Posts Tagged ‘nnooo’

Gamereactor interview Nic at GDC

Tuesday, May 31st, 2011

As featured in part 3 of our GDC diary, Nic was interviewed by Gamereactor. They have recently released the interview which covers escapeVektor, Spirit Hunters Inc and Nnooo’s game making strategy. Click here to see the video



Nic’s interview with MMGN

Friday, May 27th, 2011

When the guys from Australia’s MMGN website got in touch for an interview, Nic was there to answer their questions on being an indie developer, the state of the Australian market, and of course Spirit Hunters Inc & escapeVektor: Chapter 1. See and hear what he had to say to Stephen Heller from MMGN.

Indie Dev Insight – Nnooo

It takes drive, motivation and a creative flair to be successful in the games industry, and Sydney-based developer Nnooo have all of its bases covered. With a successful game under its belt and a series of popular applications for the Nintendo DSi to their name, we recently had the chance to catch up with founder Nic Watt and discuss his thoughts on the industry, and find out a little more about their upcoming projects. (more…)

“Ask Ogy” at E3 and win a t-shirt

Friday, May 20th, 2011

With less than 3 weeks to E3, the team here at Nnooo HQ are starting to get excited. Yes, as always, there will be a load to do before we get on that plane. However, the thought of all those lovely new games to test out and the chance to see Nintendo’s Project Cafe first hand will keep us working tirelessly until we board that big metal tube and hurtle across the Pacific Ocean at speeds that defy any rational logic. Bruce & Steven (aka Ogy) will be calming their nerves during the flight with whichever alcoholic beverage comes to hand when the trolley comes round; Nic will probably be sleeping! (more…)

Nintendo World Report previews escapeVektor: Chapter 1

Wednesday, May 18th, 2011

Nintendo World Report interviewed Nic at GDC and filmed his walkthrough of escapeVektor: Chapter 1. We also sent them a preview copy of the game to see what they thought when they played it through themselves. Find out exactly what they thought below and see the detailed walkthough video at the end of the preview.

Let me ‘point’ you in the direction of a new retro-styled WiiWare title.

Nnooo’s latest WiiWare game is a decidedly retro title with inspiration from arcade games like Pac-Man, Tron, and a bit of Every Extend Extra and Rez. In the first in a series of games, players find an entity named Vektor who is trapped inside the Wii’s CPU, and in an abstract way, they must help him escape.

The “CPU” is made up of series of interconnecting rectangles, or “cells,” of various sizes. Using the Wii Remote in NES configuration or the Classic Controller, players control an arrow, which travels along the edges of these cells. All lines must be traversed in order to open a door to escape. The concept is simple, but very engaging.

Click here for the rest of the preview and the walkthrough video.

Digitally Downloaded features Nnooo

Monday, May 9th, 2011

When Matt Sainsbury from Digitally Downloaded came to have a look at escapeVektor: Chapter 1, he also took some time to catch up with Nic. Based in Sydney, Matt knows us reasonably well by now and Nnooo is featured in this month’s edition of the online magazine. Once you’ve finished reading pages 16-19, have a flick through the rest of it. We think it’s well worth a read!

Digitally Downloaded preview of escapeVektor: Chapter 1

Thursday, April 21st, 2011

We recently had Matt Sainsbury from Sydney based games website Digitally Downloaded around to our office. Matt had a play around with escapeVektor: Chapter 1. These are his thoughts. (more…)

The Indie Games Channel interview

Wednesday, April 20th, 2011

We were recently contacted by the Indie Games Channel for a written interview. As well as asking Nic about the background to escapeVektor and Spirit Hunters Inc, they were keen to learn more about the game development process and the challenges of making games for different platforms. Finally, Nic has some advice for new development studios. (more…)

Gamespot’s GDC inteview with Nic

Monday, April 11th, 2011

Next up on the GDC interviews is Gamespot. They interviewed Nic on the final afternoon of GDC. We think he looks pretty fresh considering the hectic week he had at the conference. Have a look at our GDC Diaries for the full story but first check out the interview. (more…)

Nic’s Interview with The Speed Gamers

Wednesday, April 6th, 2011

Another week, another interview! This time Nic was interviewed by Cameron Litland from The Speed Gamers. The interview covers the origin of the name “Nnooo”, the reasons for making the myLifeCollected series and how myLifeCollected helped us to develop Spirit Hunters Inc. And of course, a chat about Spirit Hunters Inc & escapeVektor, and what we’re planning for the Nintendo 3DS. At around 16 minutes, this bitesize interview is well worth a listen!

Go directly to The Speed Gamers website for the interview.

Nic testing out his Nntendo 3DS "for research purposes"

Team Interview with Moving Platforms

Monday, April 4th, 2011

We recently had our first team interview! The interviewers were our old friend Daan Koopman, who has interviewed Nic a few times before, and Daan’s colleague Jason Davidson. We talked in detail about Spirit Hunters Inc, escapeVektor, our future plans and a few other things. It was quite a long one, about an hour and a quarter, with plenty of details on the upcoming games! Daan and Jason are starting up a new site called Moving Platforms. Knowing these guys, it is bound to be a great success. Keep an eye out for their future content through Daan’s twitter account.

Click here for the full interview and let us know what you think!

This is why we like audio interviews! From left, Nic, Bruce & Steven