The latest games website to review escapeVektor: Chapter 1 is MMGN.
Did they like it? Well, let’s see. They scored the game 5 stars out of 5 and wrote “Very rarely do we see a game come through with such perfect design and gameplay, but escapeVektor: Chapter 1 nails it on debut.” So yes, we think they liked it. Have a look at the review below.
escapeVektor: Chapter 1 Review
by Stephen Heller
Some of the best games of all time are the simple, yet challenging ones. Donkey Kong, Pac-Man and Tetris all have simple concepts, yet immense difficulty that challenges the player and keeps them coming back for more. While the puzzle meets retro arcade gaming sector has seen a number of successes in recent years, Nnooo’s escapeVektor: Chapter 1 goes above and beyond all expectations, as it offers an inviting and unforgettable experience.
Nintendo Life have written their review of escapeVektor: Chapter 1 and it’s another hugely positive one. With comments like “one of the finest experiences on the entire WiiWare service” and “This game is sharp, challenging, clever, gorgeous, atmospheric, thought-provoking, and, above all else, fun”, we think they quite like it! Have a read and see if you agree with us.
Virtual world, real quality
by Philip J Reed
After the delightful Pop (and its various offshoots), it seemed a bit like Nnooo was taking a break from game development. The studio released several applications through DSiWare, and while they were quite good, gamers might be forgiven for assuming that the company’s future releases would gravitate more toward “useful” than “fun.” Now Nnooo has released escapeVektor: Chapter 1 to remind us all that not only is the team still interested in games, but that it can also to deliver one of the finest experiences on the entire WiiWare service.
escapeVektor: Chapter 1 is brilliant. There are no other words to describe it, though, so that this review isn’t the shortest in Nintendo Life’s history, we’re going to have to try to find some.
It looks like IGN are also fans of escapeVektor: Chapter 1. In their 9/10 review they say “escapeVektor just blew me away.” and “It’s a spectacular experience.” Nice!
escapeVektor: Chapter 1 review
by Lucas M. Thomas
escapeVektor just blew me away. I’d had this new WiiWare game on my radar for a while, and I thought that it looked like a good one – but now that it’s out, and I’ve played it, I was wrong. It’s more than good. It’s great. It rocks. It’s totally freaking slick.
Our first review is in for escapeVektor: Chapter 1 and it’s a big thumbs up from Nintendo World Report, giving the game 9/10. “It was addictive, fun, and strikes the perfect balance between an arcade and puzzle game.” Thanks guys!
escapeVektor: Chapter 1
by Daan Koopman, Europe Correspondent
What lurks inside your Wii’s CPU? An awesome game, that’s what!
Have you ever wondered what is going on in your Wii’s CPU? No? Well, maybe you will after playing Australian developer Nnooo’s newest WiiWare product escapeVektor Chapter 1: Combat Power Unleashed. In the first episode of this brand new series, we meet Vektor. He has been trapped inside your Wii for longer than he can remember and you are the first person he has successfully made contact with. He doesn’t remember anything of his past or why he is trapped, but if you help him you might learn a thing or two about Vektor. However, this is not as easy as it sounds. The CPU is fully aware of your actions and tries to stop you at any cost. Luckily for you, Vektor has coding skills which can come in handy, but I am getting ahead of myself.
The Wiiloveit.com reviewer, KnucklesSonic8, took a long hard look at our latest versions of myNotebook. See below for his insightful thoughts or click here for the Wiiloveit.com link.
myNotebook: Carbon, Pearl, Tan – DSiWare App Review
As a follow-up to the successes of myNotebook, Nnooo made plans to launch 3 new additions to this selection of apps at a higher cost. And being the fan that I am of the myLifeConnected series, I became enthusiastic over the new promised features. Question is, does it live up to what it intended to be? (more…)