Posts Tagged ‘tron’

Developing for WiiWare

Wednesday, September 7th, 2011

When we sent out our press release about the escapeVektor: Chapter 1 release date, MCV Pacific asked us what developing for WiiWare was like for a small indie developer. So we told them…

Nnooo talks about developing for WiiWare

by Leigh Harris

escapeVektor: Chapter 1 has been given pricing and a release date by developer Nnooo today, who has spoken to MCV about releasing games for WiiWare.

The downloadable Wii title will be available worldwide on 29th September for 500 Nintendo points, and blends Tron style arcade gameplay with intense puzzle action to unique and very colourful effect.

Nic Watt, creative director at Nnooo, told MCV: “WiiWare like all channels for an indie developer is a tough market to compete in. As a small independent developer we have learnt that it is not simply good enough to have a great, highly polished game and expect it to sell well just on word of mouth.”

Click here to see the rest of the article

Nintendo World Report previews escapeVektor: Chapter 1

Wednesday, May 18th, 2011

Nintendo World Report interviewed Nic at GDC and filmed his walkthrough of escapeVektor: Chapter 1. We also sent them a preview copy of the game to see what they thought when they played it through themselves. Find out exactly what they thought below and see the detailed walkthough video at the end of the preview.

Let me ‘point’ you in the direction of a new retro-styled WiiWare title.

Nnooo’s latest WiiWare game is a decidedly retro title with inspiration from arcade games like Pac-Man, Tron, and a bit of Every Extend Extra and Rez. In the first in a series of games, players find an entity named Vektor who is trapped inside the Wii’s CPU, and in an abstract way, they must help him escape.

The “CPU” is made up of series of interconnecting rectangles, or “cells,” of various sizes. Using the Wii Remote in NES configuration or the Classic Controller, players control an arrow, which travels along the edges of these cells. All lines must be traversed in order to open a door to escape. The concept is simple, but very engaging.

Click here for the rest of the preview and the walkthrough video.