Posts Tagged ‘interview’

Team Interview with Moving Platforms

Monday, April 4th, 2011

We recently had our first team interview! The interviewers were our old friend Daan Koopman, who has interviewed Nic a few times before, and Daan’s colleague Jason Davidson. We talked in detail about Spirit Hunters Inc, escapeVektor, our future plans and a few other things. It was quite a long one, about an hour and a quarter, with plenty of details on the upcoming games! Daan and Jason are starting up a new site called Moving Platforms. Knowing these guys, it is bound to be a great success. Keep an eye out for their future content through Daan’s twitter account.

Click here for the full interview and let us know what you think!

This is why we like audio interviews! From left, Nic, Bruce & Steven

News 10 interview with Nic on R18+ Rating

Tuesday, March 29th, 2011

As promised, we’re putting up all of the published interviews with Nic at GDC this year. First up is his interview with News 10 on Australia’s lack of an R18+ rating for video games, featured in part 3 of our GDC Diary. (more…)

Nic on Nintendojo discussing new 3DS

Tuesday, October 5th, 2010

Nic was recently on a panel interview for Nintendojo discussing Nintendo’s upcoming 3DS. Read the full interview below or click here for the Nintendojo link.

Third-Party Devs Discuss New 3DS Details

We talk with Ted Newman and Dan O’Leary of n-Space, Jools Watsham of Renegade Kid, and Nic Watt of Nnooo Studios for their 3DS reactions.
By Evan Campbell. Posted October 1, 2010 1:30 PM

Gamers complain about the price point. Critics discuss every feature revealed for the system. But what about the developers that plan to create games for Nintendo 3DS?

On Wednesday, Nintendo of Japan announced the price point (25,000 yen in Japan, unannounced in other territories) and release date (Feb. 26 in Japan, March for U.S. and Europe) for 3DS. Along with the date and cost, the company pulled back the curtain on a slew of features for the new handheld. I spoke with the heads of three different third-party developers for 3DS to get their take on all the latest happenings. (more…)

Nic’s interview with gamesandbiz

Wednesday, September 15th, 2010

Matt Sainsbury from website gamesandbiz recently paid us a visit, chatted to Nic about Nnooo (present and future), the 3DS and other palatforms, then took a few pics.  See below for the full interview or click here for a link to the gamesandbiz site for the interview and pics.

Q & A Interview with Nnooo creative director, Nic Watt

UK-born, Nic Watt’s pet project, Nnooo, has found remarkable success from a digital download platform that many dismiss – thanks in large part to Nintendo’s DSiWare platform, Watt has expanded his small team to four, and is now on the hunt for a senior programmer to expand further.

He sat down with us to have a chat around being a start up, the challenges of developing on other platforms (Nnooo also has WiiWare and iPhone games available, and is looking at the PlayStation Network), and makes some predictions for the future. (more…)

Vooks interview Nic: making games in Australia, DSi, 3DS and Spirit Hunters Inc.

Tuesday, September 7th, 2010

Nic was recently interviewed by Josh Moulds from Vooks about making games in Australia, Nintendo’s DSi and 3DS platforms and the upcoming Spirit Hunters Inc.  Read the full interview below or click here for the Vooks link.

Interview with Nnooo’s Nic Watt

We take a moment to chat with the makers of myNotebook about making games in Australia and their upcoming RPG, ‘Spirit Hunters Inc.’ for DSiWare.
Nnooo is a growing development studio based in Sydney who have produced some of the most successful software apps on the DSiWare store. The four-strong team have managed to pump out several versions of their myNotebook apps for DSiWare; the bubble-bursting game Pop for DSiWare and WiiWare; and are looking to build on their game-making chops with their ghost-catching RPG game, Spirit Hunters Inc.

I was lucky to see an early build of Spirit Hunters Inc. earlier this year- a game that utilises the DSi’s camera to enable players to hunt down, fight and collect hidden spirits in the world around them. The project will be Nnooo’s most ambitious game to date and highlights the creative talent we have here at home in Australia. Seeing the potential in Spirit Hunters Inc., as well as the growing library of myLifeCollected software on the DSi, I tracked down Nnooo’s creative director Nic Watt to talk about what it was like to develop games in Australia and asked him to shed some light on Spirit Hunters. (more…)

In the Fridge interview Nic about Spirit Hunters Inc

Tuesday, June 1st, 2010

Last week Nintendaan and the great guys and girls at In the Fridge interviewed Nic about the forthcoming Spirit Hunters Inc.

Click here to download the audio interview. Or visit their site to play it in a browser.

Nintendojo journey to Nnooo (part 3 of 3)

Tuesday, June 1st, 2010

This is the final part of the article Nintendojo and Evan Campbell made regarding their visit and interview with Nnooo.

Evan interviews Nic Watt, CEO and Creative Director of Nnooo.

Click here to download the audio interview.

An interview with ARN: Nic Watt on Nintendo, R18+ classifications and gaming software

Thursday, December 17th, 2009

Yesterday I had the pleasure of being interviewed by Matthew Sainsbury for ARN website. Below is the full interview which you can also read on their site.

Nic Watt, founder and creative director of games and application software developer, Nnooo, is on the cutting edge of the industry. The Independent Software Developer’s sales model is entirely around digital downloads for the iPhone, Nintendo Wii and DS. He speaks to MATTHEW SAINSBURY about the future of digital distribution and the broader gaming software industry.

Can you give me an overview of Nnooo and your background?

I’ve been in the industry for about 10 years now. I was working at Electronic Arts in London, and my partner got offered the chance to come to Australia, so we made the decision to move out here. It was at that point I sold some property I had in the UK, and decided to make the jump to running my own small games company.

It was around about the time that the small downloadable titles were starting to come to market. Microsoft had just launched Xbox Live Arcade, and I thought the future of these small downloadable games was quite exciting. Particularly from a small company point of view, it was something we could achieve.

What are the advantages of downloadable titles over a full retail release?

For us, the one thing I wanted to do was to make the games I wanted to make. When you work with a really big company, such as EA, that becomes very difficult, because you’ve got to go through so many different stages and there’s so many approval mechanisms. Quite often, the people higher up in the company have their own vision for the kinds of games they want to have made.

Also, the hard part of making a full retail game is it costs a lot of money – when you start up a new company, it’s very difficult industry for people to give you $5, $10 or $20 million to make a videogame unless you’ve done something like make a Halo or World or Warcraft in the past. (more…)