Posts Tagged ‘rpg’

Spirit Hunters Inc update

Thursday, June 28th, 2012

Spirit Hunters Inc. Remember that? Yes you do. It’s our augmented reality spirit hunting and battling RPG. We’ve been working on it for a couple of years now and we’re delighted to report it’s in good shape.

So good in fact that we took it to E3 to show journalists. Nintendo World Report are first up with their impressions of the game. They seemed to be surprised at the depth the game offers. Not a surprise to us – that’s why it’s taken us 2 years to get here!

You’ll be hearing more about the game in the coming months. In the meantime check out Nintendo World Report’s impressions and reacquaint yourself with our Spirit Hunters Inc site which will be getting updated over the next few months.

“So when is it due for release?” we hear you shout in unison. Well, we feel confident that it will be released around the 4th quarter of this year. We’re tidying the game up, testing it furiously (and having a great time while we do) and fixing those pesky bugs which always seem to find their way into games.

It will be a downloadable title for Nintendo DSiWare, so you can hunt and battle the spirits on your Nintendo DSi or on your Nintendo 3DS through the eShop. Keep an eye on this News site for more updates and information (including price) over the coming months.

Excited yet? Go on, give us a smile. You know you want to. Just like this —>

Kotaku Australia Show & Tell

Thursday, September 15th, 2011

Kotaku Australia have recently introduced a new feature for Australian developers called Show & Tell. When they asked for developers to submit answers to five questions describing their studio and current projects we couldn’t resist. It gave us a great chance to tell some more people about escapeVektor: Chapter 1 and Spirit Hunters Inc.

Show And Tell: Nnooo

by Tracey Lien

Welcome to Show and Tell, a (relatively) new regular that gives local Australian indie developers the chance to show their latest work, whether its a finished game or a work in progress. Today we’re speaking to an indie studio that is no stranger to the WiiWare, DSi and iOS market. Bruce Thomson from Nnooo gave us a preview of what they’re working on now.

Can you introduce yourself and tell me a little bit about your studio?

We are an independent game development studio based in Sydney, developing downloadable games primarily for Nintendo consoles. Our first game was called Pop, a bubble popping game for up to four players for the Wii. It was one of only six titles picked for Nintendo’s US WiiWare launch in 2008. We subsequently made a single player version of the game, Pop+ Solo, for the Nintendo DSi and iPhone. We’ve also released a series of personal organiser applications for the Nintendo DSi called the myLifeCollected series. The most successful of the applications, the myNotebook series, has sold almost a quarter of a million units.

Click here to read the rest of the article

Spirit Hunters Inc – Developer Diary #2: Battle!

Thursday, February 3rd, 2011

PRESS RELEASE: Nnooo releases second developer diary of Spirit Hunters Inc.

Australian based games developer Nnooo has released the second in a series of developer diaries showcasing Spirit Hunters Inc™, their next game for Nintendo DSiWare™.

Spirit Hunters Inc is a role playing game in which the player hunts, battles and captures spirits which inhabit our world. The game uses the front facing camera of the Nintendo DSi™ to create an augmented reality, merging computer generated spirits with the player’s real environment where the battles take place.

“The development of the game is really taking shape and we are delighted to be able to show the battle mode which will represent a large part of the player’s in-game experience”, said Nic Watt, Creative Director at Nnooo. “Now that we have some of the sound effects and player abilities in place, we are able to give a much better feel for what it’s like battling against the spirits.”

The player is part of an international task-force called Spirit Hunters Inc which is charged with capturing mischievous spirits and sending them back to the spirit world. Players will have to hunt down these spirits and coax them out of their hiding places before doing battle with them through their Nintendo DSi. On capturing spirits, players will be rewarded with experience points and in-game currency with which they will be able to level up, replenish health, buy useful spirit hunting items and traps and learn new battling abilities.

“We are very excited about how the game is developing”, said Watt. “Augmented Reality is a really exciting new area for games and we think that Spirit Hunters Inc is really making use of all of the Nintendo DSi’s features. We are also planning a version for the Nintendo 3DS™. More details about this will be revealed in the future.”

Spirit Hunters Inc is scheduled for release on Nintendo DSiWare later this year.

httpv://www.youtube.com/watch?v=B4gF2AV6OGQ

Vooks interview Nic: making games in Australia, DSi, 3DS and Spirit Hunters Inc.

Tuesday, September 7th, 2010

Nic was recently interviewed by Josh Moulds from Vooks about making games in Australia, Nintendo’s DSi and 3DS platforms and the upcoming Spirit Hunters Inc.  Read the full interview below or click here for the Vooks link.

Interview with Nnooo’s Nic Watt

We take a moment to chat with the makers of myNotebook about making games in Australia and their upcoming RPG, ‘Spirit Hunters Inc.’ for DSiWare.
Nnooo is a growing development studio based in Sydney who have produced some of the most successful software apps on the DSiWare store. The four-strong team have managed to pump out several versions of their myNotebook apps for DSiWare; the bubble-bursting game Pop for DSiWare and WiiWare; and are looking to build on their game-making chops with their ghost-catching RPG game, Spirit Hunters Inc.

I was lucky to see an early build of Spirit Hunters Inc. earlier this year- a game that utilises the DSi’s camera to enable players to hunt down, fight and collect hidden spirits in the world around them. The project will be Nnooo’s most ambitious game to date and highlights the creative talent we have here at home in Australia. Seeing the potential in Spirit Hunters Inc., as well as the growing library of myLifeCollected software on the DSi, I tracked down Nnooo’s creative director Nic Watt to talk about what it was like to develop games in Australia and asked him to shed some light on Spirit Hunters. (more…)