Posts Tagged ‘mmgn’

More great Cubemen 2 for Wii U reviews!

Sunday, September 21st, 2014

CM2_Miiverse_ScreenShots_04

The reviews are still coming in! And they continue in their awesomeness! Check these out:

4 Color Rebellion

“a pioneer on Wii U” 
“a must-have for Wii U owners”

Gert Lush Gaming

“Wow, so much content!” 
“Worth every penny and suits the Wii U perfectly.”

8/10 -MMGN

“a massive coup for the Wii U.”

Go Nintendo

“an addictive strategy game” 
“once you are set, you won’t know when to stop!”

Click here to see more awesome reviews!

Update: EB Expo, SHI, eV, GCAP & MK

Monday, October 22nd, 2012

 

 

What, a month since our last update? Let’s go:

Our weekend at EX Expo was a blast. We were blown away by the reception we received for Spirit Hunters Inc and escapeVektor. The days manning the booth were long but it was worth it to see people of all ages playing our games and thoroughly enjoying themselves. We were positioned right in front of the entrance to the pavilion so we had a prime position to attract the crowd. Our new Spirit Hunters Inc banner helped draw people in and to top it all off we had graffiti art of some of the spirits as a backdrop to the booth. We couldn’t have hoped for more! (more…)

Interview with MMGN

Friday, April 20th, 2012

When Stephen Heller from MMGN visited our office to preview escapeVektor on the 3DS, he also interviewed Nic and Bruce. He asked about GDC, developing for Nintendo and PlayStation platforms, the state of the local industry and where we’re heading.

Click here to see the interview

First escapeVektor 3DS preview

Tuesday, April 17th, 2012

Hot on the heels of our first escapeVektor 3DS gameplay video comes our first preview of the game on the Nintendo 3DS.

Stephen Heller from games site MMGN visited the office and we showed him our latest build of the game. We’re still at an early stage of development but there was enough in there to give him a good idea of what we’re going for. In fact, virtually the whole of Chapter 1 is now in the 3DS version of the game. Now it’s time to start putting in the rest of the chapters.

Click here to read Stephen’s views of the game so far

escapeVektor: Chapter 1 scores 5/5 from MMGN!

Monday, October 24th, 2011

The latest games website to review escapeVektor: Chapter 1 is MMGN.

Did they like it? Well, let’s see. They scored the game 5 stars out of 5 and wrote “Very rarely do we see a game come through with such perfect design and gameplay, but escapeVektor: Chapter 1 nails it on debut.” So yes, we think they liked it. Have a look at the review below.

escapeVektor: Chapter 1 Review

by Stephen Heller

Some of the best games of all time are the simple, yet challenging ones.  Donkey Kong, Pac-Man and Tetris all have simple concepts, yet immense difficulty that challenges the player and keeps them coming back for more. While the puzzle meets retro arcade gaming sector has seen a number of successes in recent years, Nnooo’s escapeVektor: Chapter 1 goes above and beyond all expectations, as it offers an inviting and unforgettable experience.

Click here to read the rest of this review

E3 Diary (part 1)

Tuesday, July 19th, 2011

After the positive reception we received from our GDC Diary blogs earlier in the year, we decided to write another covering our experiences at E3 in June.

The Kings of Geeks

In the weeks before the conference our focus was to get our games into a state where we could showcase our latest builds. We had to ensure that all the new features we had in Spirit Hunters Inc were coded into a playable state. As escapeVektor: Chapter 1 was being bug tested, we were keen to have all bugs fixed so that we could show the final version in LA.

Unlike GDC, there were no formal press interviews being set up but we were still keen to show the press the latest builds of our games. Renting a booth at the show is way too expensive for a small developer like Nnooo, and if we were to do this we would need to have someone staffing it at all times which is just not practical for us. We needed another way to reach out to our press contacts which would not cost an arm and a leg. We also wanted to meet up again with the other Nintendo indie devs who we met at GDC. We thought it would be cool if we brought everybody together in one place. Then we could show everyone what we were working on and introduce our indie mates to some press contacts. (more…)

Nic’s interview with MMGN

Friday, May 27th, 2011

When the guys from Australia’s MMGN website got in touch for an interview, Nic was there to answer their questions on being an indie developer, the state of the Australian market, and of course Spirit Hunters Inc & escapeVektor: Chapter 1. See and hear what he had to say to Stephen Heller from MMGN.

Indie Dev Insight – Nnooo

It takes drive, motivation and a creative flair to be successful in the games industry, and Sydney-based developer Nnooo have all of its bases covered. With a successful game under its belt and a series of popular applications for the Nintendo DSi to their name, we recently had the chance to catch up with founder Nic Watt and discuss his thoughts on the industry, and find out a little more about their upcoming projects. (more…)