Monday, June 27th, 2011
Another one of our GDC interviews has recently appeared online. This one is a podcast interview with the Experimental Game Dev Podcast Show (see our GDC Diary, Part 2). In it, Nic & Bruce talk about why we developed the myLifeCollected range for DSiWare and how these apps influenced the making of Spirit Hunters Inc. We also talk about Pop/Pop Plus: Solo and escapeVektor, and why we make games for consoles rather than mobile phones or PCs.
Click here to be taken to the podcast
Tags: consoles, dsiware, escapevektor, Experimental Game Dev Podcast Show, games, gdc, Hunters, mobile, mylifecollected, nnooo, PC, pop, Pop Plus Solo, Spirit
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Tuesday, December 14th, 2010
It has been a long time coming but at last the New South Wales government has produced an initiative which will help the state’s independent games community. This might go some way towards closing the gap which currently exists between the industry-supportive Queensland & Victorian governments and New South Wales. The initiative takes the form of a $1.5m fund per annum for the next 3 years, available to eligible businesses immediately. Eligible businesses include games studios and mobile or online content developers with funding categories ranging from early stage development through to established businesses looking to accelerate their growth to the next stage of development. Support is also available to attend international markets and trade fairs such as GDC in San Francisco. For more information click here.
Tags: community, content, developers, digital, games, gdc, independent, initiative, media, mobile, nsw, online, san francisco, studios
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