Pop+ Solo – New videos

June 30th, 2009

This being my second post in as many days I wanted to up date you all with some cool new videos we have recently put up on YouTube. First up is a video of the new Adventure mode.

Adventure mode features 16 waves of progressively faster and smaller bubbles. Every 4th wave we have added a boss battle and during the waves we have added mines to detonate, jets to push the bubbles about and golden fish to pop for extra points!

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Optus Happy Place

June 29th, 2009

Last week I was kindly invited, by my friend @scottrhodie, to speak at Optus’s iPhone 3GS launch event in Sydney (Optus being an Australian mobile phone provider). My topic was to talk about developing games for the iPhone which I used Pop to illustrate how we approached developing on the iPhone and how we made use of the iPhone’s unique features. You can see the presentation below in all its YouTube glory!

Nic speaks at the Optus Happy Place

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A post a day (or my mid-years resolution)

June 29th, 2009

On Friday night I attended #SHTBOX (chuck that into twitter) which is basically a group of friends and Sydney-siders who go along to the Clock Bar on Crown St and chat about social media (blogging, tweeting etc). I was invited by a friend @scottrhodie who works in PR and is a bit of social media specialist. It was a great night and I got the opportunity to chat to some really nice and knowledgeable people. Read the rest of this entry »

Pop+ Solo progressing well

June 16th, 2009

It has been a while since we have updated the news pages so here is our second in one day!

Pop+ Solo is progressing very well and is getting very, very close to being ready to submit to Nintendo. This week we are finalising the last few parts (saving, badges unlocking) as well as squashing all the little bugs which creep into development.

We have also submitted 5 videos to Nintendo for inclusion on the Nintendo Channel which we hope to release on a weekly basis. We will release these on youtube at the same time (please note we are not 100% if Nintendo Europe will be adding the videos before or after release of Pop+ Solo, we will keep you appraised of the situation).

Finally we also updated the Pop+ Solo page today with some new information on badges and modes.

-Nic

Nnooo start work on a new application

June 16th, 2009

Just a quick update to say that we have recently hired a new programmer and started, in earnest, our next project.

This new project is not a game and is our first entry into the application side of DSiWare. We think many DSi owners will enjoy what we are working on and more will be revealed soon.

In addition to this news we are also working on our next game which is currently in the design stage. We hope to have more to reveal about this later in the year…

An open letter to the OFLC (Australian Ratings Board)

March 25th, 2009

Dear sir/madam,

I am writing to ask that you introduce a cheaper classification system for downloadable software in Australia. As a developer of downloadable games for Nintendo Wii (WiiWare) and Nintendo DSi (DSiWare) your current costs ($1150 or $2040 per rating) are very high in comparison with other regions across the world when compared on a population basis (your charges are viewable to the public and available here:
http://www.classification.gov.au/special.html?n=293&p=84).

As you can appreciate Australia is a much smaller market than Europe and America however your cost based on population is much much higher. This means that although we are an Australian based developer it is very hard to justify releasing our games in this country. By comparison USA (ESRB) and EU (PEGI) cost less with populations of 300 million and 400 million respectively (actual costs are not available to the public so have been removed). In this light Australia’s $1150 against a population of 21 million makes it 13 to 21 times more expensive on a per head of population basis while the $2040 charge is 26 to 42 times more expensive.

This means from a small developers perspective that the risk of return in Australia is approaching a prohibitively high amount. Big retail games which come on disc and cost $80 – $120 do not really suffer the same issues as they cost, on average, well over $1 million so an extra $1,000 or $2,000 is not as significant. Most WiiWare and DSiWare titles will cost about $100,000 or even less. As you can see the cost of getting a downloadable game rated in Australia adds at least 1-2% of the development cost to the game.

By having costs as you currently do you are restricting the market of great software to Australians in comparison to that which is already available in other territories. This as you can appreciate creates a barrier to free trade and reduces consumer choice. I would like to suggest that you consider introducing a cheaper classification process for cheaper/smaller downloadable games in the same way as the ESRB and PEGI have done. This will allow small developers to continue to create and sell their software to all the great Australian WiiWare and DSiWare fans.

Yours,

Nic Watt

Nnooo brings Pop to DSiWare

March 24th, 2009

Following the success of Pop™ on WiiWare™ as well as the iPhone® and iPod Touch® Nnooo are pleased to announce the development of their first DSiWare™ title Pop Plus: Solo™.

Pop Plus: Solo includes not only all the great modes from the WiiWare and iPhone versions; Training, Normal, Advanced, Chill, Bonus Mode and Timed Mode; it also includes two brand new modes, Adventure and Challenges as well as two new bonus rounds and many new badges to collect. Read the rest of this entry »

App Vee review Pop and give it 4/5 stars!

March 24th, 2009

App Store review site AppVee reviewed Pop for the iPhone and iPod Touch today and not only gave it a great review but also awarded it four out of five stars!

They had this to say:

“With the ability to play your own music when playing pop and iSave functionality to continue where you left off, Pop is one of the best puzzle games out for the iPhone right now.”

Click here for the full review.

Pocketgamer award Pop a Silver Award

February 10th, 2009

Mobile games site Pocketgamer today reviewed Pop and gave it not only an 8/10 but a coveted Silver Award as well!

They had this to say:

“Once you Pop, you won’t want to stop. Just like a cold glass of bubbly, this puzzler is efferevescent and goes down easily. It’s so good that you’ll over-indulge.

Its delicate balance between accessibility and sophistication yields a mature design ideal for portable play. As with the bubbly, you don’t have to be a connoisseur to enjoy this well-made game.”

 

Click here for the full review.

Pop the cork and enjoy some bubbly fun!

January 6th, 2009

Helping to bring in the New Year with a bit of bubbly Nnooo are releasing an updated version of Pop on the iPhone/iPod Touch as well as a brand new 99¢ app – Pop Chill.

 

This new patch has a substantial amount of content for a free update. The new Bonus mode allows users to play three, five or ten levels of each of the three bonus rounds with each level being harder than the last.

 

The new Bonus round Defend tasks the player with preventing any bubbles from getting to the other side of the screen, while the original Detonate requires the player to set of a chain reaction and Machine Gun is a bubble Pop-ping frenzy.

“We believe in continually updating our games so the user can get more content for their original outlay. Once they buy the game we will continually add new modes and features to make the game a worthwhile investment,” said Nic Watt creative director at Nnooo.
 

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