October 10th, 2011
Now that escapeVektor: Chapter 1 has been reviewed 4 times, it has an official Metacritic score. And what a score that is! Check out the Metacritic page and have a look at our ranking.
Click here to be taken to the Metacritic page for escapeVektor: Chapter 1
Tags: escapeVektor: Chapter 1, Metacritic, nnooo, reviews, score
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October 7th, 2011
We’re delighted escapeVektor: Chapter 1 is receiving such a positive response from fans and reviewers alike. We love it when a plan comes together! We have also received many positive comments about the game’s music, even from Nintendo! So many in fact that we thought we should make the music available for download.
You can visit our Facebook music store, CD Baby, Amazon or iTunes and download the escapeVektor soundtrack now. Over the course of the coming weeks the soundtrack will also be available for download across a number of other outlets. Have a look below at what the reviewers are saying:
“The music is, without qualification, some of the best on WiiWare period. escapeVektor: Chapter 1 easily joins the ranks of World of Goo and the BIT.TRIP series in this regard; the gripping, evolving tunes keep you engaged and focused, and they’ll call out to you long after you turn off the game for the night.” Nintendo Life review
“It’s the soundtrack that really grabs you at first, as the chiptune beats fueling the audio side of the equation immediately mesmerize your mind – fans of the Bit.Trip series would be wise to take notice right away.” IGN review
Tags: Amazon, bit.trip, CD Baby, Chiptune, escapevektor, escapeVektor: Chapter 1, Facebook music store, IGN, iTunes, Nintendo Life, nnooo, soundtrack, wiiware, World of Goo
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October 5th, 2011
Nintendo Life have written their review of escapeVektor: Chapter 1 and it’s another hugely positive one. With comments like “one of the finest experiences on the entire WiiWare service” and “This game is sharp, challenging, clever, gorgeous, atmospheric, thought-provoking, and, above all else, fun”, we think they quite like it! Have a read and see if you agree with us.
Virtual world, real quality
by Philip J Reed
After the delightful Pop (and its various offshoots), it seemed a bit like Nnooo was taking a break from game development. The studio released several applications through DSiWare, and while they were quite good, gamers might be forgiven for assuming that the company’s future releases would gravitate more toward “useful” than “fun.” Now Nnooo has released escapeVektor: Chapter 1 to remind us all that not only is the team still interested in games, but that it can also to deliver one of the finest experiences on the entire WiiWare service.
escapeVektor: Chapter 1 is brilliant. There are no other words to describe it, though, so that this review isn’t the shortest in Nintendo Life’s history, we’re going to have to try to find some.
Click here to read the rest of this review
Tags: arcade, cpu, escapevektor, escapeVektor: Chapter 1, game, nintendo, Nintendo Life, nnooo, Philip Reed, puzzle, review, vektor, wii, wiiware
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September 30th, 2011
It looks like IGN are also fans of escapeVektor: Chapter 1. In their 9/10 review they say “escapeVektor just blew me away.” and “It’s a spectacular experience.” Nice!
escapeVektor: Chapter 1 review
by Lucas M. Thomas
escapeVektor just blew me away. I’d had this new WiiWare game on my radar for a while, and I thought that it looked like a good one – but now that it’s out, and I’ve played it, I was wrong. It’s more than good. It’s great. It rocks. It’s totally freaking slick.
Click here to read the rest of the review
Tags: cpu, escapevektor, escapeVektor: Chapter 1, game, IGN, Lucas M Thomas, nintendo, nnooo, puzzle, review, vektor, wii, wiiware
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September 30th, 2011
Our first review is in for escapeVektor: Chapter 1 and it’s a big thumbs up from Nintendo World Report, giving the game 9/10. “It was addictive, fun, and strikes the perfect balance between an arcade and puzzle game.” Thanks guys!
escapeVektor: Chapter 1
by Daan Koopman, Europe Correspondent
What lurks inside your Wii’s CPU? An awesome game, that’s what!
Have you ever wondered what is going on in your Wii’s CPU? No? Well, maybe you will after playing Australian developer Nnooo’s newest WiiWare product escapeVektor Chapter 1: Combat Power Unleashed. In the first episode of this brand new series, we meet Vektor. He has been trapped inside your Wii for longer than he can remember and you are the first person he has successfully made contact with. He doesn’t remember anything of his past or why he is trapped, but if you help him you might learn a thing or two about Vektor. However, this is not as easy as it sounds. The CPU is fully aware of your actions and tries to stop you at any cost. Luckily for you, Vektor has coding skills which can come in handy, but I am getting ahead of myself.
Click here to read the rest of the review and see a couple of gameplay videos
Tags: arcade, cpu, daan koopman, escapevektor, escapeVektor: Chapter 1, game, nintendo, Nintendo World Report, nnooo, puzzle, review, vektor, wii, wiiware
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September 28th, 2011
To coincide with the launch of escapeVektor: Chapter 1, games website MMGN asked us to write about the making of the game. We thought it would be interesting to combine it with a few principles of game development and it ended up being a 2 part feature. Here’s part 1.
