Posts Tagged ‘wii’

Trauma Center: Second Opinion

Monday, April 23rd, 2007

 

God I am so behind on these, I have masses of games still to write up about :( Anyway onto Trauma Center.

 

Premise

Like the original DS version you play a rookie surgeon who starts doubting his abilties until he find he is one of the few in the world with a special healing gift.

 

Controls

You use the Wii Remote to manipulate the various surgical implements e.g. scalpel, bandage, x-ray etc. The nunchuk on the other hand is used to select each implement making changing each much quicker and more fluid than the DS. Using the Wii remove as a scalpel etc is really nice and in many ways feels more surgical than the DS version. It’s very satisfying and not fiddley at all,

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Red Steel

Tuesday, January 23rd, 2007

 

Got this one for Christmas. Not really the best game in the world Ubisoft :(

 

Premise

Shoot bad guys, slash bad guys, save fiancé. Revolutionary way to play using the Wii Remote. Ho Hum Ubisoft there is a good game in there somewhere maybe you should have finished it before shipping it? Bad controls, bad graphics and a teeny bit racist (in my opinion).

 

Controls

These are just appalling. Aiming and turning should not be so jerky or hard. Turning means pointing so far to the side of the screen that your arms tire very quickly. And why can you not adjust this? Shoot and lock on buttons are a neat touch but get mired under the rest of the controls. Fire fights are so haphazard because of this that what is one of the games main selling points becomes a pitiful mess.

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Zelda: The Twilight Princess

Tuesday, January 23rd, 2007

 

So my big pre-Christmas game was Zelda. There is nothing like sitting down at Christmas time and visiting Hyrule once again.

 

Premise

Nothing much has changed to the age old Zelda concept. Get the master sword, save the princess (Zelda), slay bosses in innumerable dungeons oh and then defeat Ganon. But the neat thing is all the new twists Nintendo have introduced to these familiar concepts. There is again a two world situation going on this time the twilight and the real ones and Link must navigate between them. Unfortunately for him he is transformed into a wolf any time he enters the twilight world (well at least at the start of the game).

 

Hyrule

Wil a similar layout to the classic Ocarina of Time, Hyrule plays on your nostalgia (the Gamecube version has the same layout as Ocarina, the Wii version is mirrored so that Link is right handed), the crumbling temple of time being a particular favourite of mine. Walking in there for the first time sends a shiver down your spine.

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Wii

Tuesday, January 23rd, 2007

 

Ok so I picked up a Wii in Hong Kong before Christmas and it along with a bunch of other things has made me slack. Anyway here are my thoughts:

 

Premise

Revolutionise the video games industry by giving it a neat new way to play.

 

Wii Remote

As we all know the main feature of the Wii is the Remote. This motion sensing beauty is used to point, pitch, shake, turn, push, pull and a whole host of other things me and other designers probably haven’t thought of yet (well maybe except Nintendo). The Remote sits really nicely in your hand and is a joy to use. My only current complaint is that pointing can sometimes be tricky because when you are pointing off screen there is no way of knowing how far off you are and so you can easily over shoot.

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