Posts Tagged ‘developers’

Interview with Anodyne developer Sean Han Tani

Thursday, September 20th, 2018

The critically acclaimed and award-winning Anodyne arrives on PlayStation 4 and Xbox One this week.

It’s been a pleasure working with the developer, Analgesic Productions, to finally bring this gem of a game to consoles.

We were drawn to Anodyne due to its Legend of Zelda influence combined with a dark but also humorous narrative which results in a 16-bit action-adventure game with a twist.

We chatted with Sean Han Tani, the game’s creator, about the studio, the game, its positive reception and his collaboration with Marina Kittaka. (more…)

Indie Bits features

Monday, May 21st, 2012

We were recently featured twice on local indie support site Indie Bits. The aim of the site is “to help people go indie in the games industry and make a living doing what they love”. It’s a great site full of case studies, guides, workshops, book and tool resources and even a few rants. All designed to help the indie community in their quest to make games for a living.

This site is useful whether you’re thinking about starting up a games company, have just done so or even if you’ve been going for a few years. Take a while to explore the site and see how much it has to offer. Follow its creator, Epona Schweer, for a constant source of useful information on going indie.

In the first Nnooo feature, Epona interviewed Nic for a startup case study. She wanted to know about Pop on WiiWare, the first game we released. She also wanted to know why Nic went indie and what lessons we learned from making Pop. There are some useful insights here for aspiring developers.

The second feature is a video interview with Nic at a local IGDA Sydney playtesting event. There’s also a Developer Data Box, which details some useful information on the company, including how much it cost us to make Pop and how much revenue it generated in the first year.

E3 Diary (part 1)

Tuesday, July 19th, 2011

After the positive reception we received from our GDC Diary blogs earlier in the year, we decided to write another covering our experiences at E3 in June.

The Kings of Geeks

In the weeks before the conference our focus was to get our games into a state where we could showcase our latest builds. We had to ensure that all the new features we had in Spirit Hunters Inc were coded into a playable state. As escapeVektor: Chapter 1 was being bug tested, we were keen to have all bugs fixed so that we could show the final version in LA.

Unlike GDC, there were no formal press interviews being set up but we were still keen to show the press the latest builds of our games. Renting a booth at the show is way too expensive for a small developer like Nnooo, and if we were to do this we would need to have someone staffing it at all times which is just not practical for us. We needed another way to reach out to our press contacts which would not cost an arm and a leg. We also wanted to meet up again with the other Nintendo indie devs who we met at GDC. We thought it would be cool if we brought everybody together in one place. Then we could show everyone what we were working on and introduce our indie mates to some press contacts. (more…)

NSW Govt’s Digital Media Initiative

Tuesday, December 14th, 2010

It has been a long time coming but at last the New South Wales government has produced an initiative which will help the state’s independent games community. This might go some way towards closing the gap which currently exists between the industry-supportive Queensland & Victorian governments and New South Wales. The initiative takes the form of a $1.5m fund per annum for the next 3 years, available to eligible businesses immediately. Eligible businesses include games studios and mobile or online content developers with funding categories ranging from early stage development through to established businesses looking to accelerate their growth to the next stage of development. Support is also available to attend international markets and trade fairs such as GDC in San Francisco. For more information click here.

Nic’s interview with Gamepron

Wednesday, October 20th, 2010

Nic caught up with Jessica Citizen from Gamepron when we were at GCAP on the Gold Coast last week. Click here to see to him talk about what we’ve been up to this year, including Spirit Hunters Inc, his thoughts on 3DS and augmented reality, Nintendo platforms for developers and the iPhone.