Posts Tagged ‘chapter 1’

GDC Diary (Part 3)

Wednesday, March 28th, 2012

Friday March 9th – Camaraderie with a Convict, a Conductor and a Flight Controller

What, the last day of the conference already? But it felt like we’d only just arrived in San Francisco! We had no time to waste. There were more cool presentations to go to.

Today’s talks covered how games get reviewed, marketing for indies, and for us the most interesting presentation of the day, “Awesome Video Game Data”.

The Awesome Video Game Data talk was given by Geoffrey Zatkin of video game research firm EEDAR. We were already familiar with this company as we’d seen presentations from them at the Game Connect Asia Pacific conferences in Australia over the last couple of years. These guys have teams of analysts constantly reviewing video game data from which they extrapolate key industry statistics. These aren’t just interesting facts and figures though. This stuff can help you plan your business strategy. They never fail to impress us with their in-depth knowledge of this huge industry. Here’s some of the awesome data we were presented with: (more…)

Rip Ten’s Impressions of escapeVektor: Chapter 1

Sunday, June 12th, 2011

We went to E3 in LA to meet the major console manufacturers and check out the latest video game developments, including Nintendo’s Wii U. On the night before the conference we held a drinks reception for press and some of our closest Nintendo indie developer mates. Justin Berube from games site Rip Ten came along to our drinks and took a look at escapeVektor: Chapter 1. This is what he thought. (more…)

Nintendo World Report previews escapeVektor: Chapter 1

Wednesday, May 18th, 2011

Nintendo World Report interviewed Nic at GDC and filmed his walkthrough of escapeVektor: Chapter 1. We also sent them a preview copy of the game to see what they thought when they played it through themselves. Find out exactly what they thought below and see the detailed walkthough video at the end of the preview.

Let me ‘point’ you in the direction of a new retro-styled WiiWare title.

Nnooo’s latest WiiWare game is a decidedly retro title with inspiration from arcade games like Pac-Man, Tron, and a bit of Every Extend Extra and Rez. In the first in a series of games, players find an entity named Vektor who is trapped inside the Wii’s CPU, and in an abstract way, they must help him escape.

The “CPU” is made up of series of interconnecting rectangles, or “cells,” of various sizes. Using the Wii Remote in NES configuration or the Classic Controller, players control an arrow, which travels along the edges of these cells. All lines must be traversed in order to open a door to escape. The concept is simple, but very engaging.

Click here for the rest of the preview and the walkthrough video.

Digitally Downloaded preview of escapeVektor: Chapter 1

Thursday, April 21st, 2011

We recently had Matt Sainsbury from Sydney based games website Digitally Downloaded around to our office. Matt had a play around with escapeVektor: Chapter 1. These are his thoughts. (more…)