Making escapeVektor Chapter 1: 7 Key Principles of Game Development
We recently completed our second WiiWare™ title, escapeVektor™: Chapter 1 which is released in Australia, NZ, The Americas and Europe on September 29th for 500 Nintendo Points.
If you’ve read our 3 features on escapeVektor: Chapter 1 over the last few weeks, you’ll hopefully know all about the game by now. We thought we would finish off by sharing what we believe are some key principles of game development, and show where we applied them to escapeVektor: Chapter 1.
Click here to see the rest of this article
Tags: development, escapevektor, features, game, gameplay, nintendo, nnooo, principles, prototype, wiiware
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September 27th, 2011
escapeVektor™: Chapter 1 is a retro styled arcade game for WiiWare™ in which the player controls Vektor, an entity trapped inside the player’s CPU. Each level consists of a series of interconnected lines which form cells. These are claimed as Vektor moves along them. Claiming all of the cells in a level unlocks the exit to the next level, bringing Vektor closer to his escape.
However, this is no ordinary CPU. It has held Vektor captive for what feels like an eternity and it doesn’t want him to leave now. As Vektor progresses with his escape, the CPU sets up obstacles and sends out its army to destroy him.
In the final part of our escapeVektor: Chapter 1 feature, we describe the Interceptors, the most difficult enemy to deal with. We also talk about the Detonate ability, high scoring tactics and the interactive soundtrack. Read the rest of this entry »
Tags: arcade, cpu, escapevektor, escapeVektor: Chapter 1, nintendo, nnooo, retro, vektor, wiiware
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September 20th, 2011
escapeVektor™: Chapter 1 is a retro styled arcade game for WiiWare™ in which the player controls Vektor, an entity trapped inside the player’s CPU. Each level consists of a series of interconnected lines which form cells. These are claimed as Vektor moves along them. Claiming all of the cells in a level unlocks the exit to the next level, bringing Vektor closer to his escape.
However, this is no ordinary CPU. It has held Vektor captive for what feels like an eternity and it doesn’t want him to leave now. As Vektor progresses with his escape, the CPU sets up obstacles and sends out its army to destroy him.
We told you about about those dumb Patrols in the first part of our escapeVektor: Chapter 1 feature. We also described the dangerous Electric Fences and Cannons, not to mention Vektor’s useful Boost ability. Now it’s time to find out about another enemy and see how you get Vektor out of there. Read the rest of this entry »
Tags: arcade, cpu, escapevektor, escapeVektor: Chapter 1, nintendo, nnooo, retro, vektor, wiiware
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September 18th, 2011
We’re big fans of Nintendo Life, so we were delighted for them when we saw they had their own shelf on the Nintendo 3DS eShop featuring Nintendo Life favourites. We were even more delighted when we found out that one of their favourites was Pop+ Solo. Thanks guys!
Click here to see the whole range of Nintendo Life’s favourites on the Nintendo 3DS eShop
Tags: 3ds, eShop, nintendo, Nintendo Life, pop+ solo
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September 15th, 2011
Kotaku Australia have recently introduced a new feature for Australian developers called Show & Tell. When they asked for developers to submit answers to five questions describing their studio and current projects we couldn’t resist. It gave us a great chance to tell some more people about escapeVektor: Chapter 1 and Spirit Hunters Inc.
Show And Tell: Nnooo
by Tracey Lien
Welcome to Show and Tell, a (relatively) new regular that gives local Australian indie developers the chance to show their latest work, whether its a finished game or a work in progress. Today we’re speaking to an indie studio that is no stranger to the WiiWare, DSi and iOS market. Bruce Thomson from Nnooo gave us a preview of what they’re working on now.
Can you introduce yourself and tell me a little bit about your studio?
We are an independent game development studio based in Sydney, developing downloadable games primarily for Nintendo consoles. Our first game was called Pop, a bubble popping game for up to four players for the Wii. It was one of only six titles picked for Nintendo’s US WiiWare launch in 2008. We subsequently made a single player version of the game, Pop+ Solo, for the Nintendo DSi and iPhone. We’ve also released a series of personal organiser applications for the Nintendo DSi called the myLifeCollected series. The most successful of the applications, the myNotebook series, has sold almost a quarter of a million units.
Click here to read the rest of the article
Tags: 3ds, augmented reality, Bruce Thomson, dsi, dsiware, escapeVektor: Chapter 1, eShop, iOS, iphone, Kotaku Australia, microsoft, mylifecollected, mynotebook, nintendo, nnooo, pop, pop+ solo, rpg, Show & Tell, sony, spirit hunters inc, Steam, Tracey Lien, vektor, wii, wiiware
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