all that separates GDC in March from E3 in June. One major sneeze and suddenly it’s Thanksgiving. Fart and it’s Christmas…..OK, OK, you get the point, right? No wonder studios find it so hard to estimate when games will be finished. Game development years are way shorter than normal years. That’s a fact. Now the year had turned full circle and it was time to head off to San Francisco yet again for that electronic love-fest they call the Game Developers Conference. (more…)
Tags: Alastair Craig, Andrew Goulding, App Store, Ben Kosima, bit.trip, bootstrapping, Brawsome, Bruce Thomson, diary, escapevektor, Gaijin Games, gdc, GDC Play, indie bundle, Jolly Rover, MacGuffin's Curse, Moscone Center, Nic Watt, nintendo, nnooo, playstation, PubFund, Runner 2, sony, spirit hunters inc, Steam, Vita
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Thursday, September 15th, 2011
Kotaku Australia have recently introduced a new feature for Australian developers called Show & Tell. When they asked for developers to submit answers to five questions describing their studio and current projects we couldn’t resist. It gave us a great chance to tell some more people about escapeVektor: Chapter 1 and Spirit Hunters Inc.
Show And Tell: Nnooo
by Tracey Lien
Welcome to Show and Tell, a (relatively) new regular that gives local Australian indie developers the chance to show their latest work, whether its a finished game or a work in progress. Today we’re speaking to an indie studio that is no stranger to the WiiWare, DSi and iOS market. Bruce Thomson from Nnooo gave us a preview of what they’re working on now.
Can you introduce yourself and tell me a little bit about your studio?
We are an independent game development studio based in Sydney, developing downloadable games primarily for Nintendo consoles. Our first game was called Pop, a bubble popping game for up to four players for the Wii. It was one of only six titles picked for Nintendo’s US WiiWare launch in 2008. We subsequently made a single player version of the game, Pop+ Solo, for the Nintendo DSi and iPhone. We’ve also released a series of personal organiser applications for the Nintendo DSi called the myLifeCollected series. The most successful of the applications, the myNotebook series, has sold almost a quarter of a million units.
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Tags: 3ds, augmented reality, Bruce Thomson, dsi, dsiware, escapeVektor: Chapter 1, eShop, iOS, iphone, Kotaku Australia, microsoft, mylifecollected, mynotebook, nintendo, nnooo, pop, pop+ solo, rpg, Show & Tell, sony, spirit hunters inc, Steam, Tracey Lien, vektor, wii, wiiware
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