Posts Tagged ‘interviews’

Interviews With Our New Developer Partners

Thursday, April 21st, 2016


We recently announced 4 new titles which we will be publishing on multiple consoles.

Matt Sainsbury interviewed each of the developers and published the interviews over the course of a week on his site Digitally Downloaded.

Click on the links below to read the interviews.

Morgan Lean from Sydney’s Epiphany Games talks about Majestic Nights, a neon-soaked noir action adventure title

Scott Beca and Edward Blanch from Considerable Content in Melbourne discuss their challenging 3D platformer Rogue Singularity

US based Analgesic Productions’ Sean HTCH discusses Anodyne, a Zelda-inspired 16-bit adventure game

Kenichi Fujimoto from Japanese developer Librage talks about The Legend of Kusakari, a parody-homage to the Zelda series

We hope you enjoy these interviews and we look forward to bringing these games to consoles.

Recent Interviews

Friday, April 1st, 2016


We’ve recently done a few interviews which probably got lost in all the Blast ‘Em Bunnies hype. Three are Bunnies related but also include discussions about Nnooo. The fourth is about the recent GX Australia event in Sydney. Here are the links:

Analog Addiction interview on Blast ‘Em Bunnies, game dev and being indie

Audio interview with Xbox Gamer Reviews about Blast ‘Em Bunnies – includes video footage of the game

We talked to Stevivor about why we thought the recent GX Australia event was so important

Blast ‘Em Bunnies interview with Xbox Sector including some background on Nnooo


Tuesday, June 12th, 2012

We’ve just made it back from this year’s E3 in LA and what a show it was for us! As well as making sure we saw everything on the show floor we had a record number of meetings. Here’s a quick rundown of what we got up to:

Press meetings/interviews: 8.

Nintendo meetings: 3.

Sony meetings: 1.

Presentations attended: 1.

Parties attended: 2.

As you can see above, our security detail was second to none, which made it relatively easy to get through the show. We also took a load of pictures and put them on our Facebook page.

Now that we’re back, or focus is firmly on finishing our games. Wish us luck!

GDC Diary (part 1)

Monday, March 14th, 2011

We know you enjoy keeping up to date with what we’re working on and checking out what we’re up to when we attend conferences, so we thought we’d give you an insight into what exactly we got up to when we went to GDC in San Francisco. Here’s a little run-up info followed by a day by day account of our fun but hectic trip. (more…)

Nic interviewed by BisaCast regarding Nnooo’s thoughts on a Pokémon MMO

Monday, May 24th, 2010

Last week Nic was interviewed by the great team at BisaCast, a German language podcast about all things Pokémon. The following is an excerpt from their website you can also click here to visit their site.

Information for our international listeners: Since the BisaCast is created for a German audience, the introduction will be in German. The main part will be in English. So if you don’t want to listen to German waffle fast-foward to 1:50 for the interview.

Im Mai 2008 erregte das australische Entwicklerstudio nnooomit der Patentierung eines Pokémon Online-Rollenspieles großes Aufsehen. Zwar ist bis heute das Pokémon MMO nur eine Ideensammlung auf Papier, jedoch haben wir uns dazu entschlossen bei nnooo nachzufragen, wie die Ideen aussehen.

Unser technischer Support Gerjet hat sich mit dem Chef von nnooo, Nic Wattzusammengesetzt und über die Möglichkeiten eines Pokémon MMO philosophiert. Was im Interview alles für Details verraten wurden, könnt ihr in diesem BisaCast-Special hören. Wie ihr sicherlich verstehen könnt, ist das gesamte Interview nur auf Englisch erhältlich. Trotzdem wünschen wir euch viel Spaß damit.


Nic Watt, interviewed by Jye Smith

Monday, August 24th, 2009

Jye Smith (@jyesmith) interviewed me last week for his blog on digital media. The following is the full interview. If you would like to read the original please check it out here.


Ever wanted to make games for a living?

I only met Nic this year, and already I can tell what a brilliant man he is.  Not only is he the CEO of his games company, but he’s also incredible strategic about life and work. A really stand out for A Digital Perspective.

What do you do?

I am the Creative Director and CEO of a new games company based in Sydney. My typical day sees me waking at about 7, playing some World of Warcraft until about 8:30 at my desk and starting work between 8:30 and 9am. As we are still quite small my day to day work involves pretty much all aspects of our business such as designing our new games, liaising with media contacts to generate good press and having meetings with our various team members to see how the projects are going. (more…)

Interview with Vortex of Tech

Thursday, July 30th, 2009

The Votex of Tech interviewed us for his blog the other day (which you can read here). Below is the full interview.

Q – I understand that “myLifeCollected” is a collection of applications designed for DSiWare. What situations do you think a myLifeCollected app will enhance?

With myLifeCollected we are trying to create software which will almy notebooklow Nintendo DSi owners to simplify and enhance their lives. One great example of this is myNotebook which will allow them to always have a way to jot down thoughts, notes, email addresses etc while on the move. Instead of carrying a pen, paper and Nintendo DSi they just need a DSi!

Future applications in this series will also provide fun, time saving ways of making your life more simple on the move.


Nnooo interviewed by Pocket Gamer

Monday, July 6th, 2009

Last week Damien McFerran (@DamienMcferran) of interviewed Nic. Below is a copy of that interview. You can also visit PocketGamer for the real deal (click here to do so).

“If you cast your minds back into the swirling mists of time you’ll recall that we spoke to Nnooo’s Nic Watt at the end of last year about the iPhone version of the bubble-based ‘puzzle shooter’ Pop.

We went on to grant the game the covetedPocket Gamer Silver Award when we reviewed it shortly afterwards, with our iPhone expert Tracy praising its “delicate balance between accessibility and sophistication.”

Watt has been far from idle over the intervening months and is putting the finishing touches to a DSiWare version of the game entitled Pop Plus, but he nevertheless found the time in his busy schedule to sit down and talk us through what we can expect from this new portable offering.”